Added at_post_disconnect() hook to Player, to allow for clean deletion of players at disconnect (for example for Guest-account implementation)
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2 changed files with 12 additions and 0 deletions
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@ -383,6 +383,16 @@ class Player(TypeClass):
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reason = reason and "(%s)" % reason or ""
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reason = reason and "(%s)" % reason or ""
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self._send_to_connect_channel("{R%s disconnected %s{n" % (self.key, reason))
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self._send_to_connect_channel("{R%s disconnected %s{n" % (self.key, reason))
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def at_post_disconnect(self):
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"""
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This is called after disconnection is complete. No messages
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can be relayed to the player from here. After this call, the
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player should not be accessed any more, making this a good
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spot for deleting it (in the case of a guest player account,
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for example).
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"""
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pass
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def at_message_receive(self, message, from_obj=None):
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def at_message_receive(self, message, from_obj=None):
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"""
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"""
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Called when any text is emitted to this
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Called when any text is emitted to this
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@ -123,6 +123,8 @@ class ServerSession(Session):
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if not self.sessionhandler.sessions_from_player(player):
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if not self.sessionhandler.sessions_from_player(player):
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# no more sessions connected to this player
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# no more sessions connected to this player
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player.is_connected = False
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player.is_connected = False
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# this may be used to e.g. delete player after disconnection etc
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_GA(player.typeclass, "at_post_disconnect")()
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def get_player(self):
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def get_player(self):
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"""
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"""
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