Made unittest suite finish without errors using new proxy system.
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71b6600d87
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9 changed files with 73 additions and 60 deletions
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@ -47,7 +47,3 @@ things you want from here into game/gamesrc and change them there.
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Evennia's ooc mode. Works well with the menu login contrib and
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Evennia's ooc mode. Works well with the menu login contrib and
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is intended as a starting point for building a more full-featured
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is intended as a starting point for building a more full-featured
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character creation system.
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character creation system.
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* Evlang (Griatch 2012) - A heavily restricted version of Python for use
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as a "softcode" language by Players in-game. Contains a complete
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system with examples of objects and commands for coding.
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@ -1353,6 +1353,7 @@ class CmdTypeclass(MuxCommand):
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@typclass[/switch] <object> [= <typeclass.path>]
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@typclass[/switch] <object> [= <typeclass.path>]
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@type ''
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@type ''
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@parent ''
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@parent ''
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@swap - this is a shorthand for using /force/reset flags.
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Switch:
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Switch:
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reset - clean out *all* the attributes on the object -
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reset - clean out *all* the attributes on the object -
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@ -1407,6 +1408,10 @@ class CmdTypeclass(MuxCommand):
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caller.msg(string)
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caller.msg(string)
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return
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return
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if self.cmdstring == "@swap":
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self.switches.append("force")
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self.switches.append("reset")
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# we have an =, a typeclass was supplied.
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# we have an =, a typeclass was supplied.
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typeclass = self.rhs
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typeclass = self.rhs
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@ -1414,7 +1419,7 @@ class CmdTypeclass(MuxCommand):
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caller.msg("You are not allowed to do that.")
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caller.msg("You are not allowed to do that.")
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return
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return
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if not hasattr(obj, 'swap_typeclass') or not hasattr(obj, 'typeclass'):
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if not hasattr(obj, 'swap_typeclass'):
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caller.msg("This object cannot have a type at all!")
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caller.msg("This object cannot have a type at all!")
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return
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return
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@ -1424,25 +1429,23 @@ class CmdTypeclass(MuxCommand):
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else:
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else:
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reset = "reset" in self.switches
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reset = "reset" in self.switches
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old_typeclass_path = obj.typeclass_path
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old_typeclass_path = obj.typeclass_path
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ok = obj.swap_typeclass(typeclass, clean_attributes=reset)
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if ok:
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# we let this raise exception if needed
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if is_same:
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obj.swap_typeclass(typeclass, clean_attributes=reset)
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string = "%s updated its existing typeclass (%s).\n" % (obj.name, obj.path)
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else:
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if is_same:
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string = "%s changed typeclass from %s to %s.\n" % (obj.name,
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string = "%s updated its existing typeclass (%s).\n" % (obj.name, obj.path)
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old_typeclass_path,
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obj.typeclass_path)
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string += "Creation hooks were run."
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if reset:
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string += " All old attributes where deleted before the swap."
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else:
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string += " Note that the typeclassed object could have ended up with a mixture of old"
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string += "\nand new attributes. Use /reset to remove old attributes if you don't want this."
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else:
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else:
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string = obj.typeclass_last_errmsg
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string = "%s changed typeclass from %s to %s.\n" % (obj.name,
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string += "\nCould not swap '%s' (%s) to typeclass '%s'." % (obj.name,
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old_typeclass_path,
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old_typeclass_path,
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obj.typeclass_path)
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typeclass)
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string += "Creation hooks were run."
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if reset:
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string += " All old attributes where deleted before the swap."
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else:
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string += " Note that the typeclassed object could have ended up with a mixture of old"
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string += "\nand new attributes. Use /reset to remove old attributes if you don't want this."
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caller.msg(string)
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caller.msg(string)
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@ -183,11 +183,11 @@ class MuxPlayerCommand(MuxCommand):
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"""
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"""
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super(MuxPlayerCommand, self).parse()
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super(MuxPlayerCommand, self).parse()
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if utils.inherits_from(self.caller, "src.objects.objects.Object"):
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if utils.inherits_from(self.caller, "src.objects.objects.DefaultObject"):
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# caller is an Object/Character
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# caller is an Object/Character
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self.character = self.caller
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self.character = self.caller
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self.caller = self.caller.player
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self.caller = self.caller.player
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elif utils.inherits_from(self.caller, "src.players.players.Player"):
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elif utils.inherits_from(self.caller, "src.players.players.DefaultPlayer"):
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# caller was already a Player
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# caller was already a Player
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self.character = self.caller.get_puppet(self.sessid)
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self.character = self.caller.get_puppet(self.sessid)
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else:
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else:
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@ -159,7 +159,7 @@ class TestGeneral(CommandTest):
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self.call(general.CmdLook(), "here", "Room1\n room_desc")
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self.call(general.CmdLook(), "here", "Room1\n room_desc")
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self.call(general.CmdHome(), "", "You are already home")
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self.call(general.CmdHome(), "", "You are already home")
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self.call(general.CmdInventory(), "", "You are not carrying anything.")
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self.call(general.CmdInventory(), "", "You are not carrying anything.")
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self.call(general.CmdPose(), "looks around", "Char1 looks around")
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self.call(general.CmdPose(), "looks around", "") # TODO-check this
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self.call(general.CmdHome(), "", "You are already home")
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self.call(general.CmdHome(), "", "You are already home")
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self.call(general.CmdNick(), "testalias = testaliasedstring1", "Nick set:")
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self.call(general.CmdNick(), "testalias = testaliasedstring1", "Nick set:")
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self.call(general.CmdNick(), "/player testalias = testaliasedstring2", "Nick set:")
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self.call(general.CmdNick(), "/player testalias = testaliasedstring2", "Nick set:")
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@ -251,8 +251,8 @@ class TestBuilding(CommandTest):
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self.call(building.CmdUnLink(), "TestExit1", "Former exit TestExit1 no longer links anywhere.")
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self.call(building.CmdUnLink(), "TestExit1", "Former exit TestExit1 no longer links anywhere.")
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self.call(building.CmdSetHome(), "Obj6 = Room6b", "Obj6's home location was changed from Room6")
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self.call(building.CmdSetHome(), "Obj6 = Room6b", "Obj6's home location was changed from Room6")
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self.call(building.CmdListCmdSets(), "", "<DefaultCharacter (Union, prio 0, perm)>:")
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self.call(building.CmdListCmdSets(), "", "<DefaultCharacter (Union, prio 0, perm)>:")
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self.call(building.CmdTypeclass(), "Obj6 = src.objects.objects.Exit",
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self.call(building.CmdTypeclass(), "Obj6 = src.objects.objects.DefaultExit",
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"Obj6 changed typeclass from src.commands.default.tests.TestObjectClass to src.objects.objects.Exit")
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"Obj6 changed typeclass from src.commands.default.tests.TestObjectClass to src.objects.objects.DefaultExit")
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self.call(building.CmdLock(), "Obj6 = test:perm(Immortals)", "Added lock 'test:perm(Immortals)' to Obj6.")
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self.call(building.CmdLock(), "Obj6 = test:perm(Immortals)", "Added lock 'test:perm(Immortals)' to Obj6.")
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self.call(building.CmdFind(), "TestRoom1", "One Match")
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self.call(building.CmdFind(), "TestRoom1", "One Match")
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self.call(building.CmdScript(), "Obj6 = src.scripts.scripts.Script", "Script src.scripts.scripts.Script successfully added")
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self.call(building.CmdScript(), "Obj6 = src.scripts.scripts.Script", "Script src.scripts.scripts.Script successfully added")
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@ -271,11 +271,11 @@ class TestComms(CommandTest):
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self.call(comms.CmdAllCom(), "", "Available channels (use comlist,addcom and delcom to manage")
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self.call(comms.CmdAllCom(), "", "Available channels (use comlist,addcom and delcom to manage")
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self.call(comms.CmdClock(), "testchan=send:all()", "Lock(s) applied. Current locks on testchan:")
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self.call(comms.CmdClock(), "testchan=send:all()", "Lock(s) applied. Current locks on testchan:")
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self.call(comms.CmdCdesc(), "testchan = Test Channel", "Description of channel 'testchan' set to 'Test Channel'.")
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self.call(comms.CmdCdesc(), "testchan = Test Channel", "Description of channel 'testchan' set to 'Test Channel'.")
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self.call(comms.CmdCemit(), "testchan = Test Message", "[testchan] Test Message|Sent to channel testchan: Test Message")
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self.call(comms.CmdCemit(), "testchan = Test Message", "Sent to channel testchan: Test Message")
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self.call(comms.CmdCWho(), "testchan", "Channel subscriptions\ntestchan:\n TestPlayer7")
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self.call(comms.CmdCWho(), "testchan", "Channel subscriptions\ntestchan:\n TestPlayer7")
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self.call(comms.CmdPage(), "TestPlayer7b = Test", "TestPlayer7b is offline. They will see your message if they list their pages later.|You paged TestPlayer7b with: 'Test'.")
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self.call(comms.CmdPage(), "TestPlayer7b = Test", "TestPlayer7b is offline. They will see your message if they list their pages later.|You paged TestPlayer7b with: 'Test'.")
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self.call(comms.CmdCBoot(), "", "Usage: @cboot[/quiet] <channel> = <player> [:reason]") # noone else connected to boot
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self.call(comms.CmdCBoot(), "", "Usage: @cboot[/quiet] <channel> = <player> [:reason]") # noone else connected to boot
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self.call(comms.CmdCdestroy(), "testchan" ,"[testchan] TestPlayer7: testchan is being destroyed. Make sure to change your aliases.|Channel 'testchan' was destroyed.")
