Added a wrapper to evennia.py, in order to get testing done on Windows.
This commit is contained in:
parent
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commit
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1 changed files with 9 additions and 899 deletions
908
bin/evennia
908
bin/evennia
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@ -1,904 +1,14 @@
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#!/usr/bin/env python
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#! /usr/bin/python2.7
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"""
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"""
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EVENNIA SERVER STARTUP SCRIPT
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Linux evennia launcher wrapper. Windows (which doesn't support
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shebangs but which associates .py files with the python launcher) will
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This is the start point for running Evennia.
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use the evennia.py program directly.
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Sets the appropriate environmental variables and launches the server
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and portal through the evennia_runner. Run without arguments to get a
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menu. Run the script with the -h flag to see usage information.
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"""
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"""
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import os
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import os
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import sys
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import sys
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import signal
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import subprocess
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import shutil
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import importlib
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from argparse import ArgumentParser
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from subprocess import Popen, check_output, call, CalledProcessError, STDOUT
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import django
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# Signal processing
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# set up the path and launch evennia.py
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SIG = signal.SIGINT
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evenniapath = os.path.join(os.path.dirname(os.path.abspath(__file__)), "evennia.py")
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subprocess.Popen([sys.executable] + [evenniapath] + sys.argv[1:])
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# Set up the main python paths to Evennia
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EVENNIA_ROOT = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
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EVENNIA_BIN = os.path.join(EVENNIA_ROOT, "bin")
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import evennia
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EVENNIA_LIB = os.path.join(os.path.dirname(os.path.abspath(evennia.__file__)))
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EVENNIA_RUNNER = os.path.join(EVENNIA_BIN, "evennia_runner.py")
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EVENNIA_TEMPLATE = os.path.join(EVENNIA_LIB, "game_template")
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EVENNIA_BINTESTING = os.path.join(EVENNIA_BIN, "testing")
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EVENNIA_DUMMYRUNNER = os.path.join(EVENNIA_BINTESTING, "dummyrunner.py")
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TWISTED_BINARY = "twistd"
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# Game directory structure
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SETTINGFILE = "settings.py"
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SERVERDIR = "server"
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CONFDIR = os.path.join(SERVERDIR, "conf")
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SETTINGS_PATH = os.path.join(CONFDIR, SETTINGFILE)
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SETTINGS_DOTPATH = "server.conf.settings"
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CURRENT_DIR = os.getcwd()
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GAMEDIR = CURRENT_DIR
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# Operational setup
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SERVER_LOGFILE = None
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PORTAL_LOGFILE = None
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HTTP_LOGFILE = None
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SERVER_PIDFILE = None
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PORTAL_PIDFILE = None
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SERVER_RESTART = None
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PORTAL_RESTART = None
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SERVER_PY_FILE = None
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PORTAL_PY_FILE = None
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PYTHON_MIN = '2.7'
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TWISTED_MIN = '12.0'
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DJANGO_MIN = '1.7'
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DJANGO_REC = '1.7'
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# add Evennia root and bin dir to PYTHONPATH
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# note that we want to remove bin/ (path[0]) from
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# pythonpath since there is otherwise a clash over
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# the name evennia
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sys.path[0] = EVENNIA_ROOT
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#------------------------------------------------------------
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#
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# Messages
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#
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#------------------------------------------------------------
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CREATED_NEW_GAMEDIR = \
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"""
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Welcome to Evennia!
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Created a new Evennia game directory '{gamedir}'.
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You can now optionally edit your new settings file
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at {settings_path}. If you don't, the defaults
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will work out of the box. When ready to continue, 'cd' to your
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game directory and run:
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evennia migrate
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This initializes the database. To start the server for the first
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time, run:
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evennia -i start
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Make sure to create a superuser when asked for it. You should now
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be able to (by default) connect to your server on server
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'localhost', port 4000 using a telnet/mud client or
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http://localhost:8000 using your web browser. If things don't
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work, check so those ports are open.
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"""
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ERROR_NO_GAMEDIR = \
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"""
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No Evennia settings file was found. You must run this command from
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inside a valid game directory first created with --init.
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"""
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WARNING_RUNSERVER = \
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"""
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WARNING: There is no need to run the Django development
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webserver to test out Evennia web features (the web client
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will in fact not work since the Django test server knows
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nothing about MUDs). Instead, just start Evennia with the
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webserver component active (this is the default).
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"""
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ERROR_SETTINGS = \
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"""
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There was an error importing Evennia's config file {settingspath}. There is usually
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one of three reasons for this:
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1) You are not running this command from your game directory.
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Change directory to your game directory and try again (or
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create a new game directory using evennia --init <dirname>)
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2) The settings file contains a syntax error. If you see a
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traceback above, review it, resolve the problem and try again.
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3) Django is not correctly installed. This usually shows as
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errors mentioning 'DJANGO_SETTINGS_MODULE'. If you run a
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virtual machine, it might be worth to restart it to see if
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this resolves the issue.
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""".format(settingsfile=SETTINGFILE, settingspath=SETTINGS_PATH)
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ERROR_DATABASE = \
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"""
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Your database does not seem to be set up correctly.
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(error was '{traceback}')
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Standing in your game directory, try to run
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evennia migrate
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to initialize/update the database according to your settings.
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"""
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ERROR_WINDOWS_WIN32API = \
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"""
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ERROR: Unable to import win32api, which Twisted requires to run.
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You may download it from:
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http://sourceforge.net/projects/pywin32
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or
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http://starship.python.net/crew/mhammond/win32/Downloads.html
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"""
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INFO_WINDOWS_BATFILE = \
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"""
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INFO: Since you are running Windows, a file 'twistd.bat' was
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created for you. This is a simple batch file that tries to call
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the twisted executable. Evennia determined this to be:
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%(twistd_path)s
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If you run into errors at startup you might need to edit
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twistd.bat to point to the actual location of the Twisted
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executable (usually called twistd.py) on your machine.
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This procedure is only done once. Run evennia.py again when you
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are ready to start the server.
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"""
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CMDLINE_HELP = \
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"""
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Starts or operates the Evennia MU* server. Also allows for
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initializing a new game directory and managing the game's
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database. You can also pass django manage.py arguments through
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this launcher. If you need manage.py --options, use djangoadmin
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directly instead.
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"""
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VERSION_INFO = \
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"""
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{about}
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Evennia {version}
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OS: {os}
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Python: {python}
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Twisted: {twisted}
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Django: {django}
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"""
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ABOUT_INFO= \
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"""
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Evennia MUD/MUX/MU* development system
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Licence: BSD 3-Clause Licence
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Web: http://www.evennia.com
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Irc: #evennia on FreeNode
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Forum: http://www.evennia.com/discussions
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Maintainer (2010-): Griatch (griatch AT gmail DOT com)
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Maintainer (2006-10): Greg Taylor
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Use -h for command line options.
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"""
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HELP_ENTRY = \
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"""
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Enter 'evennia -h' for command-line options.
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Use option (1) in a production environment. During development (2) is
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usually enough, portal debugging is usually only useful if you are
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adding new protocols or are debugging Evennia itself.
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Reload with (5) to update the server with your changes without
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disconnecting any players.
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Note: Reload and stop are sometimes poorly supported in Windows. If you have
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issues, log into the game to stop or restart the server instead.
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"""
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MENU = \
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"""
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+----Evennia Launcher-------------------------------------------+
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+--- Starting --------------------------------------------------+
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| 1) (normal): All output to logfiles |
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| 2) (server devel): Server logs to terminal (-i option) |
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| 3) (portal devel): Portal logs to terminal |
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| 4) (full devel): Both Server and Portal logs to terminal |
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+--- Restarting ------------------------------------------------+
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| 5) Reload the Server |
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| 6) Reload the Portal (only works with portal/full debug) |
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+--- Stopping --------------------------------------------------+
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| 7) Stopping both Portal and Server |
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| 8) Stopping only Server |
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| 9) Stopping only Portal |
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+---------------------------------------------------------------+
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| h) Help i) About info q) Abort |
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+---------------------------------------------------------------+
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"""
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ERROR_PYTHON_VERSION = \
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"""
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ERROR: Python {pversion} used. Evennia requires version
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{python_min} or higher (but not 3.x).
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"""
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WARNING_TWISTED_VERSION = \
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"""
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WARNING: Twisted {tversion} found. Evennia recommends
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v{twisted_min} or higher."
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"""
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ERROR_NOTWISTED = \
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"""
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ERROR: Twisted does not seem to be installed.
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"""
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ERROR_DJANGO_MIN = \
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"""
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ERROR: Django {dversion} found. Evennia requires version
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{django_min} or higher.
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"""
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NOTE_DJANGO_MIN = \
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"""
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NOTE: Django {dversion} found. This will work, but v{django_rec}
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is recommended for production.
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"""
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NOTE_DJANGO_NEW = \
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"""
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NOTE: Django {dversion} found. This is newer than Evennia's
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recommended version (v{django_rec}). It will probably work, but
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may be new enough not to be fully tested yet. Report any issues."
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"""
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ERROR_NODJANGO = \
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"""
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ERROR: Django does not seem to be installed.
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"""
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#------------------------------------------------------------
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#
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# Functions
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#
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#------------------------------------------------------------
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def evennia_version():
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"""
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Get the Evennia version info from the main package.
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"""
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version = "Unknown"
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try:
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import evennia
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version = evennia.__version__
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except ImportError:
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pass
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try:
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version = "%s (rev %s)" % (version, check_output("git rev-parse --short HEAD", shell=True, cwd=EVENNIA_ROOT, stderr=STDOUT).strip())
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except (IOError, CalledProcessError):
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pass
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return version
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EVENNIA_VERSION = evennia_version()
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def check_main_evennia_dependencies():
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"""
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Checks and imports the Evennia dependencies. This must be done
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already before the paths are set up.
