Added more permission info to ooclook.
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de076d4af4
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2 changed files with 22 additions and 19 deletions
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@ -9,6 +9,8 @@ from src.utils import utils, search, create
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from src.objects.models import ObjectNick as Nick
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from src.objects.models import ObjectNick as Nick
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from src.commands.default.muxcommand import MuxCommand, MuxCommandOOC
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from src.commands.default.muxcommand import MuxCommand, MuxCommandOOC
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from settings import MAX_NR_CHARACTERS
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# limit symbol import for API
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# limit symbol import for API
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__all__ = ("CmdHome", "CmdLook", "CmdPassword", "CmdNick",
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__all__ = ("CmdHome", "CmdLook", "CmdPassword", "CmdNick",
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"CmdInventory", "CmdGet", "CmdDrop", "CmdGive", "CmdQuit", "CmdWho",
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"CmdInventory", "CmdGet", "CmdDrop", "CmdGive", "CmdQuit", "CmdWho",
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@ -835,17 +837,18 @@ class CmdOOCLook(MuxCommandOOC, CmdLook):
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# character is already puppeted
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# character is already puppeted
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sess = player.get_session(csessid)
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sess = player.get_session(csessid)
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if hasattr(char.locks, "lock_bypass") and char.locks.lock_bypass:
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if hasattr(char.locks, "lock_bypass") and char.locks.lock_bypass:
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string += "\n - {G%s{n (superuser character) (played by you from session with id %i)" % (char.key, sess.sessid)
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string += "\n - {G%s{n [superuser character] (played by you from session with id %i)" % (char.key, sess.sessid)
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elif sess:
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elif sess:
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string += "\n - {G%s{n (played by you from session with id %i)" % (char.key, sess.sessid)
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string += "\n - {G%s{n [%s] (played by you session id %i)" % (char.key, ", ".join(char.permissions), sess.sessid)
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else:
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else:
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string += "\n - {R%s{n (played by someone else)" % char.key
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string += "\n - {R%s{n [%s] (played by someone else)" % (char.key, ", ".join(char.permissions))
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else:
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else:
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# character is "free to puppet"
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# character is "free to puppet"
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if player.is_superuser and char.get_attribute("_superuser_character"):
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if player.is_superuser and char.get_attribute("_superuser_character"):
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string += "\n - %s (superuser character)" % (char.key)
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string += "\n - %s [Superuser character]" % (char.key)
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else:
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else:
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string += "\n - %s" % char.key
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string += "\n - %s [%s]" % (char.key, ", ".join(char.permissions))
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string = ("-" * 68) + "\n" + string + "\n" + ("-" * 68)
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self.msg(string)
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self.msg(string)
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def func(self):
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def func(self):
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@ -872,8 +875,6 @@ class CmdCharCreate(MuxCommandOOC):
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locks = "cmd:all()"
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locks = "cmd:all()"
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help_category = "General"
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help_category = "General"
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MAX_NR_CHARACTERS = 2
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def func(self):
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def func(self):
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"create the new character"
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"create the new character"
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player = self.caller
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player = self.caller
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@ -62,12 +62,6 @@ SSL_ENABLED = False
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SSL_PORTS = [4001]
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SSL_PORTS = [4001]
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# Interface addresses to listen to. If 0.0.0.0, listen to all.
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# Interface addresses to listen to. If 0.0.0.0, listen to all.
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SSL_INTERFACES = ['0.0.0.0']
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SSL_INTERFACES = ['0.0.0.0']
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# Multisession modes allow a player (=account) to connect to the game simultaneously
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# with multiple clients (=sessions) in various ways according to the set mode:
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# 0 - no multisession - when a new session is connected, the old one is disconnected
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# 1 - multiple sessions, one player, one character, each session getting the same data
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# 2 - multiple sessions, one player, each session controlling different characters
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MULTISESSION_MODE = 0
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# The path that contains this settings.py file (no trailing slash).
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# The path that contains this settings.py file (no trailing slash).
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BASE_PATH = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
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BASE_PATH = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
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# Path to the src directory containing the bulk of the codebase's code.
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# Path to the src directory containing the bulk of the codebase's code.
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@ -203,6 +197,9 @@ MSSP_META_MODULE = ""
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# Module holding server-side custom functions for out-of-band protocols to call.
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# Module holding server-side custom functions for out-of-band protocols to call.
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# Note that OOB_ENABLED must be True for this to be used.
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# Note that OOB_ENABLED must be True for this to be used.
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OOB_FUNC_MODULE = "" # Not yet available in Evennia - do not use!
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OOB_FUNC_MODULE = "" # Not yet available in Evennia - do not use!
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# Tuple of modules implementing lock functions. All callable functions
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# inside these modules will be available as lock functions.
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LOCK_FUNC_MODULES = ("src.locks.lockfuncs",)
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######################################################################
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######################################################################
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# Default command sets
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# Default command sets
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@ -285,18 +282,23 @@ TIME_MONTH_PER_YEAR = 12
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######################################################################
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######################################################################
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# In-Game access
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# Default Player setup and access
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######################################################################
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######################################################################
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# Multisession modes allow a player (=account) to connect to the game simultaneously
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# with multiple clients (=sessions) in various ways according to the set mode:
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# 0 - no multisession - when a new session is connected, the old one is disconnected
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# 1 - multiple sessions, one player, one character, each session getting the same data
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# 2 - multiple sessions, one player, each session controlling different characters
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MULTISESSION_MODE = 0
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# The maximum number of characters allowed for MULTISESSION_MODE 1 or 2. This is checked
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# by the default char-creation commands in this mode. Forced to 1 for MULTISESSION_MODE=0.
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MAX_NR_CHARACTERS = 2
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# The access hiearchy, in climbing order. A higher permission in the
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# The access hiearchy, in climbing order. A higher permission in the
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# hierarchy includes access of all levels below it.
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# hierarchy includes access of all levels below it.
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PERMISSION_HIERARCHY = ("Players","PlayerHelpers","Builders", "Wizards", "Immortals")
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PERMISSION_HIERARCHY = ("Players","PlayerHelpers","Builders", "Wizards", "Immortals")
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# The default permission given to all new players
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# The default permission given to all new players
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PERMISSION_PLAYER_DEFAULT = "Players"
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PERMISSION_PLAYER_DEFAULT = "Players"
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# Tuple of modules implementing lock functions. All callable functions
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# inside these modules will be available as lock functions.
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LOCK_FUNC_MODULES = ("src.locks.lockfuncs",)
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######################################################################
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######################################################################
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# In-game Channels created from server start
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# In-game Channels created from server start
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