Stop hard-coding examples of port settings in game template, it just confuses things.
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1 changed files with 1 additions and 22 deletions
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@ -34,27 +34,6 @@ from evennia.settings_default import *
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# This is the name of your game. Make it catchy!
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# This is the name of your game. Make it catchy!
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SERVERNAME = {servername}
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SERVERNAME = {servername}
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# Server ports. If enabled and marked as "visible", the port
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# should be visible to the outside world on a production server.
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# Note that there are many more options available beyond these.
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# Telnet ports. Visible.
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TELNET_ENABLED = True
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TELNET_PORTS = [4000]
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# (proxy, internal). Only proxy should be visible.
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WEBSERVER_ENABLED = True
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WEBSERVER_PORTS = [(4001, 4002)]
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# Telnet+SSL ports, for supporting clients. Visible.
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SSL_ENABLED = False
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SSL_PORTS = [4003]
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# SSH client ports. Requires crypto lib. Visible.
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SSH_ENABLED = False
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SSH_PORTS = [4004]
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# Websocket-client port. Visible.
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WEBSOCKET_CLIENT_ENABLED = True
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WEBSOCKET_CLIENT_PORT = 4005
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# Internal Server-Portal port. Not visible.
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AMP_PORT = 4006
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######################################################################
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######################################################################
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# Settings given in secret_settings.py override those in this file.
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# Settings given in secret_settings.py override those in this file.
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@ -62,4 +41,4 @@ AMP_PORT = 4006
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try:
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try:
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from server.conf.secret_settings import *
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from server.conf.secret_settings import *
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except ImportError:
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except ImportError:
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print "secret_settings.py file not found or failed to import."
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print("secret_settings.py file not found or failed to import.")
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