Reshuffling the Evennia package into the new template paradigm.
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230
lib/players/admin.py
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230
lib/players/admin.py
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#
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# This sets up how models are displayed
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# in the web admin interface.
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#
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from django import forms
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from django.conf import settings
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from django.contrib import admin
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from django.contrib.auth.admin import UserAdmin as BaseUserAdmin
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from django.contrib.auth.forms import UserChangeForm, UserCreationForm
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from src.players.models import PlayerDB
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from src.typeclasses.admin import AttributeInline, TagInline
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from src.utils import create
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# handle the custom User editor
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class PlayerDBChangeForm(UserChangeForm):
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class Meta:
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model = PlayerDB
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fields = '__all__'
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username = forms.RegexField(
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label="Username",
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max_length=30,
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regex=r'^[\w. @+-]+$',
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widget=forms.TextInput(
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attrs={'size': '30'}),
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error_messages={
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'invalid': "This value may contain only letters, spaces, numbers "
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"and @/./+/-/_ characters."},
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help_text="30 characters or fewer. Letters, spaces, digits and "
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"@/./+/-/_ only.")
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def clean_username(self):
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username = self.cleaned_data['username']
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if username.upper() == self.instance.username.upper():
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return username
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elif PlayerDB.objects.filter(username__iexact=username):
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raise forms.ValidationError('A player with that name '
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'already exists.')
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return self.cleaned_data['username']
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class PlayerDBCreationForm(UserCreationForm):
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class Meta:
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model = PlayerDB
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fields = '__all__'
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username = forms.RegexField(
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label="Username",
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max_length=30,
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regex=r'^[\w. @+-]+$',
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widget=forms.TextInput(
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attrs={'size': '30'}),
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error_messages={
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'invalid': "This value may contain only letters, spaces, numbers "
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"and @/./+/-/_ characters."},
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help_text="30 characters or fewer. Letters, spaces, digits and "
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"@/./+/-/_ only.")
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def clean_username(self):
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username = self.cleaned_data['username']
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if PlayerDB.objects.filter(username__iexact=username):
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raise forms.ValidationError('A player with that name already '
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'exists.')
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return username
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class PlayerForm(forms.ModelForm):
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"""
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Defines how to display Players
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"""
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class Meta:
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model = PlayerDB
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fields = '__all__'
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db_key = forms.RegexField(
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label="Username",
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initial="PlayerDummy",
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max_length=30,
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regex=r'^[\w. @+-]+$',
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required=False,
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widget=forms.TextInput(attrs={'size': '30'}),
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error_messages={
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'invalid': "This value may contain only letters, spaces, numbers"
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" and @/./+/-/_ characters."},
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help_text="This should be the same as the connected Player's key "
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"name. 30 characters or fewer. Letters, spaces, digits and "
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"@/./+/-/_ only.")
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db_typeclass_path = forms.CharField(
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label="Typeclass",
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initial=settings.BASE_PLAYER_TYPECLASS,
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widget=forms.TextInput(
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attrs={'size': '78'}),
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help_text="Required. Defines what 'type' of entity this is. This "
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"variable holds a Python path to a module with a valid "
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"Evennia Typeclass. Defaults to "
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"settings.BASE_PLAYER_TYPECLASS.")
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db_permissions = forms.CharField(
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label="Permissions",
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initial=settings.PERMISSION_PLAYER_DEFAULT,
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required=False,
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widget=forms.TextInput(
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attrs={'size': '78'}),
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help_text="In-game permissions. A comma-separated list of text "
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"strings checked by certain locks. They are often used for "
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"hierarchies, such as letting a Player have permission "
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"'Wizards', 'Builders' etc. A Player permission can be "
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"overloaded by the permissions of a controlled Character. "
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"Normal players use 'Players' by default.")
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db_lock_storage = forms.CharField(
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label="Locks",
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widget=forms.Textarea(attrs={'cols': '100', 'rows': '2'}),
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required=False,
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help_text="In-game lock definition string. If not given, defaults "
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"will be used. This string should be on the form "
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"<i>type:lockfunction(args);type2:lockfunction2(args);...")