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"""
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error = False
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# Python
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pversion = ".".join(str(num) for num in sys.version_info if type(num) == int)
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if pversion < PYTHON_MIN:
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print ERROR_PYTHON_VERSION.format(pversion=pversion, python_min=PYTHON_MIN)
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error = True
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# Twisted
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try:
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import twisted
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tversion = twisted.version.short()
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if tversion < TWISTED_MIN:
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print WARNING_TWISTED_VERSION.format(tversion=tversion, twisted_min=TWISTED_MIN)
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except ImportError:
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print ERROR_NOTWISTED
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error = True
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# Django
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try:
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dversion = ".".join(str(num) for num in django.VERSION if type(num) == int)
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# only the main version (1.5, not 1.5.4.0)
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dversion_main = ".".join(dversion.split(".")[:2])
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if dversion < DJANGO_MIN:
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print ERROR_DJANGO_MIN.format(dversion=dversion_main, django_min=DJANGO_MIN)
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error = True
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elif DJANGO_MIN <= dversion < DJANGO_REC:
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print NOTE_DJANGO_MIN.format(dversion=dversion_main, django_rec=DJANGO_REC)
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elif DJANGO_REC < dversion_main:
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print NOTE_DJANGO_NEW.format(dversion=dversion_main, django_rec=DJANGO_REC)
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except ImportError:
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print ERROR_NODJANGO
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error = True
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if error:
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sys.exit()
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def set_gamedir(path):
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"""
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Set GAMEDIR based on path, by figuring out where the setting file
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is inside the directory tree.
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"""
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global GAMEDIR
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if os.path.exists(os.path.join(path, SETTINGS_PATH)):
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# path at root of game dir
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GAMEDIR = os.path.abspath(path)
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elif os.path.exists(os.path.join(path, os.path.pardir, SETTINGS_PATH)):
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# path given to somewhere one level down
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GAMEDIR = os.path.dirname(path)
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elif os.path.exists(os.path.join(path, os.path.pardir, os.path.pardir, SETTINGS_PATH)):
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# path given to somwhere two levels down
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GAMEDIR = os.path.dirname(os.path.dirname(path))
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elif os.path.exists(os.path.join(path, os.path.pardir, os.path. pardir, os.path.pardir, SETTINGS_PATH)):
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# path given to somewhere three levels down (custom directories)
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GAMEDIR = os.path.dirname(os.path.dirname(os.path.dirname(path)))
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else:
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# we don't look further down than this ...
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print ERROR_NO_GAMEDIR
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sys.exit()
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def create_secret_key():
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"""
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Randomly create the secret key for the settings file
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"""
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import random
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import string
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secret_key = list((string.letters +
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string.digits + string.punctuation).replace("\\", "").replace("'", '"'))
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random.shuffle(secret_key)
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secret_key = "".join(secret_key[:40])
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return secret_key
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def create_settings_file():
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"""
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Uses the template settings file to build a working
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settings file.
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"""
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|
||||||
settings_path = os.path.join(GAMEDIR, "server", "conf", "settings.py")
|
|
||||||
with open(settings_path, 'r') as f:
|
|
||||||
settings_string = f.read()
|
|
||||||
|
|
||||||
# tweak the settings
|
|
||||||
setting_dict = {"settings_default": os.path.join(EVENNIA_LIB, "settings_default.py"),
|
|
||||||
"servername":"\"%s\"" % GAMEDIR.rsplit(os.path.sep, 1)[1].capitalize(),
|
|
||||||
"game_dir":"\"%s\"" % GAMEDIR,
|
|
||||||
"secret_key":"\'%s\'" % create_secret_key()}
|
|
||||||
|
|
||||||
# modify the settings
|
|
||||||
settings_string = settings_string.format(**setting_dict)
|
|
||||||
|
|
||||||
with open(settings_path, 'w') as f:
|
|
||||||
f.write(settings_string)
|
|
||||||
|
|
||||||
|
|
||||||
def create_game_directory(dirname):
|
|
||||||
"""
|
|
||||||
Initialize a new game directory named dirname
|
|
||||||
at the current path. This means copying the
|
|
||||||
template directory from evennia's root.
|
|
||||||
"""
|
|
||||||
global GAMEDIR
|
|
||||||
GAMEDIR = os.path.abspath(os.path.join(CURRENT_DIR, dirname))
|
|
||||||
if os.path.exists(GAMEDIR):
|
|
||||||
print "Cannot create new Evennia game dir: '%s' already exists." % dirname
|
|
||||||
sys.exit()
|
|
||||||
# copy template directory
|
|
||||||
shutil.copytree(EVENNIA_TEMPLATE, GAMEDIR)
|
|
||||||
# pre-build settings file in the new GAMEDIR
|
|
||||||
create_settings_file()
|
|
||||||
|
|
||||||
|
|
||||||
def create_superuser():
|
|
||||||
"Create the superuser player"
|
|
||||||
print "\nCreate a superuser below. The superuser is Player #1, the 'owner' account of the server.\n"
|
|
||||||
django.core.management.call_command("createsuperuser", interactive=True)
|
|
||||||
|
|
||||||
|
|
||||||
def check_database(exit_on_error=False):
|
|
||||||
"""
|
|
||||||
Check database exists
|
|
||||||
"""
|
|
||||||
# Check so a database exists and is accessible
|
|
||||||
from django.db import connection
|
|
||||||
tables = connection.introspection.get_table_list(connection.cursor())
|
|
||||||
if tables and u'players_playerdb' in tables:
|
|
||||||
# database exists and seems set up. Initialize evennia.
|
|
||||||
import evennia
|
|
||||||
evennia.init()
|
|
||||||
else:
|
|
||||||
if exit_on_error:
|
|
||||||
print ERROR_DATABASE.format(traceback=e)
|
|
||||||
sys.exit()
|
|
||||||
return False
|
|
||||||
return True
|
|
||||||
# Try to get Player#1
|
|
||||||
from evennia.players.models import PlayerDB
|
|
||||||
try:
|
|
||||||
PlayerDB.objects.get(id=1)
|
|
||||||
except PlayerDB.DoesNotExist:
|
|
||||||
# no superuser yet. We need to create it.
|
|
||||||
create_superuser()
|
|
||||||
return True
|
|
||||||
|
|
||||||
|
|
||||||
def getenv():
|
|
||||||
"""
|
|
||||||
Get current environment and add PYTHONPATH
|
|
||||||
"""
|
|
||||||
sep = ";" if os.name == 'nt' else ":"
|
|
||||||
env = os.environ.copy()
|
|
||||||
env['PYTHONPATH'] = sep.join(sys.path)
|
|
||||||
return env
|
|
||||||
|
|
||||||
|
|
||||||
def get_pid(pidfile):
|
|
||||||
"""
|
|
||||||
Get the PID (Process ID) by trying to access
|
|
||||||
an PID file.
|
|
||||||
"""
|
|
||||||
pid = None
|
|
||||||
if os.path.exists(pidfile):
|
|
||||||
f = open(pidfile, 'r')
|
|
||||||
pid = f.read()
|
|
||||||
return pid
|
|
||||||
|
|
||||||
|
|
||||||
def del_pid(pidfile):
|
|
||||||
"""
|
|
||||||
The pidfile should normally be removed after a process has
|
|
||||||
finished, but when sending certain signals they remain, so we need
|
|
||||||
to clean them manually.
|
|
||||||
"""
|
|
||||||
if os.path.exists(pidfile):
|
|
||||||
os.remove(pidfile)
|
|
||||||
|
|
||||||
|
|
||||||
def kill(pidfile, signal=SIG, succmsg="", errmsg="", restart_file=SERVER_RESTART, restart=False):
|
|
||||||
"""
|
|
||||||
Send a kill signal to a process based on PID. A customized
|
|
||||||
success/error message will be returned. If clean=True, the system
|
|
||||||
will attempt to manually remove the pid file.
|
|
||||||
"""
|
|
||||||
pid = get_pid(pidfile)
|
|
||||||
if pid:
|
|
||||||
if os.name == 'nt':
|
|
||||||
os.remove(pidfile)
|
|
||||||
# set restart/norestart flag
|
|
||||||
if restart:
|
|
||||||
django.core.management.call_command('collectstatic', interactive=False, verbosity=0)
|
|
||||||
with open(restart_file, 'w') as f:
|
|
||||||
f.write("reload")
|
|
||||||
else:
|
|
||||||
with open(restart_file, 'w') as f:
|
|
||||||
f.write("shutdown")
|
|
||||||
try:
|
|
||||||
os.kill(int(pid), signal)
|
|
||||||
except OSError:
|
|
||||||
print "Process %(pid)s cannot be stopped. "\
|
|
||||||
"The PID file 'server/%(pidfile)s' seems stale. "\
|
|
||||||
"Try removing it." % {'pid': pid, 'pidfile': pidfile}
|
|
||||||
return
|
|
||||||
print "Evennia:", succmsg
|
|
||||||
return
|
|
||||||
print "Evennia:", errmsg
|
|
||||||
|
|
||||||
|
|
||||||
def show_version_info(about=False):
|
|
||||||
"""
|
|
||||||
Display version info
|
|
||||||
"""
|
|
||||||
import os, sys
|
|
||||||
import twisted
|
|
||||||
import django
|
|
||||||
|
|
||||||
return VERSION_INFO.format(version=EVENNIA_VERSION,
|
|
||||||
about=ABOUT_INFO if about else "",
|
|
||||||
os=os.name, python=sys.version.split()[0],
|
|
||||||
twisted=twisted.version.short(),
|
|
||||||
django=django.get_version())
|
|
||||||
|
|
||||||
|
|
||||||
def error_check_python_modules():
|
|
||||||
"""
|
|
||||||
Import settings modules in settings. This will raise exceptions on
|
|
||||||
pure python-syntax issues which are hard to catch gracefully
|
|
||||||
with exceptions in the engine (since they are formatting errors in
|
|
||||||
the python source files themselves). Best they fail already here
|
|
||||||
before we get any further.
