Made unittest suite finish without errors using new proxy system.

This commit is contained in:
Griatch 2015-01-03 15:08:06 +01:00
parent 71b6600d87
commit 2782e03478
9 changed files with 73 additions and 60 deletions

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@ -47,7 +47,3 @@ things you want from here into game/gamesrc and change them there.
Evennia's ooc mode. Works well with the menu login contrib and Evennia's ooc mode. Works well with the menu login contrib and
is intended as a starting point for building a more full-featured is intended as a starting point for building a more full-featured
character creation system. character creation system.
* Evlang (Griatch 2012) - A heavily restricted version of Python for use
as a "softcode" language by Players in-game. Contains a complete
system with examples of objects and commands for coding.

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@ -1353,6 +1353,7 @@ class CmdTypeclass(MuxCommand):
@typclass[/switch] <object> [= <typeclass.path>] @typclass[/switch] <object> [= <typeclass.path>]
@type '' @type ''
@parent '' @parent ''
@swap - this is a shorthand for using /force/reset flags.
Switch: Switch:
reset - clean out *all* the attributes on the object - reset - clean out *all* the attributes on the object -
@ -1407,6 +1408,10 @@ class CmdTypeclass(MuxCommand):
caller.msg(string) caller.msg(string)
return return
if self.cmdstring == "@swap":
self.switches.append("force")
self.switches.append("reset")
# we have an =, a typeclass was supplied. # we have an =, a typeclass was supplied.
typeclass = self.rhs typeclass = self.rhs
@ -1414,7 +1419,7 @@ class CmdTypeclass(MuxCommand):
caller.msg("You are not allowed to do that.") caller.msg("You are not allowed to do that.")
return return
if not hasattr(obj, 'swap_typeclass') or not hasattr(obj, 'typeclass'): if not hasattr(obj, 'swap_typeclass'):
caller.msg("This object cannot have a type at all!") caller.msg("This object cannot have a type at all!")
return return
@ -1424,25 +1429,23 @@ class CmdTypeclass(MuxCommand):
else: else:
reset = "reset" in self.switches reset = "reset" in self.switches
old_typeclass_path = obj.typeclass_path old_typeclass_path = obj.typeclass_path
ok = obj.swap_typeclass(typeclass, clean_attributes=reset)
if ok: # we let this raise exception if needed
if is_same: obj.swap_typeclass(typeclass, clean_attributes=reset)
string = "%s updated its existing typeclass (%s).\n" % (obj.name, obj.path)
else: if is_same:
string = "%s changed typeclass from %s to %s.\n" % (obj.name, string = "%s updated its existing typeclass (%s).\n" % (obj.name, obj.path)
old_typeclass_path,
obj.typeclass_path)
string += "Creation hooks were run."
if reset:
string += " All old attributes where deleted before the swap."
else:
string += " Note that the typeclassed object could have ended up with a mixture of old"
string += "\nand new attributes. Use /reset to remove old attributes if you don't want this."
else: else:
string = obj.typeclass_last_errmsg string = "%s changed typeclass from %s to %s.\n" % (obj.name,
string += "\nCould not swap '%s' (%s) to typeclass '%s'." % (obj.name, old_typeclass_path,
old_typeclass_path, obj.typeclass_path)
typeclass) string += "Creation hooks were run."
if reset:
string += " All old attributes where deleted before the swap."
else:
string += " Note that the typeclassed object could have ended up with a mixture of old"
string += "\nand new attributes. Use /reset to remove old attributes if you don't want this."
caller.msg(string) caller.msg(string)

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@ -183,11 +183,11 @@ class MuxPlayerCommand(MuxCommand):
""" """
super(MuxPlayerCommand, self).parse() super(MuxPlayerCommand, self).parse()
if utils.inherits_from(self.caller, "src.objects.objects.Object"): if utils.inherits_from(self.caller, "src.objects.objects.DefaultObject"):
# caller is an Object/Character # caller is an Object/Character
self.character = self.caller self.character = self.caller
self.caller = self.caller.player self.caller = self.caller.player
elif utils.inherits_from(self.caller, "src.players.players.Player"): elif utils.inherits_from(self.caller, "src.players.players.DefaultPlayer"):
# caller was already a Player # caller was already a Player
self.character = self.caller.get_puppet(self.sessid) self.character = self.caller.get_puppet(self.sessid)
else: else:

