Make entire wiki compile; still with many errors

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Griatch 2020-06-06 19:38:34 +02:00
parent 17dfb93b32
commit 13df0adebf
74 changed files with 395 additions and 317 deletions

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@ -67,7 +67,7 @@ Evennia comes with a default set of commands for the Python newbies and for thos
### I know basic Python, or I am willing to learn
Evennia's source code is extensively documented and is [viewable online](https://github.com/evennia/evennia). We also have a comprehensive [online manual](https://github.com/evennia/evennia/wiki) with lots of examples. But while Python is considered a very easy programming language to get into, you do have a learning curve to climb if you are new to programming. You should probably sit down
with a Python beginner's [tutorial](http://docs.python.org/tutorial/) (there are plenty of them on the web if you look around) so you at least know what you are seeing. See also our [link page](https://github.com/evennia/evennia/wiki/Links#wiki-litterature) for some reading suggestions. To efficiently code your dream game in Evennia you don't need to be a Python guru, but you do need to be able to read example code containing at least these basic Python features:
with a Python beginner's [tutorial](http://docs.python.org/tutorial/) (there are plenty of them on the web if you look around) so you at least know what you are seeing. See also our [link page](Links#wiki-litterature) for some reading suggestions. To efficiently code your dream game in Evennia you don't need to be a Python guru, but you do need to be able to read example code containing at least these basic Python features:
- Importing and using python [modules](http://docs.python.org/3.7/tutorial/modules.html)
- Using [variables](http://www.tutorialspoint.com/python/python_variable_types.htm), [conditional statements](http://docs.python.org/tutorial/controlflow.html#if-statements), [loops](http://docs.python.org/tutorial/controlflow.html#for-statements) and [functions](http://docs.python.org/tutorial/controlflow.html#defining-functions)
@ -85,10 +85,10 @@ If you *also* happen to know some web programming (HTML, CSS, Javascript) there
### Where to from here?
From here you can continue browsing the [online documentation](index) to find more info about Evennia. Or you can jump into the [Tutorials](Tutorials) and get your hands dirty with code right away. You can also read the developer's [dev blog](https://evennia.blogspot.com/) for many tidbits and snippets about Evennia's development and structure.
From here you can continue browsing the [online documentation]([online documentation](index)) to find more info about Evennia. Or you can jump into the [Tutorials](Tutorials) and get your hands dirty with code right away. You can also read the developer's [dev blog](https://evennia.blogspot.com/) for many tidbits and snippets about Evennia's development and structure.
Some more hints:
1. Get engaged in the community. Make an introductory post to our [mailing list/forum](https://groups.google.com/forum/#!forum/evennia) and get to know people. It's also highly recommended you hop onto our [Developer chat](http://webchat.freenode.net/?channels=evennia&uio=MT1mYWxzZSY5PXRydWUmMTE9MTk1JjEyPXRydWUbb) on IRC. This allows you to chat directly with other developers new and old as well as with the devs of Evennia itself. This chat is logged (you can find links on http://www.evennia.com) and can also be searched from the same place for discussion topics you are interested in.
2. Read the [Game Planning](https://github.com/evennia/evennia/wiki/Game%20Planning) wiki page. It gives some ideas for your work flow and the state of mind you should aim for - including cutting down the scope of your game for its first release.
3. Do the [Tutorial for basic MUSH-like game](https://github.com/evennia/evennia/wiki/Tutorial%20for%20basic%20MUSH%20like%20game) carefully from beginning to end and try to understand what does what. Even if you are not interested in a MUSH for your own game, you will end up with a small (very small) game that you can build or learn from.
2. Read the [Game Planning](Game-Planning) wiki page. It gives some ideas for your work flow and the state of mind you should aim for - including cutting down the scope of your game for its first release.
3. Do the [Tutorial for basic MUSH-like game](Tutorial-for-basic-MUSH-like-game) carefully from beginning to end and try to understand what does what. Even if you are not interested in a MUSH for your own game, you will end up with a small (very small) game that you can build or learn from.