Turned off Django DEBUG in the default setup. This resolves all issues with memory leakage and resource hogging seen in issue112.

This commit is contained in:
Griatch 2010-10-11 17:22:39 +00:00
parent 12acb34ce7
commit 151595a042
4 changed files with 18 additions and 15 deletions

View file

@ -88,7 +88,7 @@ def import_cmdset(python_path, cmdsetobj, emit_to_obj=None, no_logging=False):
try:
try:
print "importing %s: CACHED_CMDSETS=%s" % (python_path, CACHED_CMDSETS)
#print "importing %s: CACHED_CMDSETS=%s" % (python_path, CACHED_CMDSETS)
wanted_cache_key = python_path
cmdsetclass = CACHED_CMDSETS.get(wanted_cache_key, None)
errstring = ""
@ -99,7 +99,7 @@ def import_cmdset(python_path, cmdsetobj, emit_to_obj=None, no_logging=False):
module = __import__(modulepath, fromlist=[True])
cmdsetclass = module.__dict__[classname]
CACHED_CMDSETS[wanted_cache_key] = cmdsetclass
print "cmdset %s found." % wanted_cache_key
#print "cmdset %s found." % wanted_cache_key
#instantiate the cmdset (and catch its errors)
if callable(cmdsetclass):
cmdsetclass = cmdsetclass(cmdsetobj)
@ -164,6 +164,8 @@ class CmdSetHandler(object):
# this tracks which mergetypes are actually in play in the stack
self.mergetype_stack = ["Union"]
self.update()
#print "cmdsethandler init. id:%s, obj:%s, cmdsetstack:%s " % (id(self), self.obj.key, [cmdset.key for cmdset in self.cmdset_stack])
def __str__(self):
"Display current commands"

View file

@ -26,8 +26,6 @@ def create_config_values():
ConfigValue.objects.conf("default_home", "2")
ConfigValue.objects.conf("site_name", settings.SERVERNAME)
ConfigValue.objects.conf("idle_timeout", settings.IDLE_TIMEOUT)
#ConfigValue.objects.conf("money_name_singular", "Credit")
#ConfigValue.objects.conf("money_name_plural", "Credits")
def create_connect_screens():
"""

View file

@ -65,16 +65,15 @@ LANGUAGE_CODE = 'en-us'
# since it creates a lot of help entries that has nothing to do
# with what is actually available in the game.
IMPORT_MUX_HELP = False
# How long time (seconds) a user may idle before being logged
# How long time (in seconds) a user may idle before being logged
# out. This can be set as big as desired. A user may avoid being
# thrown off by sending the empty system command 'idle' to the server
# at regular intervals.
# at regular intervals. Set <=0 to deactivate idle timout completely.
IDLE_TIMEOUT = 3600
# The set of encodings tried. A Player object may set an attribute "encoding" on
# itself to match the client used. If not set, or wrong encoding is
# given, this list is tried, in order, aborting on the first match.
# Add sets for languages/regions your players are likely to use.
# (see http://en.wikipedia.org/wiki/Character_encoding)
# If the PlayerAttribute 'encoding' is not set, or wrong encoding is
# given, this list is tried, in order, stopping on the first match.
# Add sets for languages/regions your players are likely to use. (see
# http://en.wikipedia.org/wiki/Character_encoding).
ENCODINGS = ["utf-8", "latin-1", "ISO-8859-1"]
###################################################
@ -314,9 +313,10 @@ IRC_NICKNAME = ""
# While DEBUG is False, show a regular server error page on the web
# stuff, email the traceback to the people in the ADMINS tuple
# below. By default (True), show a detailed traceback for the web
# browser to display.
DEBUG = True
# below. If True, show a detailed traceback for the web
# browser to display. Note however that this might leak memory when
# active, so make sure turn it off for a production server!
DEBUG = False
# While true, show "pretty" error messages for template syntax errors.
TEMPLATE_DEBUG = DEBUG
# Emails are sent to these people if the above DEBUG value is False. If you'd