Adding missing component pages
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@ -26,12 +26,12 @@ defaults for our particular use-case. Below we will flesh out these components f
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## Starting out
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We will assume you start from scratch. You need Evennia installed, as per the [Getting
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Started](Getting-Started) instructions. Initialize a new game directory with `evennia init
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We will assume you start from scratch. You need Evennia installed, as per the [Setup Quickstart](../Setup/Setup-Quickstart)
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instructions. Initialize a new game directory with `evennia init
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<gamedirname>`. In this tutorial we assume your game dir is simply named `mygame`. You can use the
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default database and keep all other settings to default for now. Familiarize yourself with the
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`mygame` folder before continuing. You might want to browse the [First Steps Coding](First-Steps-
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Coding) tutorial, just to see roughly where things are modified.
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`mygame` folder before continuing. You might want to browse the
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[First Steps Coding](Starting/Starting-Part1) tutorial, just to see roughly where things are modified.
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## The Game Master role
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@ -266,8 +266,8 @@ more automated ways. Exactly what is the best/easiest way depends on the sheet o
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We will here show two examples using the *EvTable* and *EvForm* utilities.Later we will create
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Commands to edit and display the output from those utilities.
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> Note that due to the limitations of the wiki, no color is used in any of the examples. See [the
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text tag documentation](TextTags) for how to add color to the tables and forms.
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> Note that due to the limitations of the wiki, no color is used in any of the examples. See
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> [the text tag documentation](../Concept/TextTags) for how to add color to the tables and forms.
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#### Making a sheet with EvTable
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@ -686,8 +686,8 @@ implemented.
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## Rooms
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Evennia comes with rooms out of the box, so no extra work needed. A GM will automatically have all
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needed building commands available. A fuller go-through is found in the [Building
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tutorial](Building-Quickstart). Here are some useful highlights:
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needed building commands available. A fuller go-through is found in the [Building tutorial](Starting/Part1/Building-Quickstart).
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Here are some useful highlights:
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* `@dig roomname;alias = exit_there;alias, exit_back;alias` - this is the basic command for digging
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a new room. You can specify any exit-names and just enter the name of that exit to go there.
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