Restructured the way typeclasses are loaded. This makes it possible to run at_init() hooks at initiation also for objects without any custom cases for character/players. at_init() hooks are called only when an object is initiated. This means that a room's at_init() hook is only called when someone looks or enters it or a script operates on it, for example, rest of the time these objects are dormant, most efficiently.
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14 changed files with 142 additions and 109 deletions
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@ -123,7 +123,7 @@ class CommandTest(TestCase):
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self.room1 = create.create_object(settings.BASE_ROOM_TYPECLASS, key="room1")
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self.room2 = create.create_object(settings.BASE_ROOM_TYPECLASS, key="room2")
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# create a faux player/character for testing.
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self.char1 = create.create_player("TestChar", "testplayer@test.com", "testpassword", location=self.room1)
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self.char1 = create.create_player("TestChar", "testplayer@test.com", "testpassword", character_location=self.room1)
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self.char1.player.user.is_superuser = True
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self.char1.lock_storage = ""
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self.char1.locks = LockHandler(self.char1)
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@ -132,7 +132,7 @@ class CommandTest(TestCase):
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sess.connectionMade()
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sess.session_login(self.char1.player)
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# create second player
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self.char2 = create.create_player("TestChar2", "testplayer2@test.com", "testpassword2", location=self.room1)
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self.char2 = create.create_player("TestChar2", "testplayer2@test.com", "testpassword2", character_location=self.room1)
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self.char2.player.user.is_superuser = False
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self.char2.lock_storage = ""
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self.char2.locks = LockHandler(self.char2)
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@ -161,9 +161,9 @@ class CmdCreate(MuxCommand):
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new_character = create.create_player(playername, email, password,
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permissions=permissions,
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location=default_home,
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typeclass=typeclass,
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home=default_home)
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character_typeclass=typeclass,
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character_location=default_home,
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character_home=default_home)
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new_player = new_character.player
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# character safety features
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