Moved login and disconnect from session-level to sessionhandler level to make the process cleaner with hooks rather than direct calls.
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parent
261363bae7
commit
25505d69a6
7 changed files with 109 additions and 70 deletions
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@ -59,23 +59,12 @@ class ServerSession(Session):
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else:
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self.player.reconnect_session_to_character(self.sessid)
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def session_login(self, player):
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def at_login(self, player):
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"""
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Startup mechanisms that need to run at login. This is called
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by the login command (which need to have handled authentication
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already before calling this method)
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Hook called by sessionhandler when the session becomes authenticated.
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player - the connected player
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player - the player associated with the session
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"""
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# we have to check this first before uid has been assigned
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# this session.
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if not self.sessionhandler.sessions_from_player(player):
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player.is_connected = True
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# actually do the login by assigning session data
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self.player = player
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self.user = player.user
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self.uid = self.user.id
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@ -87,31 +76,9 @@ class ServerSession(Session):
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self.user.last_login = datetime.now()
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self.user.save()
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# player init
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player.at_init()
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# Check if this is the first time the *player* logs in
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if player.db.FIRST_LOGIN:
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player.at_first_login()
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del player.db.FIRST_LOGIN
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player.at_pre_login()
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self.log(_('Logged in: %(self)s') % {'self': self})
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# start (persistent) scripts on this object
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#ScriptDB.objects.validate(obj=self.player.character)
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#add session to connected list
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self.sessionhandler.login(self)
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player.at_post_login()
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def session_disconnect(self):
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def at_disconnect(self):
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"""
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Clean up the session, removing it from the game and doing some
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accounting. This method is used also for non-loggedin
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accounts.
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Hook called by sessionhandler when disconnecting this session.
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"""
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if self.logged_in:
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sessid = self.sessid
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@ -123,8 +90,9 @@ class ServerSession(Session):
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uaccount.save()
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self.logged_in = False
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if not self.sessionhandler.sessions_from_player(player):
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# no more sessions connected to this player
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player.is_connected = False
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self.sessionhandler.disconnect(self)
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def get_player(self):
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"""
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@ -268,12 +236,12 @@ class ServerSession(Session):
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# easy-access functions
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def login(self, player):
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"alias for at_login"
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self.session_login(player)
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def disconnect(self):
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"alias for session_disconnect"
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self.session_disconnect()
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#def login(self, player):
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# "alias for at_login"
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# self.session_login(player)
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#def disconnect(self):
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# "alias for session_disconnect"
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# self.session_disconnect()
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def msg(self, string='', data=None):
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"alias for at_data_out"
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self.data_out(string, data=data)
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@ -199,6 +199,7 @@ class ServerSessionHandler(SessionHandler):
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"""
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session = self.sessions.get(session.sessid, None)
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if session:
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session.at_disconnect()
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sessid = session.sessid
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del self.sessions[sessid]
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# inform portal that session should be closed.
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@ -206,7 +207,7 @@ class ServerSessionHandler(SessionHandler):
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operation=SDISCONN,
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data=reason)
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def login(self, session):
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def login(self, session, player):
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"""
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Log in the previously unloggedin session and the player we by
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now should know is connected to it. After this point we
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@ -214,15 +215,41 @@ class ServerSessionHandler(SessionHandler):
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"""
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# prep the session with player/user info
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# we have to check this first before uid has been assigned
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# this session.
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if not self.sessions_from_player(player):
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player.is_connected = True
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# sets up and assigns all properties on the session
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session.at_login(player)
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# player init
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player.at_init()
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# Check if this is the first time the *player* logs in
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if player.db.FIRST_LOGIN:
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player.at_first_login()
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del player.db.FIRST_LOGIN
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player.at_pre_login()
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session.log(_('Logged in: %(self)s') % {'self': self})
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# start (persistent) scripts on this object
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#ScriptDB.objects.validate(obj=self.player.character)
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if MULTISESSION_MODE == 0:
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# disconnect all previous sessions.
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self.disconnect_duplicate_sessions(session)
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session.logged_in = True
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# sync the portal to this session
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# sync the portal to the session
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sessdata = session.get_sync_data()
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self.server.amp_protocol.call_remote_PortalAdmin(session.sessid,
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operation=SLOGIN,
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data=sessdata)
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player.at_post_login()
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def all_sessions_portal_sync(self):
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"""
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