Settings and server configs updated. The caches between server and website threads are still not properly addressed - a change in the admin interface does not immediately translate to a change in-game.
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4 changed files with 6 additions and 7 deletions
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@ -180,10 +180,11 @@ class SharedMemoryModel(Model):
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super(SharedMemoryModel, cls).save(*args, **kwargs)
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else:
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# in another thread; make sure to save in reactor thread
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print "saving in another thread!"
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def _save_callback(cls, *args, **kwargs):
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super(SharedMemoryModel, cls).save(*args, **kwargs)
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blockingCallFromThread(reactor, _save_callback, cls, *args, **kwargs)
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#callFromThread(_save_callback, cls, *args, **kwargs)
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#blockingCallFromThread(reactor, _save_callback, cls, *args, **kwargs)
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callFromThread(_save_callback, cls, *args, **kwargs)
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# Use a signal so we make sure to catch cascades.
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def flush_cache(**kwargs):
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