Added more permission info to ooclook.

This commit is contained in:
Griatch 2013-03-12 10:29:21 +01:00
parent de076d4af4
commit 11d612a72a
2 changed files with 22 additions and 19 deletions

View file

@ -62,12 +62,6 @@ SSL_ENABLED = False
SSL_PORTS = [4001]
# Interface addresses to listen to. If 0.0.0.0, listen to all.
SSL_INTERFACES = ['0.0.0.0']
# Multisession modes allow a player (=account) to connect to the game simultaneously
# with multiple clients (=sessions) in various ways according to the set mode:
# 0 - no multisession - when a new session is connected, the old one is disconnected
# 1 - multiple sessions, one player, one character, each session getting the same data
# 2 - multiple sessions, one player, each session controlling different characters
MULTISESSION_MODE = 0
# The path that contains this settings.py file (no trailing slash).
BASE_PATH = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
# Path to the src directory containing the bulk of the codebase's code.
@ -203,6 +197,9 @@ MSSP_META_MODULE = ""
# Module holding server-side custom functions for out-of-band protocols to call.
# Note that OOB_ENABLED must be True for this to be used.
OOB_FUNC_MODULE = "" # Not yet available in Evennia - do not use!
# Tuple of modules implementing lock functions. All callable functions
# inside these modules will be available as lock functions.
LOCK_FUNC_MODULES = ("src.locks.lockfuncs",)
######################################################################
# Default command sets
@ -285,18 +282,23 @@ TIME_MONTH_PER_YEAR = 12
######################################################################
# In-Game access
# Default Player setup and access
######################################################################
# Multisession modes allow a player (=account) to connect to the game simultaneously
# with multiple clients (=sessions) in various ways according to the set mode:
# 0 - no multisession - when a new session is connected, the old one is disconnected
# 1 - multiple sessions, one player, one character, each session getting the same data
# 2 - multiple sessions, one player, each session controlling different characters
MULTISESSION_MODE = 0
# The maximum number of characters allowed for MULTISESSION_MODE 1 or 2. This is checked
# by the default char-creation commands in this mode. Forced to 1 for MULTISESSION_MODE=0.
MAX_NR_CHARACTERS = 2
# The access hiearchy, in climbing order. A higher permission in the
# hierarchy includes access of all levels below it.
PERMISSION_HIERARCHY = ("Players","PlayerHelpers","Builders", "Wizards", "Immortals")
# The default permission given to all new players
PERMISSION_PLAYER_DEFAULT = "Players"
# Tuple of modules implementing lock functions. All callable functions
# inside these modules will be available as lock functions.
LOCK_FUNC_MODULES = ("src.locks.lockfuncs",)
######################################################################
# In-game Channels created from server start