Add unit tests for syscmds, refactor cmdparser
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4 changed files with 170 additions and 119 deletions
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@ -21,9 +21,12 @@ from mock import Mock, mock
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from evennia.commands.default.cmdset_character import CharacterCmdSet
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from evennia.utils.test_resources import EvenniaTest
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from evennia.commands.default import help, general, system, admin, account, building, batchprocess, comms, unloggedin
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from evennia.commands.default import help, general, system, admin, account, building, batchprocess, comms, unloggedin, syscommands
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from evennia.commands.cmdparser import build_matches
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from evennia.commands.default.muxcommand import MuxCommand
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from evennia.commands.command import Command, InterruptCommand
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from evennia.commands import cmdparser
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from evennia.commands.cmdset import CmdSet
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from evennia.utils import ansi, utils, gametime
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from evennia.server.sessionhandler import SESSIONS
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from evennia import search_object
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@ -283,30 +286,30 @@ class TestAccount(CommandTest):
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def test_char_create(self):
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self.call(account.CmdCharCreate(), "Test1=Test char",
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"Created new character Test1. Use @ic Test1 to enter the game", caller=self.account)
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def test_char_delete(self):
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# Chardelete requires user input; this test is mainly to confirm
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# Chardelete requires user input; this test is mainly to confirm
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# whether permissions are being checked
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# Add char to account playable characters
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self.account.db._playable_characters.append(self.char1)
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# Try deleting as Developer
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self.call(account.CmdCharDelete(), "Char", "This will permanently destroy 'Char'. This cannot be undone. Continue yes/[no]?", caller=self.account)
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# Downgrade permissions on account
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self.account.permissions.add('Player')
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self.account.permissions.remove('Developer')
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# Set lock on character object to prevent deletion
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self.char1.locks.add('delete:none()')
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# Try deleting as Player
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self.call(account.CmdCharDelete(), "Char", "You do not have permission to delete this character.", caller=self.account)
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# Set lock on character object to allow self-delete
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self.char1.locks.add('delete:pid(%i)' % self.account.id)
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# Try deleting as Player again
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self.call(account.CmdCharDelete(), "Char", "This will permanently destroy 'Char'. This cannot be undone. Continue yes/[no]?", caller=self.account)
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@ -657,3 +660,33 @@ class TestUnconnectedCommand(CommandTest):
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datetime.datetime.fromtimestamp(gametime.SERVER_START_TIME).ctime(),
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SESSIONS.account_count(), utils.get_evennia_version())
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self.call(unloggedin.CmdUnconnectedInfo(), "", expected)
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# Test syscommands
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class TestSystemCommands(CommandTest):
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def test_simple_defaults(self):
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self.call(syscommands.SystemNoInput(), "")
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self.call(syscommands.SystemNoMatch(), "Huh?")
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def test_multimatch(self):
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# set up fake matches and store on command instance
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cmdset = CmdSet()
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cmdset.add(general.CmdLook())
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cmdset.add(general.CmdLook())
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matches = cmdparser.build_matches("look", cmdset)
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multimatch = syscommands.SystemMultimatch()
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multimatch.matches = matches
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self.call(multimatch, "look", "")
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@mock.patch("evennia.commands.default.syscommands.ChannelDB")
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def test_channelcommand(self, mock_channeldb):
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channel = mock.MagicMock()
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channel.msg = mock.MagicMock()
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mock_channeldb.objects.get_channel = mock.MagicMock(return_value=channel)
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self.call(syscommands.SystemSendToChannel(), "public:Hello")
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channel.msg.assert_called()
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