Use 2/3 raise_() from future.utils

This commit is contained in:
Russell Jones 2015-12-20 14:14:02 +00:00
parent f10f4ddc98
commit 27549eca2e
2 changed files with 6 additions and 5 deletions

View file

@ -64,6 +64,7 @@ example, you can have a 'On a boat' set, onto which you then tack on
the 'Fishing' set. Fishing from a boat? No problem!
"""
from builtins import object
from future.utils import raise_
import sys
from importlib import import_module
from inspect import trace
@ -137,7 +138,7 @@ def import_cmdset(path, cmdsetobj, emit_to_obj=None, no_logging=False):
if len(trace()) > 2:
# error in module, make sure to not hide it.
exc = sys.exc_info()
raise exc[1], None, exc[2]
raise_(exc[1], None, exc[2])
else:
# try next suggested path
errstring += _("\n(Unsuccessfully tried '%s')." % python_path)
@ -148,7 +149,7 @@ def import_cmdset(path, cmdsetobj, emit_to_obj=None, no_logging=False):
if len(trace()) > 2:
# Attribute error within module, don't hide it
exc = sys.exc_info()
raise exc[1], None, exc[2]
raise_(exc[1], None, exc[2])
else:
errstring += _("\n(Unsuccessfully tried '%s')." % python_path)
continue

View file

@ -7,7 +7,7 @@ be of use when designing your own game.
"""
from __future__ import division, print_function
from builtins import object, range
from future.utils import viewkeys
from future.utils import viewkeys, raise_
import os
import sys
@ -1129,7 +1129,7 @@ def class_from_module(path, defaultpaths=None):
# this means the error happened within the called module and
# we must not hide it.
exc = sys.exc_info()
raise exc[1], None, exc[2]
raise_(exc[1], None, exc[2])
else:
# otherwise, try the next suggested path
continue
@ -1140,7 +1140,7 @@ def class_from_module(path, defaultpaths=None):
if len(trace()) > 2:
# AttributeError within the module, don't hide it
exc = sys.exc_info()
raise exc[1], None, exc[2]
raise_(exc[1], None, exc[2])
if not cls:
err = "Could not load typeclass '%s'" % path
if defaultpaths: