Make entire wiki compile; still with many errors
This commit is contained in:
parent
17dfb93b32
commit
13df0adebf
74 changed files with 395 additions and 317 deletions
|
|
@ -11,7 +11,7 @@ Another issue is if you want to group rooms in geographic regions. Let's say th
|
|||
|
||||
Many MUD codebases hardcode zones as part of the engine and database. Evennia does no such distinction due to the fact that rooms themselves are meant to be customized to any level anyway. Below is a suggestion for how to implement zones in Evennia.
|
||||
|
||||
All objects in Evennia can hold any number of Tags. Tags are short labels that you attach to objects. They make it very easy to retrieve groups of objects. An object can have any number of different tags. So let's attach the relevant tag to our forest:
|
||||
All objects in Evennia can hold any number of [Tags](Tags). Tags are short labels that you attach to objects. They make it very easy to retrieve groups of objects. An object can have any number of different tags. So let's attach the relevant tag to our forest:
|
||||
|
||||
```python
|
||||
forestobj.tags.add("magicalforest", category="zone")
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue