Added CharactersHandler to account and altered all calls of add/remove characters to use it.

This commit is contained in:
Andrew Bastien 2023-09-10 12:23:56 -04:00
parent 3c4a3f1088
commit 2bf96f7c7f
11 changed files with 112 additions and 63 deletions

View file

@ -120,6 +120,80 @@ class AccountSessionHandler(object):
return len(self.get()) return len(self.get())
class CharactersHandler:
"""
A simple Handler that lives on DefaultAccount as .characters via @lazy_property used to
wrap access to .db._playable_characters.
"""
def __init__(self, owner: "DefaultAccount"):
"""
Create the CharactersHandler.
Args:
owner: The Account that owns this handler.
"""
self.owner = owner
self._ensure_playable_characters()
self._clean()
def _ensure_playable_characters(self):
if self.owner.db._playable_characters is None:
self.owner.db._playable_characters = []
def _clean(self):
# Remove all instances of None from the list.
self.owner.db._playable_characters = [x for x in self.owner.db._playable_characters if x]
def add(self, character: "DefaultCharacter"):
"""
Add a character to this account's list of playable characters.
Args:
character (DefaultCharacter): The character to add.
"""
self._clean()
if character not in self.owner.db._playable_characters:
self.owner.db._playable_characters.append(character)
self.owner.at_post_add_character(character)
def remove(self, character: "DefaultCharacter"):
"""
Remove a character from this account's list of playable characters.
Args:
character (DefaultCharacter): The character to remove.
"""
self._clean()
if character in self.owner.db._playable_characters:
self.owner.db._playable_characters.remove(character)
self.owner.at_post_remove_character(character)
def all(self) -> list["DefaultCharacter"]:
"""
Get all playable characters.
Returns:
list[DefaultCharacter]: All playable characters.
"""
self._clean()
return list(self.owner.db._playable_characters)
def count(self) -> int:
"""
Get the number of playable characters.
Returns:
int: The number of playable characters.
"""
return len(self.all())
__len__ = count
def __iter__(self):
return iter(self.all())
class DefaultAccount(AccountDB, metaclass=TypeclassBase): class DefaultAccount(AccountDB, metaclass=TypeclassBase):
""" """
This is the base Typeclass for all Accounts. Accounts represent This is the base Typeclass for all Accounts. Accounts represent
@ -219,56 +293,32 @@ class DefaultAccount(AccountDB, metaclass=TypeclassBase):
load_kwargs={"category": "option"}, load_kwargs={"category": "option"},
) )
# Do not make this a lazy property; the web UI will not refresh it! @lazy_property
@property
def characters(self): def characters(self):
# Get playable characters list return CharactersHandler(self)
objs = self.db._playable_characters or []
# Rebuild the list if legacy code left null values after deletion def at_post_add_character(self, character: "DefaultCharacter"):
try:
if None in objs:
objs = [x for x in self.db._playable_characters if x]
self.db._playable_characters = objs
except Exception as e:
logger.log_trace(e)
logger.log_err(e)
return objs
def add_character_to_playable_list(self, character: "DefaultCharacter"):
"""
Add a character to this account's list of playable characters.
"""
if character not in self.db._playable_characters:
self.db._playable_characters.append(character)
self.at_post_add_character_to_playable_list(character)
def at_post_add_character_to_playable_list(self, character: "DefaultCharacter"):
""" """
Called after a character is added to this account's list of playable characters. Called after a character is added to this account's list of playable characters.
Use it to easily implement custom logic when a character is added to an account. Use it to easily implement custom logic when a character is added to an account.
Args:
character (DefaultCharacter): The character that was added.
""" """
pass pass
def remove_character_from_playable_list(self, character): def at_post_remove_character(self, character: "DefaultAccount"):
"""
Remove a character from this account's list of playable characters.
"""
if character in self.db._playable_characters:
self.db._playable_characters.remove(character)
self.at_post_remove_character_from_playable_list(character)
def at_post_remove_character_from_playable_list(self, character):
""" """
Called after a character is removed from this account's list of playable characters. Called after a character is removed from this account's list of playable characters.
Use it to easily implement custom logic when a character is removed from an account. Use it to easily implement custom logic when a character is removed from an account.
Args:
character (DefaultCharacter): The character that was removed.
""" """
pass pass
def uses_screenreader(self, session=None): def uses_screenreader(self, session=None):
""" """
Shortcut to determine if a session uses a screenreader. If no session given, Shortcut to determine if a session uses a screenreader. If no session given,
@ -776,7 +826,7 @@ class DefaultAccount(AccountDB, metaclass=TypeclassBase):
) )
if character: if character:
# Update playable character list # Update playable character list
self.add_character_to_playable_list(character) self.characters.add(character)
# We need to set this to have @ic auto-connect to this character # We need to set this to have @ic auto-connect to this character
self.db._last_puppet = character self.db._last_puppet = character

View file

@ -105,14 +105,14 @@ class TestDefaultGuest(BaseEvenniaTest):
def test_at_server_shutdown(self): def test_at_server_shutdown(self):
account, errors = DefaultGuest.create(ip=self.ip) account, errors = DefaultGuest.create(ip=self.ip)
self.char1.delete = MagicMock() self.char1.delete = MagicMock()
account.add_character_to_playable_list(self.char1) account.characters.add(self.char1)
account.at_server_shutdown() account.at_server_shutdown()
self.char1.delete.assert_called() self.char1.delete.assert_called()
def test_at_post_disconnect(self): def test_at_post_disconnect(self):
account, errors = DefaultGuest.create(ip=self.ip) account, errors = DefaultGuest.create(ip=self.ip)
self.char1.delete = MagicMock() self.char1.delete = MagicMock()
account.add_character_to_playable_list(self.char1) account.characters.add(self.char1)
account.at_post_disconnect() account.at_post_disconnect()
self.char1.delete.assert_called() self.char1.delete.assert_called()
@ -362,7 +362,7 @@ class TestAccountPuppetDeletion(BaseEvenniaTest):
) )
# Add char1 to account's playable characters # Add char1 to account's playable characters
self.account.add_character_to_playable_list(self.char1) self.account.characters.add(self.char1)
self.assertTrue(self.account.characters, "Char was not added to account.") self.assertTrue(self.account.characters, "Char was not added to account.")
# See what happens when we delete char1. # See what happens when we delete char1.
@ -383,20 +383,19 @@ class TestDefaultAccountEv(BaseEvenniaTest):
def test_characters_property(self): def test_characters_property(self):
"test existence of None in _playable_characters Attr" "test existence of None in _playable_characters Attr"
self.account.db._playable_characters = [self.char1, None] self.account.db._playable_characters = [self.char1, None]
chars = self.account.characters self.assertEqual(self.account.characters.all(), [self.char1])
self.assertEqual(chars, [self.char1])
self.assertEqual(self.account.db._playable_characters, [self.char1]) self.assertEqual(self.account.db._playable_characters, [self.char1])
def test_add_character_to_playable_list(self): def test_add_character_to_playable_list(self):
self.assertEqual(self.account.characters, []) self.assertEqual(self.account.characters.all(), [])
self.account.add_character_to_playable_list(self.char1) self.account.characters.add(self.char1)
self.assertEqual(self.account.characters, [self.char1]) self.assertEqual(self.account.characters.all(), [self.char1])
def test_remove_character_from_playable_list(self): def test_remove_character_from_playable_list(self):
self.account.add_character_to_playable_list(self.char1) self.account.characters.add(self.char1)
self.assertEqual(self.account.characters, [self.char1]) self.assertEqual(self.account.characters.all(), [self.char1])
self.account.remove_character_from_playable_list(self.char1) self.account.characters.remove(self.char1)
self.assertEqual(self.account.characters, []) self.assertEqual(self.account.characters.all(), [])
def test_puppet_success(self): def test_puppet_success(self):
self.account.msg = MagicMock() self.account.msg = MagicMock()

