Heavily reworked the many-char system, cleaner and more consistent by not having any persistent links on the Object side once a player has unconnected.
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8 changed files with 321 additions and 251 deletions
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@ -327,7 +327,7 @@ class Player(TypeClass):
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print "player at_post_login", self
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self._send_to_connect_channel("{G%s connected{n" % self.key)
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if _MULTISESSION_MODE == 2 or not self.get_all_characters():
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if _MULTISESSION_MODE == 2:
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# Character.at_post_login also looks around. Only use
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# this as a backup when logging in without a character
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self.execute_cmd("look")
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