Removed a sectioning marker and updated the coding style file to be a little clearer on that.

This commit is contained in:
Griatch 2015-03-09 08:15:44 +01:00
parent b34e8cb740
commit 1680fe6b84
2 changed files with 18 additions and 14 deletions

View file

@ -12,7 +12,7 @@ with a lock variable/field, so be careful to not expect
a certain object type.
##Appendix: MUX locks
**Appendix: MUX locks**
Below is a list nicked from the MUX help file on the locks available
in standard MUX. Most of these are not relevant to core Evennia since
@ -29,7 +29,7 @@ DefaultLock: Exits: controls who may traverse the exit to
its destination.
Evennia: "traverse:<lockfunc()>"
Rooms: controls whether the player sees the
SUCC or FAIL message for the room
SUCC or FAIL message for the room
following the room description when
looking at the room.
Evennia: Custom typeclass
@ -58,7 +58,7 @@ DefaultLock: Exits: controls who may traverse the exit to
ParentLock: All: controls who may make @parent links to
the object.
Evennia: Typeclasses and
"puppet:<lockstring()>"
"puppet:<lockstring()>"
ReceiveLock: Players/Things: controls who may give things to the
object.
Evennia: