Run Migrate. Implemented a full separation between Player and Character - Players (OOC entities) can now also hold cmdsets and execute commands. This means that "disconnecting" from a Character becomes possible, putting the Player in an "OOC" state outside the game. This overall makes the game much more stable since there used to be issues if the character was destroyed. Having an OOC set also avoids the previous problem of @puppeting into an object that didn't have any cmdset of its own - you couldn't get back out! A new default OOC-Cmdset handles commands available to a player while OOC. Commands in this set are applied with a low priority, allowing "IC" mode to give precedence if desired.
This change meant several changes to the lock and permission functionality, since it becomes important if permissions are assigned on the Player or on their Character (lock functions pperm() and pid() etc check on Player rather than Character). This has the boon of allowing Admins to switch and play/test the game as a "Low access" character as they like. Plenty of bug fixes and adjustments. Migrations should make sure to move over all data properly.
This commit is contained in:
parent
ce2a8e9ffe
commit
28fe2ad3f4
37 changed files with 1622 additions and 555 deletions
|
|
@ -44,10 +44,16 @@ from django.conf import settings
|
|||
from django.db import models
|
||||
from django.contrib.auth.models import User
|
||||
from django.utils.encoding import smart_str
|
||||
from django.contrib.contenttypes.models import ContentType
|
||||
|
||||
from src.server.sessionhandler import SESSIONS
|
||||
from src.players import manager
|
||||
from src.typeclasses.models import Attribute, TypedObject
|
||||
from src.utils import logger
|
||||
from src.typeclasses.models import Attribute, TypedObject, TypeNick, TypeNickHandler
|
||||
from src.utils import logger, utils
|
||||
from src.commands.cmdsethandler import CmdSetHandler
|
||||
from src.commands import cmdhandler
|
||||
|
||||
AT_SEARCH_RESULT = utils.mod_import(*settings.SEARCH_AT_RESULT.rsplit('.', 1))
|
||||
|
||||
#------------------------------------------------------------
|
||||
#
|
||||
|
|
@ -68,6 +74,36 @@ class PlayerAttribute(Attribute):
|
|||
verbose_name = "Player Attribute"
|
||||
verbose_name_plural = "Player Attributes"
|
||||
|
||||
#------------------------------------------------------------
|
||||
#
|
||||
# Player Nicks
|
||||
#
|
||||
#------------------------------------------------------------
|
||||
|
||||
class PlayerNick(TypeNick):
|
||||
"""
|
||||
|
||||
The default nick types used by Evennia are:
|
||||
inputline (default) - match against all input
|
||||
player - match against player searches
|
||||
obj - match against object searches
|
||||
channel - used to store own names for channels
|
||||
"""
|
||||
db_obj = models.ForeignKey("PlayerDB")
|
||||
|
||||
class Meta:
|
||||
"Define Django meta options"
|
||||
verbose_name = "Nickname for Players"
|
||||
verbose_name_plural = "Nicknames Players"
|
||||
unique_together = ("db_nick", "db_type", "db_obj")
|
||||
|
||||
class PlayerNickHandler(TypeNickHandler):
|
||||
"""
|
||||
Handles nick access and setting. Accessed through ObjectDB.nicks
|
||||
"""
|
||||
NickClass = PlayerNick
|
||||
|
||||
|
||||
#------------------------------------------------------------
|
||||
#
|
||||
# PlayerDB
|
||||
|
|
@ -116,6 +152,9 @@ class PlayerDB(TypedObject):
|
|||
# the in-game object connected to this player (if any).
|
||||
# Use the property 'obj' to access.
|
||||
db_obj = models.ForeignKey("objects.ObjectDB", null=True)
|
||||
|
||||
# database storage of persistant cmdsets.
|
||||
db_cmdset_storage = models.TextField(null=True)
|
||||
|
||||
# Database manager
|
||||
objects = manager.PlayerManager()
|
||||
|
|
@ -123,6 +162,14 @@ class PlayerDB(TypedObject):
|
|||
class Meta:
|
||||
app_label = 'players'
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
"Parent must be initiated first"
|
||||
TypedObject.__init__(self, *args, **kwargs)
|
||||
# handlers
|
||||
self.cmdset = CmdSetHandler(self)
|
||||
self.cmdset.update(init_mode=True)
|
||||
self.nicks = PlayerNickHandler(self)
|
||||
|
||||
# Wrapper properties to easily set database fields. These are
|
||||
# @property decorators that allows to access these fields using
|
||||
# normal python operations (without having to remember to save()
|
||||
|
|
@ -172,6 +219,26 @@ class PlayerDB(TypedObject):
|
|||
self.db_obj = None
|
||||
self.save()
|
||||
character = property(character_get, character_set, character_del)
|
||||
# cmdset_storage property
|
||||
#@property
|
||||
def cmdset_storage_get(self):
|
||||
"Getter. Allows for value = self.name. Returns a list of cmdset_storage."
