Correct for PEP8 compliance. Add contrib entry to README.

This commit is contained in:
Griatch 2017-04-17 08:43:01 +02:00
parent 011ba18d5b
commit 0fb7d13d63
2 changed files with 116 additions and 106 deletions

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@ -19,6 +19,8 @@ things you want from here into your game folder and change them there.
for any game. Allows safe trading of any godds (including coin)
* CharGen (Griatch 2011) - A simple Character creator for OOC mode.
Meant as a starting point for a more fleshed-out system.
* Clothing (BattleJenkins 2017) - A layered clothing system with
slots for different types of garments auto-showing in description.
* Custom gametime (Griatch, vlgeoff 2017) - Implements Evennia's
gametime module but for custom game world-specific calendars.
* Dice (Griatch 2012) - A fully featured dice rolling system.

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@ -63,13 +63,13 @@ with which to test the system:
@create a pretty shirt : evennia.contrib.clothing.Clothing
@set shirt/clothing_type = 'top'
"""
from evennia import DefaultObject
from evennia import DefaultCharacter
from evennia import default_cmds
from evennia.commands.default.muxcommand import MuxCommand
from evennia.utils import search
from evennia.utils import list_to_string
from evennia.utils import evtable
@ -77,13 +77,14 @@ from evennia.utils import evtable
# Maximum character length of 'wear style' strings, or None for unlimited.
WEARSTYLE_MAXLENGTH = 50
# The order in which clothing types appear on the description. Untyped clothing goes last.
CLOTHING_TYPE_ORDER = ['hat','jewelry','top','undershirt','gloves','fullbody','bottom','underpants','socks','shoes','accessory']
CLOTHING_TYPE_ORDER = ['hat', 'jewelry', 'top', 'undershirt', 'gloves', 'fullbody', 'bottom',
'underpants', 'socks', 'shoes', 'accessory']
# The maximum number of each type of clothes that can be worn. Unlimited if untyped or not specified.
CLOTHING_TYPE_LIMIT = {
'hat':1,
'gloves':1,
'socks':1,
'shoes':1
'hat': 1,
'gloves': 1,
'socks': 1,
'shoes': 1
}
# The maximum number of clothing items that can be worn, or None for unlimited.
CLOTHING_OVERALL_LIMIT = 20
@ -92,19 +93,16 @@ CLOTHING_OVERALL_LIMIT = 20
# on that auto-covers it - for example, it's perfectly possible to have your underpants
# showing if you put them on after your pants!
CLOTHING_TYPE_AUTOCOVER = {
'top':['undershirt'],
'bottom':['underpants'],
'fullbody':['undershirt','underpants'],
'shoes':['socks']
'top': ['undershirt'],
'bottom': ['underpants'],
'fullbody': ['undershirt', 'underpants'],
'shoes': ['socks']
}
# Types of clothes that can't be used to cover other clothes.
CLOTHING_TYPE_CANT_COVER_WITH = ['jewelry']
"""
----------------------------------------------------------------------------
HELPER FUNCTIONS START HERE
----------------------------------------------------------------------------
"""
# HELPER FUNCTIONS START HERE
def order_clothes_list(clothes_list):
"""
@ -133,6 +131,7 @@ def order_clothes_list(clothes_list):
ordered_clothes_list.insert(0, clothes)
return ordered_clothes_list
def get_worn_clothes(character, exclude_covered=False):
"""
Get a list of clothes worn by a given character.
@ -153,7 +152,7 @@ def get_worn_clothes(character, exclude_covered=False):
clothes_list = []
for thing in character.contents:
# If uncovered or not excluding covered items
if not thing.db.covered_by or exclude_covered == False:
if not thing.db.covered_by or exclude_covered is False:
# If 'worn' is True, add to the list
if thing.db.worn:
clothes_list.append(thing)
@ -161,6 +160,7 @@ def get_worn_clothes(character, exclude_covered=False):
ordered_clothes_list = order_clothes_list(clothes_list)
return ordered_clothes_list
def clothing_type_count(clothes_list):
"""
Returns a dictionary of the number of each clothing type
@ -186,6 +186,7 @@ def clothing_type_count(clothes_list):
types_count[type] += 1
return types_count
def single_type_count(clothes_list, type):
"""
Returns an integer value of the number of a given type of clothing in a list.
@ -205,6 +206,7 @@ def single_type_count(clothes_list, type):
type_count += 1
return type_count
class Clothing(DefaultObject):
def wear(self, wearer, wearstyle, quiet=False):
@ -230,7 +232,8 @@ class Clothing(DefaultObject):
to_cover = []
if self.db.clothing_type and self.db.clothing_type in CLOTHING_TYPE_AUTOCOVER:
for garment in get_worn_clothes(wearer):
