Change most http links to https
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@ -52,7 +52,7 @@ to look at the Ainneve [Trait
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handler](https://github.com/evennia/ainneve/blob/master/world/traits.py). Finally you could even go
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with a [custom django model](../../../Concepts/New-Models). Which is the better depends on your game and the
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complexity of your system.
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- Make a clear [API](http://en.wikipedia.org/wiki/Application_programming_interface) into your
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- Make a clear [API](https://en.wikipedia.org/wiki/Application_programming_interface) into your
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rules. That is, make methods/functions that you feed with, say, your Character and which skill you
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want to check. That is, you want something similar to this:
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@ -2,7 +2,7 @@
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This tutorial lets you code a small but complete and functioning MUSH-like game in Evennia. A
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[MUSH](http://en.wikipedia.org/wiki/MUSH) is, for our purposes, a class of roleplay-centric games
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[MUSH](https://en.wikipedia.org/wiki/MUSH) is, for our purposes, a class of roleplay-centric games
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focused on free form storytelling. Even if you are not interested in MUSH:es, this is still a good
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first game-type to try since it's not so code heavy. You will be able to use the same principles for
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building other types of games.
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