Change most http links to https

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amfl 2021-06-23 20:05:25 +12:00
parent c2c6d8ad50
commit 11fa5fe184
49 changed files with 188 additions and 188 deletions

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@ -5,10 +5,10 @@ Domain) is a multiplayer real-time virtual world described primarily in text. MU
of role-playing games, hack and slash, player versus player, interactive fiction and online chat.
Players can read or view descriptions of rooms, objects, other players, non-player characters, and
actions performed in the virtual world. Players typically interact with each other and the world by
typing commands that resemble a natural language.* - [Wikipedia](http://en.wikipedia.org/wiki/MUD)
typing commands that resemble a natural language.* - [Wikipedia](https://en.wikipedia.org/wiki/MUD)
If you are reading this, it's quite likely you are dreaming of creating and running a text-based
massively-multiplayer game ([MUD/MUX/MUSH](http://tinyurl.com/c5sc4bm) etc) of your very own. You
massively-multiplayer game ([MUD/MUX/MUSH](https://tinyurl.com/c5sc4bm) etc) of your very own. You
might just be starting to think about it, or you might have lugged around that *perfect* game in
your mind for years ... you know *just* how good it would be, if you could only make it come to
reality. We know how you feel. That is, after all, why Evennia came to be.
@ -79,17 +79,17 @@ page](Links#wiki-litterature) for some reading suggestions. To efficiently code
Evennia you don't need to be a Python guru, but you do need to be able to read example code
containing at least these basic Python features:
- Importing and using python [modules](http://docs.python.org/3.7/tutorial/modules.html)
- Using [variables](http://www.tutorialspoint.com/python/python_variable_types.htm), [conditional
statements](http://docs.python.org/tutorial/controlflow.html#if-statements),
[loops](http://docs.python.org/tutorial/controlflow.html#for-statements) and
[functions](http://docs.python.org/tutorial/controlflow.html#defining-functions)
- Importing and using python [modules](https://docs.python.org/3.7/tutorial/modules.html)
- Using [variables](https://www.tutorialspoint.com/python/python_variable_types.htm), [conditional
statements](https://docs.python.org/tutorial/controlflow.html#if-statements),
[loops](https://docs.python.org/tutorial/controlflow.html#for-statements) and
[functions](https://docs.python.org/tutorial/controlflow.html#defining-functions)
- Using [lists, dictionaries and list
comprehensions](http://docs.python.org/tutorial/datastructures.html)
- Doing [string handling and formatting](http://docs.python.org/tutorial/introduction.html#strings)
comprehensions](https://docs.python.org/tutorial/datastructures.html)
- Doing [string handling and formatting](https://docs.python.org/tutorial/introduction.html#strings)
- Have a basic understanding of [object-oriented
programming](http://www.tutorialspoint.com/python/python_classes_objects.htm), using
[Classes](http://docs.python.org/tutorial/classes.html), their methods and properties
programming](https://www.tutorialspoint.com/python/python_classes_objects.htm), using
[Classes](https://docs.python.org/tutorial/classes.html), their methods and properties
Obviously, the more things you feel comfortable with, the easier time you'll have to find your way.
With just basic knowledge you should be able to define your own [Commands](Components/Commands), create custom
@ -120,13 +120,13 @@ Some more hints:
1. Get engaged in the community. Make an introductory post to our [mailing
list/forum](https://groups.google.com/forum/#!forum/evennia) and get to know people. It's also
highly recommended you hop onto our [Developer
chat](http://webchat.freenode.net/?channels=evennia&uio=MT1mYWxzZSY5PXRydWUmMTE9MTk1JjEyPXRydWUbb)
chat](https://webchat.freenode.net/?channels=evennia&uio=MT1mYWxzZSY5PXRydWUmMTE9MTk1JjEyPXRydWUbb)
on IRC. This allows you to chat directly with other developers new and old as well as with the devs
of Evennia itself. This chat is logged (you can find links on http://www.evennia.com) and can also
of Evennia itself. This chat is logged (you can find links on https://www.evennia.com) and can also
be searched from the same place for discussion topics you are interested in.
2. Read the [Game Planning](Howto/Starting/Part2/Game-Planning) wiki page. It gives some ideas for your work flow and the
state of mind you should aim for - including cutting down the scope of your game for its first
release.
3. Do the [Tutorial for basic MUSH-like game](Howto/Starting/Part3/Tutorial-for-basic-MUSH-like-game) carefully from
beginning to end and try to understand what does what. Even if you are not interested in a MUSH for
your own game, you will end up with a small (very small) game that you can build or learn from.
your own game, you will end up with a small (very small) game that you can build or learn from.