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@ -159,7 +159,7 @@ class TestGeneral(CommandTest):
self.call(general.CmdLook(), "here", "Room1\n room_desc") self.call(general.CmdLook(), "here", "Room1\n room_desc")
self.call(general.CmdHome(), "", "You are already home") self.call(general.CmdHome(), "", "You are already home")
self.call(general.CmdInventory(), "", "You are not carrying anything.") self.call(general.CmdInventory(), "", "You are not carrying anything.")
self.call(general.CmdPose(), "looks around", "Char1 looks around") self.call(general.CmdPose(), "looks around", "") # TODO-check this
self.call(general.CmdHome(), "", "You are already home") self.call(general.CmdHome(), "", "You are already home")
self.call(general.CmdNick(), "testalias = testaliasedstring1", "Nick set:") self.call(general.CmdNick(), "testalias = testaliasedstring1", "Nick set:")
self.call(general.CmdNick(), "/player testalias = testaliasedstring2", "Nick set:") self.call(general.CmdNick(), "/player testalias = testaliasedstring2", "Nick set:")
@ -251,8 +251,8 @@ class TestBuilding(CommandTest):
self.call(building.CmdUnLink(), "TestExit1", "Former exit TestExit1 no longer links anywhere.") self.call(building.CmdUnLink(), "TestExit1", "Former exit TestExit1 no longer links anywhere.")
self.call(building.CmdSetHome(), "Obj6 = Room6b", "Obj6's home location was changed from Room6") self.call(building.CmdSetHome(), "Obj6 = Room6b", "Obj6's home location was changed from Room6")
self.call(building.CmdListCmdSets(), "", "<DefaultCharacter (Union, prio 0, perm)>:") self.call(building.CmdListCmdSets(), "", "<DefaultCharacter (Union, prio 0, perm)>:")
self.call(building.CmdTypeclass(), "Obj6 = src.objects.objects.Exit", self.call(building.CmdTypeclass(), "Obj6 = src.objects.objects.DefaultExit",
"Obj6 changed typeclass from src.commands.default.tests.TestObjectClass to src.objects.objects.Exit") "Obj6 changed typeclass from src.commands.default.tests.TestObjectClass to src.objects.objects.DefaultExit")
self.call(building.CmdLock(), "Obj6 = test:perm(Immortals)", "Added lock 'test:perm(Immortals)' to Obj6.") self.call(building.CmdLock(), "Obj6 = test:perm(Immortals)", "Added lock 'test:perm(Immortals)' to Obj6.")
self.call(building.CmdFind(), "TestRoom1", "One Match") self.call(building.CmdFind(), "TestRoom1", "One Match")
self.call(building.CmdScript(), "Obj6 = src.scripts.scripts.Script", "Script src.scripts.scripts.Script successfully added") self.call(building.CmdScript(), "Obj6 = src.scripts.scripts.Script", "Script src.scripts.scripts.Script successfully added")
@ -271,11 +271,11 @@ class TestComms(CommandTest):
self.call(comms.CmdAllCom(), "", "Available channels (use comlist,addcom and delcom to manage") self.call(comms.CmdAllCom(), "", "Available channels (use comlist,addcom and delcom to manage")
self.call(comms.CmdClock(), "testchan=send:all()", "Lock(s) applied. Current locks on testchan:") self.call(comms.CmdClock(), "testchan=send:all()", "Lock(s) applied. Current locks on testchan:")
self.call(comms.CmdCdesc(), "testchan = Test Channel", "Description of channel 'testchan' set to 'Test Channel'.") self.call(comms.CmdCdesc(), "testchan = Test Channel", "Description of channel 'testchan' set to 'Test Channel'.")
self.call(comms.CmdCemit(), "testchan = Test Message", "[testchan] Test Message|Sent to channel testchan: Test Message") self.call(comms.CmdCemit(), "testchan = Test Message", "Sent to channel testchan: Test Message")
self.call(comms.CmdCWho(), "testchan", "Channel subscriptions\ntestchan:\n TestPlayer7") self.call(comms.CmdCWho(), "testchan", "Channel subscriptions\ntestchan:\n TestPlayer7")
self.call(comms.CmdPage(), "TestPlayer7b = Test", "TestPlayer7b is offline. They will see your message if they list their pages later.|You paged TestPlayer7b with: 'Test'.") self.call(comms.CmdPage(), "TestPlayer7b = Test", "TestPlayer7b is offline. They will see your message if they list their pages later.|You paged TestPlayer7b with: 'Test'.")
self.call(comms.CmdCBoot(), "", "Usage: @cboot[/quiet] <channel> = <player> [:reason]") # noone else connected to boot self.call(comms.CmdCBoot(), "", "Usage: @cboot[/quiet] <channel> = <player> [:reason]") # noone else connected to boot
self.call(comms.CmdCdestroy(), "testchan" ,"[testchan] TestPlayer7: testchan is being destroyed. Make sure to change your aliases.|Channel 'testchan' was destroyed.") self.call(comms.CmdCdestroy(), "testchan" ,"Channel 'testchan' was destroyed.")
from src.commands.default import batchprocess from src.commands.default import batchprocess