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db_cmdset_storage = forms.CharField(
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label="cmdset",
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initial=settings.CMDSET_PLAYER,
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widget=forms.TextInput(attrs={'size': '78'}),
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required=False,
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help_text="python path to player cmdset class (set in "
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"settings.CMDSET_PLAYER by default)")
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class PlayerInline(admin.StackedInline):
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"""
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Inline creation of Player
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"""
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model = PlayerDB
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template = "admin/players/stacked.html"
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form = PlayerForm
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fieldsets = (
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("In-game Permissions and Locks",
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{'fields': ('db_lock_storage',),
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#{'fields': ('db_permissions', 'db_lock_storage'),
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'description': "<i>These are permissions/locks for in-game use. "
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"They are unrelated to website access rights.</i>"}),
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("In-game Player data",
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{'fields': ('db_typeclass_path', 'db_cmdset_storage'),
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'description': "<i>These fields define in-game-specific properties "
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"for the Player object in-game.</i>"}))
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extra = 1
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max_num = 1
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class PlayerTagInline(TagInline):
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model = PlayerDB.db_tags.through
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class PlayerAttributeInline(AttributeInline):
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model = PlayerDB.db_attributes.through
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class PlayerDBAdmin(BaseUserAdmin):
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"""
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This is the main creation screen for Users/players
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"""
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list_display = ('username', 'email', 'is_staff', 'is_superuser')
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form = PlayerDBChangeForm
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add_form = PlayerDBCreationForm
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inlines = [PlayerTagInline, PlayerAttributeInline]
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fieldsets = (
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(None, {'fields': ('username', 'password', 'email')}),
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('Website profile', {
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'fields': ('first_name', 'last_name'),
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'description': "<i>These are not used "
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"in the default system.</i>"}),
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('Website dates', {
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'fields': ('last_login', 'date_joined'),
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'description': '<i>Relevant only to the website.</i>'}),
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('Website Permissions', {
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'fields': ('is_active', 'is_staff', 'is_superuser',
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'user_permissions', 'groups'),
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'description': "<i>These are permissions/permission groups for "
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"accessing the admin site. They are unrelated to "
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"in-game access rights.</i>"}),
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('Game Options', {
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'fields': ('db_typeclass_path', 'db_cmdset_storage',
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'db_lock_storage'),
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'description': '<i>These are attributes that are more relevant '
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'to gameplay.</i>'}))
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# ('Game Options', {'fields': (
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# 'db_typeclass_path', 'db_cmdset_storage',
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# 'db_permissions', 'db_lock_storage'),
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# 'description': '<i>These are attributes that are '
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# 'more relevant to gameplay.</i>'}))
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add_fieldsets = (
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(None,
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{'fields': ('username', 'password1', 'password2', 'email'),
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'description': "<i>These account details are shared by the admin "
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"system and the game.</i>"},),)
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def save_model(self, request, obj, form, change):
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obj.save()
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if not change:
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#calling hooks for new player
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ply = obj
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ply.basetype_setup()
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ply.at_player_creation()
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## TODO! Remove User reference!
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#def save_formset(self, request, form, formset, change):
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# """
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# Run all hooks on the player object
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# """
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# super(PlayerDBAdmin, self).save_formset(request, form, formset, change)
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# userobj = form.instance
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# userobj.name = userobj.username
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# if not change:
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# # uname, passwd, email = str(request.POST.get(u"username")), \
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# # str(request.POST.get(u"password1")), \
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# # str(request.POST.get(u"email"))
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# typeclass = str(request.POST.get(
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# u"playerdb_set-0-db_typeclass_path"))
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# create.create_player("", "", "",
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# user=userobj,
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# typeclass=typeclass,
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# player_dbobj=userobj)
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admin.site.register(PlayerDB, PlayerDBAdmin)
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