Adding missing component pages

This commit is contained in:
Griatch 2020-07-08 22:52:46 +02:00
parent 7f79c61bb9
commit 22743055fe
17 changed files with 73 additions and 50 deletions

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@ -26,12 +26,12 @@ defaults for our particular use-case. Below we will flesh out these components f
## Starting out
We will assume you start from scratch. You need Evennia installed, as per the [Getting
Started](Getting-Started) instructions. Initialize a new game directory with `evennia init
We will assume you start from scratch. You need Evennia installed, as per the [Setup Quickstart](../Setup/Setup-Quickstart)
instructions. Initialize a new game directory with `evennia init
<gamedirname>`. In this tutorial we assume your game dir is simply named `mygame`. You can use the
default database and keep all other settings to default for now. Familiarize yourself with the
`mygame` folder before continuing. You might want to browse the [First Steps Coding](First-Steps-
Coding) tutorial, just to see roughly where things are modified.
`mygame` folder before continuing. You might want to browse the
[First Steps Coding](Starting/Starting-Part1) tutorial, just to see roughly where things are modified.
## The Game Master role
@ -266,8 +266,8 @@ more automated ways. Exactly what is the best/easiest way depends on the sheet o
We will here show two examples using the *EvTable* and *EvForm* utilities.Later we will create
Commands to edit and display the output from those utilities.
> Note that due to the limitations of the wiki, no color is used in any of the examples. See [the
text tag documentation](TextTags) for how to add color to the tables and forms.
> Note that due to the limitations of the wiki, no color is used in any of the examples. See
> [the text tag documentation](../Concept/TextTags) for how to add color to the tables and forms.
#### Making a sheet with EvTable
@ -686,8 +686,8 @@ implemented.
## Rooms
Evennia comes with rooms out of the box, so no extra work needed. A GM will automatically have all
needed building commands available. A fuller go-through is found in the [Building
tutorial](Building-Quickstart). Here are some useful highlights:
needed building commands available. A fuller go-through is found in the [Building tutorial](Starting/Part1/Building-Quickstart).
Here are some useful highlights:
* `@dig roomname;alias = exit_there;alias, exit_back;alias` - this is the basic command for digging
a new room. You can specify any exit-names and just enter the name of that exit to go there.