|
||||
if self.db_cmdset_storage:
|
||||
return [path.strip() for path in self.db_cmdset_storage.split(',')]
|
||||
return []
|
||||
#@cmdset_storage.setter
|
||||
def cmdset_storage_set(self, value):
|
||||
"Setter. Allows for self.name = value. Stores as a comma-separated string."
|
||||
if utils.is_iter(value):
|
||||
value = ",".join([str(val).strip() for val in value])
|
||||
self.db_cmdset_storage = value
|
||||
self.save()
|
||||
#@cmdset_storage.deleter
|
||||
def cmdset_storage_del(self):
|
||||
"Deleter. Allows for del self.name"
|
||||
self.db_cmdset_storage = ""
|
||||
self.save()
|
||||
cmdset_storage = property(cmdset_storage_get, cmdset_storage_set, cmdset_storage_del)
|
||||
|
||||
class Meta:
|
||||
"Define Django meta options"
|
||||
|
|
@ -245,15 +312,23 @@ class PlayerDB(TypedObject):
|
|||
Evennia -> User
|
||||
This is the main route for sending data back to the user from the server.
|
||||
"""
|
||||
|
||||
if from_obj:
|
||||
try:
|
||||
from_obj.at_msg_send(outgoing_string, to_obj=self, data=data)
|
||||
except Exception:
|
||||
pass
|
||||
if object.__getattribute__(self, "character"):
|
||||
if self.character.at_msg_receive(outgoing_string, from_obj=from_obj, data=data):
|
||||
for session in object.__getattribute__(self, 'sessions'):
|
||||
session.msg(outgoing_string, data)
|
||||
|
||||
if (object.__getattribute__(self, "character")
|
||||
and not self.character.at_msg_receive(outgoing_string, from_obj=from_obj, data=data)):
|
||||
# the at_msg_receive() hook may block receiving of certain messages
|
||||
return
|
||||
|
||||
outgoing_string = utils.to_str(outgoing_string, force_string=True)
|
||||
|
||||
for session in object.__getattribute__(self, 'sessions'):
|
||||
session.msg(outgoing_string, data)
|
||||
|
||||
|
||||
def swap_character(self, new_character, delete_old_character=False):
|
||||
"""
|
||||
|
|
@ -261,3 +336,49 @@ class PlayerDB(TypedObject):
|
|||
"""
|
||||
return self.__class__.objects.swap_character(self, new_character, delete_old_character=delete_old_character)
|
||||
|
||||
|
||||
#
|
||||
# Execution/action methods
|
||||
#
|
||||
|
||||
def execute_cmd(self, raw_string):
|
||||
"""
|
||||
Do something as this playe. This command transparently
|
||||
lets its typeclass execute the command.
|
||||
raw_string - raw command input coming from the command line.
|
||||
"""
|
||||
# nick replacement - we require full-word matching.
|
||||
|
||||
raw_string = utils.to_unicode(raw_string)
|
||||
|
||||
raw_list = raw_string.split(None)
|
||||
raw_list = [" ".join(raw_list[:i+1]) for i in range(len(raw_list)) if raw_list[:i+1]]
|
||||
for nick in PlayerNick.objects.filter(db_obj=self, db_type__in=("inputline","channel")):
|
||||
if nick.db_nick in raw_list:
|
||||
raw_string = raw_string.replace(nick.db_nick, nick.db_real, 1)
|
||||
break
|
||||
cmdhandler.cmdhandler(self.typeclass(self), raw_string)
|
||||
|
||||
def search(self, ostring, global_search=False, attribute_name=None, use_nicks=False,
|
||||
location=None, ignore_errors=False, player=False):
|
||||
"""
|
||||
A shell method mimicking the ObjectDB equivalent, for easy inclusion from
|
||||
commands regardless of if the command is run by a Player or an Object.
|
||||
"""
|
||||
|
||||
if self.character:
|
||||
# run the normal search
|
||||
return self.character.search(ostring, global_search=global_search, attribute_name=attribute_name,
|
||||
use_nicks=use_nicks, location=location,
|
||||
ignore_errors=ignore_errors, player=player)
|
||||
if player:
|
||||
# seach for players
|
||||
matches = self.__class__.objects.player_search(ostring)
|
||||
else:
|
||||
# more limited player-only search. Still returns an Object.
|
||||
ObjectDB = ContentType.objects.get(app_label="objects", model="objectdb").model_class()
|
||||
matches = ObjectDB.objects.object_search(self, ostring, global_search=global_search)
|
||||
# deal with results
|
||||
matches = AT_SEARCH_RESULT(self, ostring, matches, global_search=global_search)
|
||||
return matches
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue