Change most http links to https
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49 changed files with 188 additions and 188 deletions
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@ -5,10 +5,10 @@ Domain) is a multiplayer real-time virtual world described primarily in text. MU
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of role-playing games, hack and slash, player versus player, interactive fiction and online chat.
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Players can read or view descriptions of rooms, objects, other players, non-player characters, and
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actions performed in the virtual world. Players typically interact with each other and the world by
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typing commands that resemble a natural language.* - [Wikipedia](http://en.wikipedia.org/wiki/MUD)
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typing commands that resemble a natural language.* - [Wikipedia](https://en.wikipedia.org/wiki/MUD)
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If you are reading this, it's quite likely you are dreaming of creating and running a text-based
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massively-multiplayer game ([MUD/MUX/MUSH](http://tinyurl.com/c5sc4bm) etc) of your very own. You
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massively-multiplayer game ([MUD/MUX/MUSH](https://tinyurl.com/c5sc4bm) etc) of your very own. You
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might just be starting to think about it, or you might have lugged around that *perfect* game in
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your mind for years ... you know *just* how good it would be, if you could only make it come to
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reality. We know how you feel. That is, after all, why Evennia came to be.
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@ -79,17 +79,17 @@ page](Links#wiki-litterature) for some reading suggestions. To efficiently code
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Evennia you don't need to be a Python guru, but you do need to be able to read example code
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containing at least these basic Python features:
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- Importing and using python [modules](http://docs.python.org/3.7/tutorial/modules.html)
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- Using [variables](http://www.tutorialspoint.com/python/python_variable_types.htm), [conditional
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statements](http://docs.python.org/tutorial/controlflow.html#if-statements),
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[loops](http://docs.python.org/tutorial/controlflow.html#for-statements) and
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[functions](http://docs.python.org/tutorial/controlflow.html#defining-functions)
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- Importing and using python [modules](https://docs.python.org/3.7/tutorial/modules.html)
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- Using [variables](https://www.tutorialspoint.com/python/python_variable_types.htm), [conditional
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statements](https://docs.python.org/tutorial/controlflow.html#if-statements),
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[loops](https://docs.python.org/tutorial/controlflow.html#for-statements) and
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[functions](https://docs.python.org/tutorial/controlflow.html#defining-functions)
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- Using [lists, dictionaries and list
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comprehensions](http://docs.python.org/tutorial/datastructures.html)
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- Doing [string handling and formatting](http://docs.python.org/tutorial/introduction.html#strings)
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comprehensions](https://docs.python.org/tutorial/datastructures.html)
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- Doing [string handling and formatting](https://docs.python.org/tutorial/introduction.html#strings)
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- Have a basic understanding of [object-oriented
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programming](http://www.tutorialspoint.com/python/python_classes_objects.htm), using
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[Classes](http://docs.python.org/tutorial/classes.html), their methods and properties
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programming](https://www.tutorialspoint.com/python/python_classes_objects.htm), using
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[Classes](https://docs.python.org/tutorial/classes.html), their methods and properties
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Obviously, the more things you feel comfortable with, the easier time you'll have to find your way.
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With just basic knowledge you should be able to define your own [Commands](Components/Commands), create custom
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@ -120,13 +120,13 @@ Some more hints:
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1. Get engaged in the community. Make an introductory post to our [mailing
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list/forum](https://groups.google.com/forum/#!forum/evennia) and get to know people. It's also
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highly recommended you hop onto our [Developer
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chat](http://webchat.freenode.net/?channels=evennia&uio=MT1mYWxzZSY5PXRydWUmMTE9MTk1JjEyPXRydWUbb)
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chat](https://webchat.freenode.net/?channels=evennia&uio=MT1mYWxzZSY5PXRydWUmMTE9MTk1JjEyPXRydWUbb)
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on IRC. This allows you to chat directly with other developers new and old as well as with the devs
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of Evennia itself. This chat is logged (you can find links on http://www.evennia.com) and can also
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of Evennia itself. This chat is logged (you can find links on https://www.evennia.com) and can also
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be searched from the same place for discussion topics you are interested in.
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2. Read the [Game Planning](Howto/Starting/Part2/Game-Planning) wiki page. It gives some ideas for your work flow and the
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state of mind you should aim for - including cutting down the scope of your game for its first
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release.
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3. Do the [Tutorial for basic MUSH-like game](Howto/Starting/Part3/Tutorial-for-basic-MUSH-like-game) carefully from
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beginning to end and try to understand what does what. Even if you are not interested in a MUSH for
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your own game, you will end up with a small (very small) game that you can build or learn from.
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your own game, you will end up with a small (very small) game that you can build or learn from.
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