Reshuffling the Evennia package into the new template paradigm.
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"""
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Websocket-webclient
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This implements a webclient with WebSockets (http://en.wikipedia.org/wiki/WebSocket)
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by use of the txws implementation (https://github.com/MostAwesomeDude/txWS). It is
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used together with src/web/media/javascript/evennia_websocket_webclient.js.
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Thanks to Ricard Pillosu whose Evennia plugin inspired this module.
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Communication over the websocket interface is done with normal text
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communication. A special case is OOB-style communication; to do this
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the client must send data on the following form:
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OOB{"func1":[args], "func2":[args], ...}
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where the dict is JSON encoded. The initial OOB-prefix
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is used to identify this type of communication, all other data
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is considered plain text (command input).
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Example of call from a javascript client:
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websocket = new WeSocket("ws://localhost:8021")
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var msg1 = "WebSocket Test"
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websocket.send(msg1)
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var msg2 = JSON.stringify({"testfunc":[[1,2,3], {"kwarg":"val"}]})
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websocket.send("OOB" + msg2)
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websocket.close()
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"""
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import json
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from twisted.internet.protocol import Protocol
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from src.server.session import Session
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from src.utils.logger import log_trace
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from src.utils.utils import to_str, make_iter
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from src.utils.text2html import parse_html
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class WebSocketClient(Protocol, Session):
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"""
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Implements the server-side of the Websocket connection.
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"""
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def connectionMade(self):
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"""
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This is called when the connection is first established.
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"""
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client_address = self.transport.client
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self.init_session("websocket", client_address, self.factory.sessionhandler)
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# watch for dead links
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self.transport.setTcpKeepAlive(1)
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self.sessionhandler.connect(self)
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def disconnect(self, reason=None):
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"""
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generic hook for the engine to call in order to
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disconnect this protocol.
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"""
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if reason:
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self.data_out(text=reason)
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self.connectionLost(reason)
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def connectionLost(self, reason):
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"""
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this is executed when the connection is lost for
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whatever reason. it can also be called directly, from
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the disconnect method
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"""
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self.sessionhandler.disconnect(self)
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self.transport.close()
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def dataReceived(self, string):
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"""
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Method called when data is coming in over
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the websocket connection.
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Type of data is identified by a 3-character
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prefix.
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OOB - This is an Out-of-band instruction. If so,
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the remaining string should be a json-packed
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string on the form {oobfuncname: [args, ], ...}
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any other prefix (or lack of prefix) is considered
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plain text data, to be treated like a game
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input command.
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"""
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if string[:3] == "OOB":
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string = string[3:]
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try:
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oobdata = json.loads(string)
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for (key, args) in oobdata.items():
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#print "oob data in:", (key, args)
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self.data_in(text=None, oob=(key, make_iter(args)))
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except Exception:
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log_trace("Websocket malformed OOB request: %s" % string)
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else:
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# plain text input
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self.data_in(text=string)
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def sendLine(self, line):
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"send data to client"
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return self.transport.write(line)
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def data_in(self, text=None, **kwargs):
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"""
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Data Websocket -> Server
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"""
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self.sessionhandler.data_in(self, text=text, **kwargs)
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def data_out(self, text=None, **kwargs):
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"""
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Data Evennia -> Player.
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generic hook method for engine to call in order to send data
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through the websocket connection.
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valid webclient kwargs:
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oob=<string> - supply an Out-of-Band instruction.
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raw=True - no parsing at all (leave ansi-to-html markers unparsed)
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nomarkup=True - clean out all ansi/html markers and tokens
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"""
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try:
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text = to_str(text if text else "", encoding=self.encoding)
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except Exception, e:
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self.sendLine(str(e))
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if "oob" in kwargs:
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oobstruct = self.sessionhandler.oobstruct_parser(kwargs.pop("oob"))
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#print "oob data_out:", "OOB" + json.dumps(oobstruct)
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self.sendLine("OOB" + json.dumps(oobstruct))
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raw = kwargs.get("raw", False)
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nomarkup = kwargs.get("nomarkup", False)
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if "prompt" in kwargs:
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self.sendLine("PROMPT" + parse_html(kwargs["prompt"], strip_ansi=nomarkup))
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if raw:
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self.sendLine(text)
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else:
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self.sendLine(parse_html(text, strip_ansi=nomarkup))
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