Provided example and fixed bugs
Added an example of use to the module descriptions, as well as fixed a couple of bugs where the at_get() hook wasn't functioning right and clothing with custom wear styles didn't appear correctly.
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1 changed files with 35 additions and 7 deletions
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@ -4,14 +4,42 @@ which is appended to a character's description when worn.
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Evennia contribution - Tim Ashley Jenkins 2017
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Clothing items, when worn, are added to the character's description
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in a list. For example, if wearing the following clothing items:
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a thin and delicate necklace
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a pair of regular ol' shoes
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one nice hat
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a very pretty dress
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A character's description may look like this:
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Superuser(#1)
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This is User #1.
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Suuperuser is wearing one nice hat, a thin and delicate necklace,
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a very pretty dress and a pair of regular ol' shoes.
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Characters can also specify the style of wear for their clothing - I.E.
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to wear a scarf 'tied into a tight knot around the neck' or 'draped
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loosely across the shoulders' - to add an easy avenue of customization.
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For example, after entering:
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wear scarf draped loosely across the shoulders
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The garment appears like so in the description:
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Superuser(#1)
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This is User #1.
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Superuser is wearing a fanciful-looking scarf draped loosely
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across the shoulders.
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Items of clothing can be used to cover other items, and many options
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are provided to define your own clothing types and their limits and
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behaviors. For example, to have undergarments automatically covered
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by outerwear, or to put a limit on the number of each type of item
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that can be worn. Characters can also specify the style of wear for
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their clothing - I.E. to wear a scarf 'tied into a tight knot around
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the neck' or 'draped loosely across the shoulders' - to add an easy
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avenue of customization. The system as-is is fairly freeform - you
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that can be worn. The system as-is is fairly freeform - you
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can cover any garment with almost any other, for example - but it
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can easily be made more restrictive, and can even be tied into a
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system for armor or other equipment.
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@ -134,7 +162,7 @@ class Clothing(DefaultObject):
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if not quiet:
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wearer.location.msg_contents(remove_message)
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def at_get(self):
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def at_get(self, getter):
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"""
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Makes absolutely sure clothes aren't already set as 'worn'
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when they're picked up, in case they've somehow had their
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@ -176,7 +204,7 @@ class ClothedCharacter(DefaultCharacter):
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if garment.db.worn == True:
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worn_string_list.append(garment.name)
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# Otherwise, append the name and the string value of 'worn'
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elif thing.db.worn:
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elif garment.db.worn:
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worn_string_list.append("%s %s" % (garment.name, garment.db.worn))
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if desc:
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string += "%s" % desc
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@ -242,7 +270,7 @@ def get_worn_clothes(character, exclude_covered=False):
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# If uncovered or not excluding covered items
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if not thing.db.covered_by or exclude_covered == False:
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# If 'worn' is True, add to the list
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if thing.db.worn == True:
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if thing.db.worn:
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clothes_list.append(thing)
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# Might as well put them in order here too.
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ordered_clothes_list = order_clothes_list(clothes_list)
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