|
|
||||||
"""
|
|
||||||
from django.conf import settings
|
|
||||||
def imp(path, split=True):
|
|
||||||
mod, fromlist = path, "None"
|
|
||||||
if split:
|
|
||||||
mod, fromlist = path.rsplit('.', 1)
|
|
||||||
__import__(mod, fromlist=[fromlist])
|
|
||||||
|
|
||||||
# core modules
|
|
||||||
imp(settings.COMMAND_PARSER)
|
|
||||||
imp(settings.SEARCH_AT_RESULT)
|
|
||||||
imp(settings.SEARCH_AT_MULTIMATCH_INPUT)
|
|
||||||
imp(settings.CONNECTION_SCREEN_MODULE)
|
|
||||||
#imp(settings.AT_INITIAL_SETUP_HOOK_MODULE, split=False)
|
|
||||||
for path in settings.LOCK_FUNC_MODULES:
|
|
||||||
imp(path, split=False)
|
|
||||||
# cmdsets
|
|
||||||
|
|
||||||
deprstring = "settings.%s should be renamed to %s. If defaults are used, " \
|
|
||||||
"their path/classname must be updated (see evennia/settings_default.py)."
|
|
||||||
if hasattr(settings, "CMDSET_DEFAULT"):
|
|
||||||
raise DeprecationWarning(deprstring % ("CMDSET_DEFAULT", "CMDSET_CHARACTER"))
|
|
||||||
if hasattr(settings, "CMDSET_OOC"):
|
|
||||||
raise DeprecationWarning(deprstring % ("CMDSET_OOC", "CMDSET_PLAYER"))
|
|
||||||
if settings.WEBSERVER_ENABLED and not isinstance(settings.WEBSERVER_PORTS[0], tuple):
|
|
||||||
raise DeprecationWarning("settings.WEBSERVER_PORTS must be on the form [(proxyport, serverport), ...]")
|
|
||||||
if hasattr(settings, "BASE_COMM_TYPECLASS"):
|
|
||||||
raise DeprecationWarning(deprstring % ("BASE_COMM_TYPECLASS", "BASE_CHANNEL_TYPECLASS"))
|
|
||||||
if hasattr(settings, "COMM_TYPECLASS_PATHS"):
|
|
||||||
raise DeprecationWarning(deprstring % ("COMM_TYPECLASS_PATHS", "CHANNEL_TYPECLASS_PATHS"))
|
|
||||||
if hasattr(settings, "CHARACTER_DEFAULT_HOME"):
|
|
||||||
raise DeprecationWarning("settings.CHARACTER_DEFAULT_HOME should be renamed to DEFAULT_HOME. " \
|
|
||||||
"See also settings.START_LOCATION (see evennia/settings_default.py).")
|
|
||||||
|
|
||||||
from evennia.commands import cmdsethandler
|
|
||||||
if not cmdsethandler.import_cmdset(settings.CMDSET_UNLOGGEDIN, None): print "Warning: CMDSET_UNLOGGED failed to load!"
|
|
||||||
if not cmdsethandler.import_cmdset(settings.CMDSET_CHARACTER, None): print "Warning: CMDSET_CHARACTER failed to load"
|
|
||||||
if not cmdsethandler.import_cmdset(settings.CMDSET_PLAYER, None): print "Warning: CMDSET_PLAYER failed to load"
|
|
||||||
# typeclasses
|
|
||||||
imp(settings.BASE_PLAYER_TYPECLASS)
|
|
||||||
imp(settings.BASE_OBJECT_TYPECLASS)
|
|
||||||
imp(settings.BASE_CHARACTER_TYPECLASS)
|
|
||||||
imp(settings.BASE_ROOM_TYPECLASS)
|
|
||||||
imp(settings.BASE_EXIT_TYPECLASS)
|
|
||||||
imp(settings.BASE_SCRIPT_TYPECLASS)
|
|
||||||
|
|
||||||
|
|
||||||
def init_game_directory(path, check_db=True):
|
|
||||||
"""
|
|
||||||
Try to analyze the given path to find settings.py - this defines
|
|
||||||
the game directory and also sets PYTHONPATH as well as the
|
|
||||||
django path.
|
|
||||||
"""
|
|
||||||
# set the GAMEDIR path
|
|
||||||
set_gamedir(path)
|
|
||||||
|
|
||||||
# Add gamedir to python path
|
|
||||||
sys.path.insert(1, GAMEDIR)
|
|
||||||
|
|
||||||
# Prepare django; set the settings location
|
|
||||||
os.environ['DJANGO_SETTINGS_MODULE'] = SETTINGS_DOTPATH
|
|
||||||
|
|
||||||
# required since django1.7
|
|
||||||
django.setup()
|
|
||||||
|
|
||||||
# test existence of the settings module
|
|
||||||
try:
|
|
||||||
from django.conf import settings
|
|
||||||
except Exception, ex:
|
|
||||||
if not str(ex).startswith("No module named"):
|
|
||||||
import traceback
|
|
||||||
print traceback.format_exc().strip()
|
|
||||||
print ERROR_SETTINGS
|
|
||||||
sys.exit()
