Added more overloading modules and cleaned up the template some more.
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19 changed files with 269 additions and 236 deletions
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@ -202,14 +202,14 @@ DATABASES = {
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# The command parser module to use. See the default module for which
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# functions it must implement
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COMMAND_PARSER = "commands.cmdparser"
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COMMAND_PARSER = "evennia.commands.cmdparser.cmdparser"
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# The handler that outputs errors when searching
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# objects using object.search().
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SEARCH_AT_RESULT = "commands.at_search_result"
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SEARCH_AT_RESULT = "evennia.commands.cmdparser.at_search_result"
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# The parser used in order to separate multiple
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# object matches (so you can separate between same-named
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# objects without using dbrefs).
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SEARCH_AT_MULTIMATCH_INPUT = "commands.at_multimatch_input"
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SEARCH_AT_MULTIMATCH_INPUT = "evennia.commands.cmdparser.at_multimatch_input"
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# The module holding text strings for the connection screen.
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# This module should contain one or more variables
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# with strings defining the look of the screen.
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@ -235,7 +235,7 @@ SERVER_SERVICES_PLUGIN_MODULES = ["server.conf.server_services_plugins"]
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PORTAL_SERVICES_PLUGIN_MODULES = ["server.conf.portal_services_plugins"]
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# Module holding MSSP meta data. This is used by MUD-crawlers to determine
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# what type of game you are running, how many players you have etc.
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MSSP_META_MODULE = ""
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MSSP_META_MODULE = "server.conf.mssp"
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# Tuple of modules implementing lock functions. All callable functions
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# inside these modules will be available as lock functions.
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LOCK_FUNC_MODULES = ("evennia.locks.lockfuncs", "server.conf.lockfuncs",)
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@ -350,7 +350,7 @@ INLINEFUNC_ENABLED = False
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# Only functions defined globally (and not starting with '_') in
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# these modules will be considered valid inlinefuncs. The list
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# is loaded from left-to-right, same-named functions will overload
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INLINEFUNC_MODULES = ["server.conf.inlinefunc"]
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INLINEFUNC_MODULES = ["evennia.utils.inlinefunc", "server.conf.inlinefunc"]
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######################################################################
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# Default Player setup and access
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