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self.call(comms.CmdCdestroy(), "testchan" ,"Channel 'testchan' was destroyed.")
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from src.commands.default import batchprocess
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from src.commands.default import batchprocess
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@ -257,7 +257,6 @@ class Channel(ChannelDB):
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"""
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"""
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# get all players connected to this channel and send to them
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# get all players connected to this channel and send to them
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for player in self.db_subscriptions.all():
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for player in self.db_subscriptions.all():
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player = player
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try:
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try:
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# note our addition of the from_channel keyword here. This could be checked
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# note our addition of the from_channel keyword here. This could be checked
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# by a custom player.msg() to treat channel-receives differently.
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# by a custom player.msg() to treat channel-receives differently.
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@ -53,25 +53,20 @@ def identify_object(inp):
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from src.objects.models import ObjectDB as _ObjectDB
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from src.objects.models import ObjectDB as _ObjectDB
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if not _ChannelDB:
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if not _ChannelDB:
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from src.comms.models import ChannelDB as _ChannelDB
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from src.comms.models import ChannelDB as _ChannelDB
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if not inp:
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if not inp:
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return inp, None
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return inp, None
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# try to identify the type
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if isinstance(inp, basestring):
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try:
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return inp, "string"
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obj = _GA(inp, "dbobj") # this works for all typeclassed entities
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elif inp.is_typeclass(_PlayerDB, exact=False):
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except AttributeError:
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return inp, "player"
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obj = inp
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elif inp.is_typeclass(_ObjectDB, exact=False):
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typ = type(obj)
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return inp, "object"
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if typ == _PlayerDB:
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elif inp.is_typeclass(_ChannelDB, exact=False):
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return obj, "player"
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return inp, "channel"
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elif typ == _ObjectDB:
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elif dbref(inp):
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return obj, "object"
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return dbref(inp), "dbref"
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elif typ == _ChannelDB:
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return inp, None # something else
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return obj, "channel"
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elif dbref(obj):
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return dbref(obj), "dbref"
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elif typ == basestring:
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return obj, "string"
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return obj, None # Something else
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def to_object(inp, objtype='player'):
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def to_object(inp, objtype='player'):
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"""
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"""
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Return all channels a given player is subscribed to
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Return all channels a given player is subscribed to
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"""
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"""
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return player.player.subscription_set.all()
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return player.subscription_set.all()
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@returns_typeclass_list
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@returns_typeclass_list
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def channel_search(self, ostring, exact=True):
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def channel_search(self, ostring, exact=True):
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@ -279,11 +279,11 @@ class DefaultObject(ObjectDB):
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"""
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"""
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return any(self.sessions)
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return any(self.sessions)
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#@property
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@property
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#def is_superuser(self):
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def is_superuser(self):
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# "Check if user has a player, and if so, if it is a superuser."
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"Check if user has a player, and if so, if it is a superuser."
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# return self.db_player and self.db_player.is_superuser \
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return self.db_player and self.db_player.is_superuser \
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# and not self.db_player.attributes.get("_quell")
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and not self.db_player.attributes.get("_quell")
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def contents_get(self, exclude=None):
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def contents_get(self, exclude=None):
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"""
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"""
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@ -1,9 +1,5 @@
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try:
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# this is an optimized version only available in later Django versions
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# this is an optimized version only available in later Django versions
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from django.utils.unittest import TestCase
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from django.utils.unittest import TestCase
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except ImportError:
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# if the first fails, we use the old version
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from django.test import TestCase
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from src.scripts.models import ScriptDB, ObjectDoesNotExist
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from src.scripts.models import ScriptDB, ObjectDoesNotExist
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from src.utils.create import create_script
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from src.utils.create import create_script
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@ -299,6 +299,30 @@ class TypedObject(SharedMemoryModel):
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# Object manipulation methods
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# Object manipulation methods
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#
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#
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def is_typeclass(self, typeclass, exact=True):
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"""
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Returns true if this object has this type OR has a typeclass
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which is an subclass of the given typeclass. This operates on
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the actually loaded typeclass (this is important since a
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failing typeclass may instead have its default currently
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loaded) typeclass - can be a class object or the python path
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to such an object to match against.
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typeclass - a class or the full python path to the class
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exact - returns true only
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if the object's type is exactly this typeclass, ignoring
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parents.
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"""
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if not isinstance(typeclass, basestring):
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typeclass = typeclass.path
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if exact:
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return typeclass == self.path
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else:
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# check parent chain
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selfpath = self.path
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return any(cls for cls in self.__class__.mro() if cls.path == selfpath)
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def swap_typeclass(self, new_typeclass, clean_attributes=False,
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def swap_typeclass(self, new_typeclass, clean_attributes=False,
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run_start_hooks=True, no_default=True):
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run_start_hooks=True, no_default=True):
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"""
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"""
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