Run Migrations! Added a is_connected field to Players to be able to more conveniently access online status from out-of-process (resolves issue 251). Also cleaned up and added features to the default website.
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10 changed files with 189 additions and 75 deletions
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@ -161,7 +161,9 @@ class PlayerDB(TypedObject):
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# Use the property 'obj' to access.
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db_obj = models.ForeignKey("objects.ObjectDB", null=True, blank=True,
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verbose_name="character", help_text='In-game object.')
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# store a connected flag here too, not just in sessionhandler.
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# This makes it easier to track from various out-of-process locations
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db_is_connected = models.BooleanField(default=False, verbose_name="is_connected", help_text="If player is connected to game or not")
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# database storage of persistant cmdsets.
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db_cmdset_storage = models.CharField('cmdset', max_length=255, null=True,
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help_text="optional python path to a cmdset class. If creating a Character, this will default to settings.CMDSET_DEFAULT.")
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@ -251,6 +253,21 @@ class PlayerDB(TypedObject):
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self.save()
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cmdset_storage = property(cmdset_storage_get, cmdset_storage_set, cmdset_storage_del)
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#@property
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def is_connected_get(self):
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"Getter. Allows for value = self.is_connected"
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return _get_cache(self, "is_connected")
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#@is_connected.setter
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def is_connected_set(self, value):
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"Setter. Allows for self.is_connected = value"
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print "set_is_connected:", self, value
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_set_cache(self, "is_connected", value)
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#@is_connected.deleter
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def is_connected_del(self):
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"Deleter. Allows for del is_connected"
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_set_cache(self, "is_connected", False)
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is_connected = property(is_connected_get, is_connected_set, is_connected_del)
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class Meta:
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"Define Django meta options"
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verbose_name = "Player"
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