Documentation corrections and clarifications
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@ -19,31 +19,34 @@ As a Builder:
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@create/drop mango
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@create/drop mango
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@create/drop yogurt
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@create/drop yogurt
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@create/drop blender
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@create/drop blender
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@create/drop fruit smoothie
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@puzzle smoothie puzzle, orange, mango, yogurt, blender = fruit smoothie
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@puzzle smoothie, orange, mango, yogurt, blender = fruit smoothie
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...
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...
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Puzzle smoothie puzzle (#1234) created successfuly.
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Puzzle smoothie(#1234) created successfuly.
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@destroy/force orange, mango, yogurt, blender
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@destroy/force orange, mango, yogurt, blender, fruit smoothie
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@armpuzzle #1234
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@armpuzzle #1234
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Part orange is spawned at ...
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Part orange is spawned at ...
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Part mango is spawned at ...
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Part mango is spawned at ...
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....
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....
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Puzzle smoothie puzzle (#1234) has been armed successfully
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Puzzle smoothie(#1234) has been armed successfully
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As Player:
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As Player:
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use orange, mango, yogurt, blender
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use orange, mango, yogurt, blender
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...
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...
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Genius, you blended all fruits to create a yummy smoothie!
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Genius, you blended all fruits to create a fruit smoothie!
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Details:
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Details:
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Puzzles are created from existing objects. The given
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Puzzles are created from existing objects. The given
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objects are introspected to create prototypes for the
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objects are introspected to create prototypes for the
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puzzle parts. These prototypes become the puzzle recipe.
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puzzle parts and results. These prototypes become the
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(See PuzzleRecipeObject and @puzzle command).
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puzzle recipe. (See PuzzleRecipeObject and @puzzle
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command). Once the recipe is created, all parts and result
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can be disposed (i.e. destroyed).
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At a later time, a Builder or a Script can arm the puzzle
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At a later time, a Builder or a Script can arm the puzzle
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and spawn all puzzle parts (PuzzlePartObject) in their
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and spawn all puzzle parts (PuzzlePartObject) in their
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