Heavily reworked the many-char system, cleaner and more consistent by not having any persistent links on the Object side once a player has unconnected.
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parent
5100a0561f
commit
26ced2cb90
8 changed files with 321 additions and 251 deletions
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@ -18,6 +18,7 @@ from src.server.session import Session
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IDLE_COMMAND = settings.IDLE_COMMAND
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_GA = object.__getattribute__
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_ObjectDB = None
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# load optional out-of-band function module
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OOB_FUNC_MODULE = settings.OOB_FUNC_MODULE
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@ -51,14 +52,19 @@ class ServerSession(Session):
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Since this is often called after a server restart we need to set up
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the session as it was.
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"""
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global _ObjectDB
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if not _ObjectDB:
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from src.objects.models import ObjectDB as _ObjectDB
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if not self.logged_in:
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# assign the unloggedin-command set.
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self.cmdset = cmdsethandler.CmdSetHandler(self)
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self.cmdset_storage = [settings.CMDSET_UNLOGGEDIN]
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self.cmdset.update(init_mode=True)
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return
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else:
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self.player.server_reconnect_session_to_character(self.sessid)
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elif self.puid:
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self.puppet = None
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obj = _ObjectDB.objects.get(id=self.puid)
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self.player.puppet_object(self.sessid, obj, normal_mode=False)
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def at_login(self, player):
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"""
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@ -72,6 +78,8 @@ class ServerSession(Session):
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self.uname = self.user.username
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self.logged_in = True
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self.conn_time = time.time()
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self.puid = None
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self.puppet = None
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# Update account's last login time.
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self.user.last_login = datetime.now()
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@ -85,7 +93,7 @@ class ServerSession(Session):
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sessid = self.sessid
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player = self.player
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print "session at_disconnect", self
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_GA(player.dbobj, "disconnect_session_from_character")(sessid)
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_GA(player.dbobj, "unpuppet_object")(sessid)
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uaccount = _GA(player.dbobj, "user")
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uaccount.last_login = datetime.now()
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uaccount.save()
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@ -102,12 +110,13 @@ class ServerSession(Session):
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"""
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return self.logged_in and self.player
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def get_character(self):
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def get_puppet(self):
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"""
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Returns the in-game character associated with this session.
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This returns the typeclass of the object.
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"""
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return self.logged_in and self.player.get_character(self.sessid) or None
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return self.logged_in and self.puppet
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get_character = get_puppet
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def log(self, message, channel=True):
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"""
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@ -135,9 +144,11 @@ class ServerSession(Session):
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# Player-visible idle time, not used in idle timeout calcs.
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self.cmd_last_visible = time.time()
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def execute_cmd(self, command_string):
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def data_in(self, command_string):
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"""
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Execute a command string on the server.
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Send Player->Evennia. This will in effect
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execute a command string on the server.
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Eventual extra data moves through oob_data_in
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"""
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# handle the 'idle' command
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if str(command_string).strip() == IDLE_COMMAND:
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@ -145,11 +156,12 @@ class ServerSession(Session):
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return
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if self.logged_in:
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# the inmsg handler will relay to the right place
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self.player.inmsg(command_string, sessid=self.sessid)
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self.player.inmsg(command_string, self)
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else:
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# we are not logged in. Use the session directly
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# we are not logged in. Execute cmd with the the session directly
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# (it uses the settings.UNLOGGEDIN cmdset)
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cmdhandler.cmdhandler(self, command_string, sessid=self.sessid)
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execute_cmd = data_in # alias
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def data_out(self, msg, data=None):
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"""
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@ -157,6 +169,7 @@ class ServerSession(Session):
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"""
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self.sessionhandler.data_out(self, msg, data)
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def oob_data_in(self, data):
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"""
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This receives out-of-band data from the Portal.
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@ -249,7 +262,7 @@ class ServerSession(Session):
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self.data_out(string, data=data)
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# Dummy API hooks for use a non-loggedin operation
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# Dummy API hooks for use during non-loggedin operation
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def at_cmdset_get(self):
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"dummy hook all objects with cmdsets need to have"
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