PEP8 cleanup of the entire codebase. Unchanged are many cases of too-long lines, partly because of the rewrite they would require but also because splitting many lines up would make the code harder to read. Also the third-party libraries (idmapper, prettytable etc) were not cleaned.

This commit is contained in:
Griatch 2013-11-14 19:31:17 +01:00
parent 30b7d2a405
commit 1ae17bcbe4
154 changed files with 5613 additions and 4054 deletions

View file

@ -1,32 +1,33 @@
"""
Template module for Rooms
Copy this module up one level and name it as you like, then
use it as a template to create your own Objects.
To make the default commands (such as @dig) default to creating rooms
of your new type, change settings.BASE_ROOM_TYPECLASS to point to
your new class, e.g.
settings.BASE_ROOM_TYPECLASS = "game.gamesrc.objects.myroom.MyRoom"
Note that objects already created in the database will not notice
this change, you have to convert them manually e.g. with the
@typeclass command.
"""
from ev import Room as DefaultRoom
class Room(DefaultRoom):
"""
Rooms are like any Object, except their location is None
(which is default). They also use basetype_setup() to
add locks so they cannot be puppeted or picked up.
(to change that, use at_object_creation instead)
See examples/object.py for a list of
properties and methods available on all Objects.
"""
pass
"""
Template module for Rooms
Copy this module up one level and name it as you like, then
use it as a template to create your own Objects.
To make the default commands (such as @dig) default to creating rooms
of your new type, change settings.BASE_ROOM_TYPECLASS to point to
your new class, e.g.
settings.BASE_ROOM_TYPECLASS = "game.gamesrc.objects.myroom.MyRoom"
Note that objects already created in the database will not notice
this change, you have to convert them manually e.g. with the
@typeclass command.
"""
from ev import Room as DefaultRoom
class Room(DefaultRoom):
"""
Rooms are like any Object, except their location is None
(which is default). They also use basetype_setup() to
add locks so they cannot be puppeted or picked up.
(to change that, use at_object_creation instead)
See examples/object.py for a list of
properties and methods available on all Objects.
"""
pass