View file

@ -179,7 +179,7 @@ class CmdCharCreate(COMMAND_DEFAULT_CLASS):
"puppet:id(%i) or pid(%i) or perm(Developer) or pperm(Developer);delete:id(%i) or" "puppet:id(%i) or pid(%i) or perm(Developer) or pperm(Developer);delete:id(%i) or"
" perm(Admin)" % (new_character.id, account.id, account.id) " perm(Admin)" % (new_character.id, account.id, account.id)
) )
account.add_character_to_playable_list(new_character) account.characters.add(new_character)
if desc: if desc:
new_character.db.desc = desc new_character.db.desc = desc
elif not new_character.db.desc: elif not new_character.db.desc:
@ -238,7 +238,7 @@ class CmdCharDelete(COMMAND_DEFAULT_CLASS):
# only take action # only take action
delobj = caller.ndb._char_to_delete delobj = caller.ndb._char_to_delete
key = delobj.key key = delobj.key
caller.remove_character_from_playable_list(delobj) caller.characters.remove(delobj)
delobj.delete() delobj.delete()
self.msg(f"Character '{key}' was permanently deleted.") self.msg(f"Character '{key}' was permanently deleted.")
logger.log_sec( logger.log_sec(

View file

@ -589,7 +589,7 @@ class TestAccount(BaseEvenniaCommandTest):
] ]
) )
def test_ooc_look(self, multisession_mode, auto_puppet, max_nr_chars, expected_result): def test_ooc_look(self, multisession_mode, auto_puppet, max_nr_chars, expected_result):
self.account.add_character_to_playable_list(self.char1) self.account.characters.add(self.char1)
self.account.unpuppet_all() self.account.unpuppet_all()
with self.settings(MULTISESSION=multisession_mode): with self.settings(MULTISESSION=multisession_mode):
@ -609,14 +609,14 @@ class TestAccount(BaseEvenniaCommandTest):
self.call(account.CmdOOC(), "", "You go OOC.", caller=self.account) self.call(account.CmdOOC(), "", "You go OOC.", caller=self.account)
def test_ic(self): def test_ic(self):
self.account.add_character_to_playable_list(self.char1) self.account.characters.add(self.char1)
self.account.unpuppet_object(self.session) self.account.unpuppet_object(self.session)
self.call( self.call(
account.CmdIC(), "Char", "You become Char.", caller=self.account, receiver=self.char1 account.CmdIC(), "Char", "You become Char.", caller=self.account, receiver=self.char1
) )
def test_ic__other_object(self): def test_ic__other_object(self):
self.account.add_character_to_playable_list(self.obj1) self.account.characters.add(self.obj1)
self.account.unpuppet_object(self.session) self.account.unpuppet_object(self.session)
self.call( self.call(
account.CmdIC(), "Obj", "You become Obj.", caller=self.account, receiver=self.obj1 account.CmdIC(), "Obj", "You become Obj.", caller=self.account, receiver=self.obj1
@ -670,7 +670,7 @@ class TestAccount(BaseEvenniaCommandTest):
# whether permissions are being checked # whether permissions are being checked
# Add char to account playable characters # Add char to account playable characters
self.account.add_character_to_playable_list(self.char1) self.account.characters.add(self.char1)
# Try deleting as Developer # Try deleting as Developer
self.call( self.call(

View file

@ -90,7 +90,7 @@ class ContribCmdCharCreate(MuxAccountCommand):
) )
# initalize the new character to the beginning of the chargen menu # initalize the new character to the beginning of the chargen menu
new_character.db.chargen_step = "menunode_welcome" new_character.db.chargen_step = "menunode_welcome"
account.add_character_to_playable_list(new_character) account.characters.add(new_character)
# set the menu node to start at to the character's last saved step # set the menu node to start at to the character's last saved step
startnode = new_character.db.chargen_step startnode = new_character.db.chargen_step