if garment.db.clothing_type and garment.db.clothing_type in CLOTHING_TYPE_AUTOCOVER[self.db.clothing_type]:
if garment.db.clothing_type and garment.db.clothing_type \
in CLOTHING_TYPE_AUTOCOVER[self.db.clothing_type]:
to_cover.append(garment)
garment.db.covered_by = self
# Return if quiet
@ -238,7 +241,7 @@ class Clothing(DefaultObject):
return
# Echo a message to the room
message = "%s puts on %s" % (wearer, self.name)
if not wearstyle == True:
if wearstyle is not True:
message = "%s wears %s %s" % (wearer, self.name, wearstyle)
if to_cover:
message = message + ", covering %s" % list_to_string(to_cover)
@ -278,6 +281,7 @@ class Clothing(DefaultObject):
"""
self.db.worn = False
class ClothedCharacter(DefaultCharacter):
"""
Character that displays worn clothing when looked at. You can also
@ -309,7 +313,7 @@ class ClothedCharacter(DefaultCharacter):
# Append worn, uncovered clothing to the description
for garment in clothes_list:
# If 'worn' is True, just append the name
if garment.db.worn == True:
if garment.db.worn is True:
worn_string_list.append(garment.name)
# Otherwise, append the name and the string value of 'worn'
elif garment.db.worn:
@ -323,36 +327,8 @@ class ClothedCharacter(DefaultCharacter):
string += "|/|/%s is not wearing anything." % self
return string
"""
----------------------------------------------------------------------------
COMMANDS START HERE
----------------------------------------------------------------------------
"""
class ClothedCharacterCmdSet(default_cmds.CharacterCmdSet):
"""
Command set for clothing, including new versions of 'give' and 'drop'
that take worn and covered clothing into account, as well as a new
version of 'inventory' that differentiates between carried and worn
items.
"""
key = "DefaultCharacter"
def at_cmdset_creation(self):
"""
Populates the cmdset
"""
super(ClothedCharacterCmdSet, self).at_cmdset_creation()
#
# any commands you add below will overload the default ones.
#
self.add(CmdWear())
self.add(CmdRemove())
self.add(CmdCover())
self.add(CmdUncover())
self.add(CmdGive())
self.add(CmdDrop())
self.add(CmdInventory())
# COMMANDS START HERE
class CmdWear(MuxCommand):
"""
@ -414,6 +390,7 @@ class CmdWear(MuxCommand):
wearstyle = wearstring
clothing.wear(self.caller, wearstyle)
class CmdRemove(MuxCommand):
"""
Takes off an item of clothing.
@ -444,6 +421,7 @@ class CmdRemove(MuxCommand):
return
clothing.remove(self.caller)
class CmdCover(MuxCommand):
"""
Covers a worn item of clothing with another you're holding or wearing.
@ -497,10 +475,11 @@ class CmdCover(MuxCommand):
self.caller.msg("%s is already covered by %s." % (cover_with.name, to_cover.db.covered_by.name))
return
if not cover_with.db.worn:
cover_with.wear(self.caller, True) #Put on the item to cover with if it's not on already
cover_with.wear(self.caller, True) # Put on the item to cover with if it's not on already
self.caller.location.msg_contents("%s covers %s with %s." % (self.caller, to_cover.name, cover_with.name))
to_cover.db.covered_by = cover_with
class CmdUncover(MuxCommand):
"""
Reveals a worn item of clothing that's currently covered up.
@ -542,6 +521,7 @@ class CmdUncover(MuxCommand):
self.caller.location.msg_contents("%s uncovers %s." % (self.caller, to_uncover.name))
to_uncover.db.covered_by = None
class CmdDrop(MuxCommand):
"""
drop something
@ -590,6 +570,7 @@ class CmdDrop(MuxCommand):
# Call the object script's at_drop() method.
obj.at_drop(caller)
class CmdGive(MuxCommand):
"""
give away something to someone
@ -638,6 +619,7 @@ class CmdGive(MuxCommand):
# Call the object script's at_give() method.
to_give.at_give(caller, target)
class CmdInventory(MuxCommand):
"""
view inventory
@ -679,3 +661,29 @@ class CmdInventory(MuxCommand):
wear_table.add_row("|CNothing.|n", "")
string += "|/|wYou are wearing:\n%s" % wear_table
self.caller.msg(string)
class ClothedCharacterCmdSet(default_cmds.CharacterCmdSet):
"""
Command set for clothing, including new versions of 'give' and 'drop'
that take worn and covered clothing into account, as well as a new
version of 'inventory' that differentiates between carried and worn
items.
"""
key = "DefaultCharacter"
def at_cmdset_creation(self):
"""
Populates the cmdset
"""
super(ClothedCharacterCmdSet, self).at_cmdset_creation()
#
# any commands you add below will overload the default ones.
#
self.add(CmdWear())
self.add(CmdRemove())
self.add(CmdCover())
self.add(CmdUncover())
self.add(CmdGive())
self.add(CmdDrop())
self.add(CmdInventory())