|
|
||||||
|
|
||||||
# this will both check the database and initialize the evennia dir.
|
|
||||||
if check_db:
|
|
||||||
check_database()
|
|
||||||
|
|
||||||
# set up the Evennia executables and log file locations
|
|
||||||
global SERVER_PY_FILE, PORTAL_PY_FILE
|
|
||||||
global SERVER_LOGFILE, PORTAL_LOGFILE, HTTP_LOGFILE
|
|
||||||
global SERVER_PIDFILE, PORTAL_PIDFILE
|
|
||||||
global SERVER_RESTART, PORTAL_RESTART
|
|
||||||
global EVENNIA_VERSION
|
|
||||||
|
|
||||||
SERVER_PY_FILE = os.path.join(EVENNIA_LIB, "server", "server.py")
|
|
||||||
PORTAL_PY_FILE = os.path.join(EVENNIA_LIB, "portal", "portal", "portal.py")
|
|
||||||
|
|
||||||
SERVER_PIDFILE = os.path.join(GAMEDIR, SERVERDIR, "server.pid")
|
|
||||||
PORTAL_PIDFILE = os.path.join(GAMEDIR, SERVERDIR, "portal.pid")
|
|
||||||
|
|
||||||
SERVER_RESTART = os.path.join(GAMEDIR, SERVERDIR, "server.restart")
|
|
||||||
PORTAL_RESTART = os.path.join(GAMEDIR, SERVERDIR, "portal.restart")
|
|
||||||
|
|
||||||
SERVER_LOGFILE = settings.SERVER_LOG_FILE
|
|
||||||
PORTAL_LOGFILE = settings.PORTAL_LOG_FILE
|
|
||||||
HTTP_LOGFILE = settings.HTTP_LOG_FILE
|
|
||||||
|
|
||||||
if os.name == 'nt':
|
|
||||||
# We need to handle Windows twisted separately. We create a
|
|
||||||
# batchfile in game/server, linking to the actual binary
|
|
||||||
|
|
||||||
global TWISTED_BINARY
|
|
||||||
TWISTED_BINARY = "twistd.bat"
|
|
||||||
|
|
||||||
# add path so system can find the batfile
|
|
||||||
sys.path.insert(1, os.path.join(GAMEDIR, SERVERDIR))
|
|
||||||
|
|
||||||
try:
|
|
||||||
importlib.import_module("win32api")
|
|
||||||
except ImportError:
|
|
||||||
print ERROR_WINDOWS_WIN32API
|
|
||||||
sys.exit()
|
|
||||||
|
|
||||||
if not os.path.exists(os.path.join(EVENNIA_BIN, TWISTED_BINARY)):
|
|
||||||
# Test for executable twisted batch file. This calls the
|
|
||||||
# twistd.py executable that is usually not found on the
|
|
||||||
# path in Windows. It's not enough to locate
|
|
||||||
# scripts.twistd, what we want is the executable script
|
|
||||||
# C:\PythonXX/Scripts/twistd.py. Alas we cannot hardcode
|
|
||||||
# this location since we don't know if user has Python in
|
|
||||||
# a non-standard location. So we try to figure it out.
|
|
||||||
twistd = importlib.import_module("twisted.scripts.twistd")
|
|
||||||
twistd_dir = os.path.dirname(twistd.__file__)
|
|
||||||
|
|
||||||
# note that we hope the twistd package won't change here, since we
|
|
||||||
# try to get to the executable by relative path.
|
|
||||||
twistd_path = os.path.abspath(os.path.join(twistd_dir,
|
|
||||||
os.pardir, os.pardir, os.pardir, os.pardir,
|
|
||||||
'scripts', 'twistd.py'))
|
|
||||||
|
|
||||||
with open('twistd.bat', 'w') as bat_file:
|
|
||||||
# build a custom bat file for windows
|
|
||||||
bat_file.write("@\"%s\" \"%s\" %%*" % (sys.executable, twistd_path))
|
|
||||||
|
|
||||||
print INFO_WINDOWS_BATFILE.format(twistd_path=twistd_path)
|
|
||||||
|
|
||||||
def run_dummyrunner(number_of_dummies):
|
|
||||||
"""
|
|
||||||
Start an instance of the dummyrunner
|
|
||||||
|
|
||||||
The dummy players' behavior can be customized by adding a
|
|
||||||
dummyrunner_settings.py config file in the game's conf directory.
|
|
||||||
"""
|
|
||||||
number_of_dummies = str(int(number_of_dummies)) if number_of_dummies else 1
|
|
||||||
cmdstr = [sys.executable, EVENNIA_DUMMYRUNNER, "-N", number_of_dummies]
|
|
||||||
config_file = os.path.join(SETTINGS_PATH, "dummyrunner_settings.py")
|
|
||||||
if os.path.exists(config_file):
|
|
||||||
cmdstr.extend(["--config", config_file])
|
|
||||||
try:
|
|
||||||
call(cmdstr, env=getenv())
|
|
||||||
except KeyboardInterrupt:
|
|
||||||
pass
|
|
||||||
|
|
||||||
def run_menu():
|
|
||||||
"""
|
|
||||||
This launches an interactive menu.
|
|
||||||
"""
|
|
||||||
while True:
|
|
||||||
# menu loop
|
|
||||||
|
|
||||||
print MENU
|
|
||||||
inp = raw_input(" option > ")
|
|
||||||
|
|
||||||
# quitting and help
|
|
||||||
if inp.lower() == 'q':
|
|
||||||
return
|
|
||||||
elif inp.lower() == 'h':
|
|
||||||
print HELP_ENTRY
|
|
||||||
raw_input("press <return> to continue ...")