View file

@ -17,7 +17,7 @@ class TestCharacterCreator(BaseEvenniaCommandTest):
self.account.swap_typeclass(character_creator.ContribChargenAccount) self.account.swap_typeclass(character_creator.ContribChargenAccount)
def test_ooc_look(self): def test_ooc_look(self):
self.account.add_character_to_playable_list(self.char1) self.account.characters.add(self.char1)
self.account.unpuppet_all() self.account.unpuppet_all()
self.char1.db.chargen_step = "start" self.char1.db.chargen_step = "start"

View file

@ -316,7 +316,7 @@ def node_apply_character(caller, raw_string, **kwargs):
""" """
tmp_character = kwargs["tmp_character"] tmp_character = kwargs["tmp_character"]
new_character = tmp_character.apply(caller) new_character = tmp_character.apply(caller)
caller.add_character_to_playable_list(new_character) caller.characters.add(new_character)
text = "Character created!" text = "Character created!"

View file

@ -1149,7 +1149,7 @@ class DefaultObject(ObjectDB, metaclass=TypeclassBase):
# sever the connection (important!) # sever the connection (important!)
if self.account: if self.account:
# Remove the object from playable characters list # Remove the object from playable characters list
self.account.remove_character_from_playable_list(self) self.account.characters.remove(self)
for session in self.sessions.all(): for session in self.sessions.all():
self.account.unpuppet_object(session) self.account.unpuppet_object(session)
@ -2559,7 +2559,7 @@ class DefaultCharacter(DefaultObject):
obj.db.creator_ip = ip obj.db.creator_ip = ip
if account: if account:
obj.db.creator_id = account.id obj.db.creator_id = account.id
account.add_character_to_playable_list(obj) account.characters.add(obj)
# Add locks # Add locks
if not locks and account: if not locks and account:

View file

@ -319,7 +319,7 @@ class ObjectAdmin(admin.ModelAdmin):
if account: if account:
account.db._last_puppet = obj account.db._last_puppet = obj
account.add_character_to_playable_list(obj) account.characters.add(obj)
if not obj.access(account, "puppet"): if not obj.access(account, "puppet"):
lock = obj.locks.get("puppet") lock = obj.locks.get("puppet")
lock += f" or pid({account.id})" lock += f" or pid({account.id})"

View file

@ -35,8 +35,8 @@ class EvenniaWebTest(BaseEvenniaTest):
super().setUp() super().setUp()
# Add chars to account rosters # Add chars to account rosters
self.account.add_character_to_playable_list(self.char1) self.account.characters.add(self.char1)
self.account2.add_character_to_playable_list(self.char2) self.account2.characters.add(self.char2)
for account in (self.account, self.account2): for account in (self.account, self.account2):
# Demote accounts to Player permissions # Demote accounts to Player permissions
@ -220,7 +220,7 @@ class CharacterCreateView(EvenniaWebTest):
@override_settings(MAX_NR_CHARACTERS=1) @override_settings(MAX_NR_CHARACTERS=1)
def test_valid_access_multisession_0(self): def test_valid_access_multisession_0(self):
"Account1 with no characters should be able to create a new one" "Account1 with no characters should be able to create a new one"
self.account.remove_character_from_playable_list(self.char1) self.account.characters.remove(self.char1)
# Login account # Login account
self.login() self.login()

View file

@ -102,7 +102,7 @@ def collect_topics(account):
cmd_help_topics = [] cmd_help_topics = []
if not str(account) == "AnonymousUser": if not str(account) == "AnonymousUser":
# create list of account and account's puppets # create list of account and account's puppets
puppets = account.characters + [account] puppets = account.characters.all() + [account]
# add the account's and puppets' commands to cmd_help_topics list # add the account's and puppets' commands to cmd_help_topics list
for puppet in puppets: for puppet in puppets:
for cmdset in puppet.cmdset.get(): for cmdset in puppet.cmdset.get():