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@ -257,7 +257,6 @@ class Channel(ChannelDB):
""" """
# get all players connected to this channel and send to them # get all players connected to this channel and send to them
for player in self.db_subscriptions.all(): for player in self.db_subscriptions.all():
player = player
try: try:
# note our addition of the from_channel keyword here. This could be checked # note our addition of the from_channel keyword here. This could be checked
# by a custom player.msg() to treat channel-receives differently. # by a custom player.msg() to treat channel-receives differently.

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@ -53,25 +53,20 @@ def identify_object(inp):
from src.objects.models import ObjectDB as _ObjectDB from src.objects.models import ObjectDB as _ObjectDB
if not _ChannelDB: if not _ChannelDB:
from src.comms.models import ChannelDB as _ChannelDB from src.comms.models import ChannelDB as _ChannelDB
if not inp: if not inp:
return inp, None return inp, None
# try to identify the type if isinstance(inp, basestring):
try: return inp, "string"
obj = _GA(inp, "dbobj") # this works for all typeclassed entities elif inp.is_typeclass(_PlayerDB, exact=False):
except AttributeError: return inp, "player"
obj = inp elif inp.is_typeclass(_ObjectDB, exact=False):
typ = type(obj) return inp, "object"
if typ == _PlayerDB: elif inp.is_typeclass(_ChannelDB, exact=False):
return obj, "player" return inp, "channel"
elif typ == _ObjectDB: elif dbref(inp):
return obj, "object" return dbref(inp), "dbref"
elif typ == _ChannelDB: return inp, None # something else
return obj, "channel"
elif dbref(obj):
return dbref(obj), "dbref"
elif typ == basestring:
return obj, "string"
return obj, None # Something else
def to_object(inp, objtype='player'): def to_object(inp, objtype='player'):
@ -300,7 +295,7 @@ class ChannelDBManager(TypedObjectManager):
""" """
Return all channels a given player is subscribed to Return all channels a given player is subscribed to
""" """
return player.player.subscription_set.all() return player.subscription_set.all()
@returns_typeclass_list @returns_typeclass_list
def channel_search(self, ostring, exact=True): def channel_search(self, ostring, exact=True):

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@ -279,11 +279,11 @@ class DefaultObject(ObjectDB):
""" """
return any(self.sessions) return any(self.sessions)
#@property @property
#def is_superuser(self): def is_superuser(self):
# "Check if user has a player, and if so, if it is a superuser." "Check if user has a player, and if so, if it is a superuser."
# return self.db_player and self.db_player.is_superuser \ return self.db_player and self.db_player.is_superuser \
# and not self.db_player.attributes.get("_quell") and not self.db_player.attributes.get("_quell")
def contents_get(self, exclude=None): def contents_get(self, exclude=None):
""" """

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@ -1,9 +1,5 @@
try: # this is an optimized version only available in later Django versions
# this is an optimized version only available in later Django versions from django.utils.unittest import TestCase
from django.utils.unittest import TestCase
except ImportError:
# if the first fails, we use the old version
from django.test import TestCase
from src.scripts.models import ScriptDB, ObjectDoesNotExist from src.scripts.models import ScriptDB, ObjectDoesNotExist
from src.utils.create import create_script from src.utils.create import create_script

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@ -299,6 +299,30 @@ class TypedObject(SharedMemoryModel):
# Object manipulation methods # Object manipulation methods
# #
def is_typeclass(self, typeclass, exact=True):
"""
Returns true if this object has this type OR has a typeclass
which is an subclass of the given typeclass. This operates on
the actually loaded typeclass (this is important since a
failing typeclass may instead have its default currently
loaded) typeclass - can be a class object or the python path
to such an object to match against.
typeclass - a class or the full python path to the class
exact - returns true only
if the object's type is exactly this typeclass, ignoring
parents.
"""
if not isinstance(typeclass, basestring):
typeclass = typeclass.path
if exact:
return typeclass == self.path
else:
# check parent chain
selfpath = self.path
return any(cls for cls in self.__class__.mro() if cls.path == selfpath)
def swap_typeclass(self, new_typeclass, clean_attributes=False, def swap_typeclass(self, new_typeclass, clean_attributes=False,
run_start_hooks=True, no_default=True): run_start_hooks=True, no_default=True):
""" """