Removed a sectioning marker and updated the coding style file to be a little clearer on that.
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2 changed files with 18 additions and 14 deletions
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@ -12,7 +12,7 @@ with a lock variable/field, so be careful to not expect
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a certain object type.
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##Appendix: MUX locks
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**Appendix: MUX locks**
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Below is a list nicked from the MUX help file on the locks available
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in standard MUX. Most of these are not relevant to core Evennia since
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@ -29,7 +29,7 @@ DefaultLock: Exits: controls who may traverse the exit to
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its destination.
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Evennia: "traverse:<lockfunc()>"
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Rooms: controls whether the player sees the
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SUCC or FAIL message for the room
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SUCC or FAIL message for the room
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following the room description when
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looking at the room.
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Evennia: Custom typeclass
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@ -58,7 +58,7 @@ DefaultLock: Exits: controls who may traverse the exit to
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ParentLock: All: controls who may make @parent links to
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the object.
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Evennia: Typeclasses and
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"puppet:<lockstring()>"
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"puppet:<lockstring()>"
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ReceiveLock: Players/Things: controls who may give things to the
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object.
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Evennia:
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