Fix except-finally section that swallowed command unittest error message. Resolves #1629.
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3 changed files with 30 additions and 23 deletions
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@ -10,6 +10,9 @@
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- Made Portal the AMP Server for starting/restarting the Server (the AMP client)
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- Dynamic logging now happens using `evennia -l` rather than by interactive.
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- Made AMP secure against erroneous HTTP requests on the wrong port (return error messages).
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- The `evennia istart` option will start/switch the Server in foreground (interactive) mode, where it logs
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to terminal and can be stopped with Ctrl-C. Using `evennia reload`, or reloading in-game, will
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return Server to normal daemon operation.
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### Prototype changes
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@ -26,9 +29,13 @@
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change from Evennia 0.7 which allowed 'mixin' prototypes without `typeclass`/`prototype_key`. To
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make a mixin now, give it a default typeclass, like `evennia.objects.objects.DefaultObject` and just
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override in the child as needed.
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- Spawning an object using a prototype will automatically assign a new tag to it, named the same as
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the `prototype_key` and with the category `from_prototype`.
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- The spawn command was extended to accept a full prototype on one line.
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- The spawn command got the /save switch to save the defined prototype and its key.
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- The command spawn/menu will now start an OLC (OnLine Creation) menu to load/save/edit/spawn prototypes.
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- The OLC allows for updating all objects previously created using a given prototype with any
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changes done.
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### EvMenu
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