PEP8 cleanup of the entire codebase. Unchanged are many cases of too-long lines, partly because of the rewrite they would require but also because splitting many lines up would make the code harder to read. Also the third-party libraries (idmapper, prettytable etc) were not cleaned.
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154 changed files with 5613 additions and 4054 deletions
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@ -1,32 +1,33 @@
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"""
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Template module for Rooms
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Copy this module up one level and name it as you like, then
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use it as a template to create your own Objects.
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To make the default commands (such as @dig) default to creating rooms
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of your new type, change settings.BASE_ROOM_TYPECLASS to point to
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your new class, e.g.
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settings.BASE_ROOM_TYPECLASS = "game.gamesrc.objects.myroom.MyRoom"
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Note that objects already created in the database will not notice
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this change, you have to convert them manually e.g. with the
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@typeclass command.
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"""
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from ev import Room as DefaultRoom
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class Room(DefaultRoom):
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"""
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Rooms are like any Object, except their location is None
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(which is default). They also use basetype_setup() to
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add locks so they cannot be puppeted or picked up.
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(to change that, use at_object_creation instead)
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See examples/object.py for a list of
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properties and methods available on all Objects.
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"""
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pass
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"""
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Template module for Rooms
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Copy this module up one level and name it as you like, then
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use it as a template to create your own Objects.
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To make the default commands (such as @dig) default to creating rooms
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of your new type, change settings.BASE_ROOM_TYPECLASS to point to
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your new class, e.g.
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settings.BASE_ROOM_TYPECLASS = "game.gamesrc.objects.myroom.MyRoom"
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Note that objects already created in the database will not notice
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this change, you have to convert them manually e.g. with the
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@typeclass command.
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"""
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from ev import Room as DefaultRoom
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class Room(DefaultRoom):
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"""
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Rooms are like any Object, except their location is None
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(which is default). They also use basetype_setup() to
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add locks so they cannot be puppeted or picked up.
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(to change that, use at_object_creation instead)
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See examples/object.py for a list of
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properties and methods available on all Objects.
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"""
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pass
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