Add info in install docs on switching to develop branch for now. Resolve #2689
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2 changed files with 18 additions and 11 deletions
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@ -14,6 +14,12 @@ If you are converting an existing game from a previous version, [see here](./Ins
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For the impatient. If you have trouble with a step, you should jump on to the
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For the impatient. If you have trouble with a step, you should jump on to the
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more detailed instructions for your platform.
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more detailed instructions for your platform.
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```{warning}
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Currently, these instructions will install 'latest' (stable) Evennia, which is
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the 0.9.5 version. To install 1.0-dev, you need to add a step `git checkout develop` between steps
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3 and 4 below.
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```
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1. Install Python, GIT and python-virtualenv. Start a Console/Terminal.
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1. Install Python, GIT and python-virtualenv. Start a Console/Terminal.
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2. `cd` to some place you want to do your development (like a folder
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2. `cd` to some place you want to do your development (like a folder
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`/home/anna/muddev/` on Linux or a folder in your personal user directory on Windows).
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`/home/anna/muddev/` on Linux or a folder in your personal user directory on Windows).
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@ -172,7 +172,8 @@ HTTP_LOG_FILE = os.path.join(LOG_DIR, "http_requests.log")
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LOCKWARNING_LOG_FILE = os.path.join(LOG_DIR, "lockwarnings.log")
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LOCKWARNING_LOG_FILE = os.path.join(LOG_DIR, "lockwarnings.log")
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# Number of lines to append to rotating channel logs when they rotate
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# Number of lines to append to rotating channel logs when they rotate
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CHANNEL_LOG_NUM_TAIL_LINES = 20
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CHANNEL_LOG_NUM_TAIL_LINES = 20
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# Max size (in bytes) of channel log files before they rotate
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# Max size (in bytes) of channel log files before they rotate.
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# Minimum is 1000 (1kB) but should usually be larger.
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CHANNEL_LOG_ROTATE_SIZE = 1000000
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CHANNEL_LOG_ROTATE_SIZE = 1000000
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# Unused by default, but used by e.g. the MapSystem contrib. A place for storing
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# Unused by default, but used by e.g. the MapSystem contrib. A place for storing
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# semi-permanent data and avoid it being rebuilt over and over. It is created
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# semi-permanent data and avoid it being rebuilt over and over. It is created
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