|
|
||||||
continue
|
|
||||||
elif inp.lower() in ('v', 'i', 'a'):
|
|
||||||
print show_version_info(about=True)
|
|
||||||
raw_input("press <return> to continue ...")
|
|
||||||
continue
|
|
||||||
|
|
||||||
# options
|
|
||||||
try:
|
|
||||||
inp = int(inp)
|
|
||||||
except ValueError:
|
|
||||||
print "Not a valid option."
|
|
||||||
continue
|
|
||||||
if inp == 1:
|
|
||||||
# start everything, log to log files
|
|
||||||
server_operation("start", "all", False, False)
|
|
||||||
elif inp == 2:
|
|
||||||
# start everything, server interactive start
|
|
||||||
server_operation("start", "all", True, False)
|
|
||||||
elif inp == 3:
|
|
||||||
# start everything, portal interactive start
|
|
||||||
server_operation("start", "server", False, False)
|
|
||||||
server_operation("start", "portal", True, False)
|
|
||||||
elif inp == 4:
|
|
||||||
# start both server and portal interactively
|
|
||||||
server_operation("start", "server", True, False)
|
|
||||||
server_operation("start", "portal", True, False)
|
|
||||||
elif inp == 5:
|
|
||||||
# reload the server
|
|
||||||
server_operation("reload", "server", None, None)
|
|
||||||
elif inp == 6:
|
|
||||||
# reload the portal
|
|
||||||
server_operation("reload", "portal", None, None)
|
|
||||||
elif inp == 7:
|
|
||||||
# stop server and portal
|
|
||||||
server_operation("stop", "all", None, None)
|
|
||||||
elif inp == 8:
|
|
||||||
# stop server
|
|
||||||
server_operation("stop", "server", None, None)
|
|
||||||
elif inp == 9:
|
|
||||||
# stop portal
|
|
||||||
server_operation("stop", "portal", None, None)
|
|
||||||
else:
|
|
||||||
print "Not a valid option."
|
|
||||||
continue
|
|
||||||
return
|
|
||||||
|
|
||||||
|
|
||||||
def server_operation(mode, service, interactive, profiler):
|
|
||||||
"""
|
|
||||||
Handle argument options given on the command line.
|
|
||||||
|
|
||||||
mode - str; start/stop etc
|
|
||||||
service - str; server, portal or all
|
|
||||||
interactive - bool; use interactive mode or daemon
|
|
||||||
profiler - run the service under the profiler
|
|
||||||
"""
|
|
||||||
|
|
||||||
cmdstr = [sys.executable, EVENNIA_RUNNER]
|
|
||||||
errmsg = "The %s does not seem to be running."
|
|
||||||
|
|
||||||
if mode == 'start':
|
|
||||||
|
|
||||||
# launch the error checker. Best to catch the errors already here.
|
|
||||||
error_check_python_modules()
|
|
||||||
|
|
||||||
# starting one or many services
|
|
||||||
if service == 'server':
|
|
||||||
if profiler:
|
|
||||||
cmdstr.append('--pserver')
|
|
||||||
if interactive:
|
|
||||||
cmdstr.append('--iserver')
|
|
||||||
cmdstr.append('--noportal')
|
|
||||||
elif service == 'portal':
|
|
||||||
if profiler:
|
|
||||||
cmdstr.append('--pportal')
|
|
||||||
if interactive:
|
|
||||||
cmdstr.append('--iportal')
|
|
||||||
cmdstr.append('--noserver')
|
|
||||||
django.core.management.call_command('collectstatic', verbosity=1, interactive=False)
|
|
||||||
else: # all
|
|
||||||
# for convenience we don't start logging of
|
|
||||||
# portal, only of server with this command.
|
|
||||||
if profiler:
|
|
||||||
cmdstr.append('--pserver') # this is the common case
|
|
||||||
if interactive:
|
|
||||||
cmdstr.append('--iserver')
|
|
||||||
django.core.management.call_command('collectstatic', verbosity=1, interactive=False)
|
|
||||||
cmdstr.extend([GAMEDIR, TWISTED_BINARY, SERVER_LOGFILE, PORTAL_LOGFILE, HTTP_LOGFILE])
|
|
||||||
# start the server
|
|
||||||
Popen(cmdstr, env=getenv())
|
|
||||||
|
|
||||||
elif mode == 'reload':
|
|
||||||
# restarting services
|
|
||||||
if os.name == 'nt':
|
|
||||||
print "Restarting from command line is not supported under Windows. Log into the game to restart."
|
|
||||||
return
|
|
||||||
if service == 'server':
|
|
||||||
kill(SERVER_PIDFILE, SIG, "Server reloaded.", errmsg % 'Server', SERVER_RESTART, restart=True)
|
|
||||||
elif service == 'portal':
|
|
||||||
print """
|
|
||||||
Note: Portal usually doesnt't need to be reloaded unless you are debugging in interactive mode.
