PEP8 cleanup of the entire codebase. Unchanged are many cases of too-long lines, partly because of the rewrite they would require but also because splitting many lines up would make the code harder to read. Also the third-party libraries (idmapper, prettytable etc) were not cleaned.
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83
ev.py
83
ev.py
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@ -2,53 +2,63 @@
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Central API for the Evennia MUD/MUX/MU* creation system.
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This is basically a set of shortcuts for accessing things in src/ with less boiler plate.
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Import this from your code, use it with @py from in-game or explore it interactively from
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a python shell.
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This is basically a set of shortcuts for accessing things in src/ with less
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boiler plate. Import this from your code, use it with @py from in-game or
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explore it interactively from a python shell.
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Notes:
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0) Use ev.help(), ev.managers.help(), ev.default_cmds.help() and syscmdkeys.help() to
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view the API structure and explore which variables/methods are available.
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0) Use ev.help(), ev.managers.help(), ev.default_cmds.help() and
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syscmdkeys.help() to view the API structure and explore which
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variables/methods are available.
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1) You should import things explicitly from the root of this module - you can not use
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dot-notation to import deeper. Hence, to access a default command, you can do
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1) You should import things explicitly from the root of this module - you
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can not use ot-notation to import deeper. Hence, to access a default c
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ommand, you can do
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import ev
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ev.default_cmds.CmdLook
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or
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from ev import default_cmds
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default_cmds.CmdLook
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But trying to import CmdLook directly with "from ev.default_cmds import CmdLook" will
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not work since default_cmds is a property on the "ev" module, not a module of its own.
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But trying to import CmdLook directly with
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from ev.default_cmds import CmdLook
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will not work since default_cmds is a property on the "ev" module,
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not a module of its own.
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2) "managers" is a container object that contains shortcuts to initiated versions of Evennia's django
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database managers (e.g. managers.objects is an alias for ObjectDB.objects). These allow
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for exploring the database in various ways. To use in code, do 'from ev import managers', then
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access the managers on the managers object. Please note that the evennia-specific methods in
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managers return typeclasses (or lists of typeclasses), whereas the default django ones (filter etc)
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return database objects. You can convert between the two easily via dbobj.typeclass and
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typeclass.dbobj, but it's worth to remember this difference.
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2) "managers" is a container object that contains shortcuts to initiated
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versions of Evennia's django database managers (e.g. managers.objects
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is an alias for ObjectDB.objects). These allow for exploring the database
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in various ways. To use in code, do 'from ev import managers', then access
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the managers on the managers object. Please note that the evennia-specific
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methods inmanagers return typeclasses (or lists of typeclasses), whereas
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the default django ones (filter etc) return database objects. You can
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convert between the two easily via dbobj.typeclass and typeclass.dbobj,
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but it's worth to remember this difference.
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3) "syscmdkeys" is a container object holding the names of system commands. Import with
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'from ev import syscmdkeys', then access the variables on the syscmdkeys object.
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3) "syscmdkeys" is a container object holding the names of system commands.
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Import with 'from ev import syscmdkeys', then access the variables on
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the syscmdkeys object.
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4) You -have- to use the create_* functions (shortcuts to src.utils.create) to create new
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Typeclassed game entities (Objects, Scripts or Players). Just initializing e.g. the Player class will
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-not- set up Typeclasses correctly and will lead to errors. Other types of database objects
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can be created normally, but there are conveniant create_* functions for those too, making
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some more error checking.
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4) You -have- to use the create_* functions (shortcuts to src.utils.create)
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to create new ypeclassed game entities (Objects, Scripts, Channels or
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Players). Just initializing e.g. the Player class will -not- set up
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Typeclasses correctly and will lead to errors. Other types of database
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objects can be created normally, but there are conveniant create_*
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functions for those too, making some more error checking.
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5) "settings" links to Evennia's game/settings file. "settings_full" shows all of django's available
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settings. Note that this is for viewing only - you cannot *change* settings from here in a meaningful
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way but have to update game/settings.py and restart the server.
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5) "settings" links to Evennia's game/settings file. "settings_full" shows
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all of django's available settings. Note that this is for viewing only -
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you cannot *change* settings from here in a meaningful way but have to
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update game/settings.py and restart the server.
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6) The API accesses all relevant and most-neeeded functions/classes from src/ but might not
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always include all helper-functions referenced from each such entity. To get to those, access
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the modules in src/ directly. You can always do this anyway, if you do not want to go through
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this API.
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6) The API accesses all relevant and most-neeeded functions/classes from
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src/ but might not always include all helper-functions referenced from
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each such entity. To get to those, access the modules in src/ directly.
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You can always do this anyway, if you do not want to go through this API.
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"""
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import sys, os
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import sys
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import os
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######################################################################
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# set Evennia version in __version__ property
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@ -147,6 +157,7 @@ from src.utils import utils
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from src.utils import gametime
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from src.utils import ansi
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######################################################################
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# API containers and helper functions
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######################################################################
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@ -166,6 +177,7 @@ def help(header=False):
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names = [var for var in ev.__dict__ if not var.startswith('_')]
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return ", ".join(names)
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class _EvContainer(object):
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"""
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Parent for other containers
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@ -175,7 +187,8 @@ class _EvContainer(object):
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"Returns list of contents"
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names = [name for name in self.__class__.__dict__ if not name.startswith('_')]
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names += [name for name in self.__dict__ if not name.startswith('_')]
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return self.__doc__ + "-"*60 + "\n" + ", ".join(names)
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return self.__doc__ + "-" * 60 + "\n" + ", ".join(names)
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class DBmanagers(_EvContainer):
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"""
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@ -213,6 +226,7 @@ class DBmanagers(_EvContainer):
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managers = DBmanagers()
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del DBmanagers
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class DefaultCmds(_EvContainer):
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"""
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This container holds direct shortcuts to all default commands in Evennia.
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@ -235,7 +249,9 @@ class DefaultCmds(_EvContainer):
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cmdlist = utils.variable_from_module(module, module.__all__)
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self.__dict__.update(dict([(c.__name__, c) for c in cmdlist]))
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from src.commands.default import admin, batchprocess, building, comms, general, player, help, system, unloggedin
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from src.commands.default import (admin, batchprocess,
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building, comms, general,
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player, help, system, unloggedin)
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add_cmds(admin)
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add_cmds(building)
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add_cmds(batchprocess)
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@ -249,6 +265,7 @@ class DefaultCmds(_EvContainer):
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default_cmds = DefaultCmds()
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del DefaultCmds
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class SystemCmds(_EvContainer):
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"""
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Creating commands with keys set to these constants will make
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