|
|
||||||
If Portal was running in default Daemon mode, it cannot be restarted. In that case you have
|
|
||||||
to restart it manually with 'evennia.py start portal'
|
|
||||||
"""
|
|
||||||
kill(PORTAL_PIDFILE, SIG, "Portal reloaded (or stopped, if it was in daemon mode).", errmsg % 'Portal', PORTAL_RESTART, restart=True)
|
|
||||||
else: # all
|
|
||||||
# default mode, only restart server
|
|
||||||
kill(SERVER_PIDFILE, SIG, "Server reload.", errmsg % 'Server', SERVER_RESTART, restart=True)
|
|
||||||
|
|
||||||
elif mode == 'stop':
|
|
||||||
# stop processes, avoiding reload
|
|
||||||
if service == 'server':
|
|
||||||
kill(SERVER_PIDFILE, SIG, "Server stopped.", errmsg % 'Server', SERVER_RESTART)
|
|
||||||
elif service == 'portal':
|
|
||||||
kill(PORTAL_PIDFILE, SIG, "Portal stopped.", errmsg % 'Portal', PORTAL_RESTART)
|
|
||||||
else:
|
|
||||||
kill(PORTAL_PIDFILE, SIG, "Portal stopped.", errmsg % 'Portal', PORTAL_RESTART)
|
|
||||||
kill(SERVER_PIDFILE, SIG, "Server stopped.", errmsg % 'Server', SERVER_RESTART)
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
def main():
|
|
||||||
"""
|
|
||||||
Run the evennia main program.
|
|
||||||
"""
|
|
||||||
|
|
||||||
# set up argument parser
|
|
||||||
|
|
||||||
parser = ArgumentParser(description=CMDLINE_HELP)
|
|
||||||
parser.add_argument('-v', '--version', action='store_true',
|
|
||||||
dest='show_version', default=False,
|
|
||||||
help="Show version info.")
|
|
||||||
parser.add_argument('-i', '--interactive', action='store_true',
|
|
||||||
dest='interactive', default=False,
|
|
||||||
help="Start given processes in interactive mode.")
|
|
||||||
parser.add_argument('--init', action='store', dest="init", metavar="name",
|
|
||||||
help="Creates a new game directory 'name' at the current location.")
|
|
||||||
parser.add_argument('--profiler', action='store_true', dest='profiler', default=False,
|
|
||||||
help="Start given server component under the Python profiler.")
|
|
||||||
parser.add_argument('--dummyrunner', nargs=1, action='store', dest='dummyrunner', metavar="N",
|
|
||||||
help="Tests a running server by connecting N dummy players to it.")
|
|
||||||
parser.add_argument("mode", metavar="option", nargs='?', default="help",
|
|
||||||
help="Operational mode or management option. Commonly start, stop, reload, migrate, or menu (default).")
|
|
||||||
parser.add_argument("service", metavar="component", nargs='?', choices=["all", "server", "portal"], default="all",
|
|
||||||
help="Which server component to operate on. One of server, portal or all (default).")
|
|
||||||
|
|
||||||
args = parser.parse_args()
|
|
||||||
|
|
||||||
# handle arguments
|
|
||||||
|
|
||||||
mode, service = args.mode, args.service
|
|
||||||
|
|
||||||
check_main_evennia_dependencies()
|
|
||||||
|
|
||||||
if args.init:
|
|
||||||
create_game_directory(args.init)
|
|
||||||
print CREATED_NEW_GAMEDIR.format(gamedir=args.init,
|
|
||||||
settings_path=os.path.join(args.init, SETTINGS_PATH))
|
|
||||||
sys.exit()
|
|
||||||
|
|
||||||
if args.show_version:
|
|
||||||
print show_version_info(mode=="help")
|
|
||||||
sys.exit()
|
|
||||||
if mode == "help" and not args.dummyrunner:
|
|
||||||
print ABOUT_INFO
|
|
||||||
sys.exit()
|
|
||||||
check_db = not mode == "migrate"
|
|
||||||
|
|
||||||
# this must be done first - it sets up all the global properties
|
|
||||||
# and initializes django for the game directory
|
|
||||||
init_game_directory(CURRENT_DIR, check_db=check_db)
|
|
||||||
|
|
||||||
if args.dummyrunner:
|
|
||||||
# launch the dummy runner
|
|
||||||
run_dummyrunner(args.dummyrunner[0])
|
|
||||||
elif mode == 'menu':
|
|
||||||
# launch menu for operation
|
|
||||||
run_menu()
|
|
||||||
elif mode in ('start', 'reload', 'stop'):
|
|
||||||
# operate the server directly
|
|
||||||
server_operation(mode, service, args.interactive, args.profiler)
|
|
||||||
else:
|
|
||||||
# pass-through to django manager
|
|
||||||
if mode in ('runserver', 'testserver'):
|
|
||||||
print WARNING_RUNSERVER
|
|
||||||
django.core.management.call_command(mode)
|
|
||||||
|
|
||||||
|
|
||||||
if __name__ == '__main__':
|
|
||||||
# start Evennia from the command line
|
|
||||||
main()
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue