Adding a new API system to Evennia. This centralizes all access of the evennia driver through a single module "ev". Importing ev one should be able to access (and also importantly, easily explore) Evennia's API much easier. This API goes a long way to "flatten" the structure so that one doesn't need to remember how to find some method in a deeply nested subdirectory.

As part of this work, I have also written full listings of all available properties on Typeclassed objects (including those inherited in various ways). Should hopefully make things easier to find.
One can of course still import things directly from src/ as before. But this is a first step towards removing the "base" objects in game/gamesrc and instead making those accessible through the core API.
This commit is contained in:
Griatch 2012-03-24 23:02:45 +01:00
parent 7a2cdd3842
commit 0d01462077
24 changed files with 519 additions and 93 deletions

View file

@ -113,7 +113,10 @@ try:
except Exception:
import traceback
string = "\n" + traceback.format_exc()
string += _("""\n
# note - if this fails, ugettext will also fail, so we cannot translate this string.
string += """\n
Error: Couldn't import the file 'settings.py' in the directory
containing %(file)r. There are usually two reasons for this:
1) You moved your settings.py elsewhere. In that case move it back or
@ -124,7 +127,7 @@ except Exception:
set up django wrong in some way. If you run a virtual machine, it might be worth
to restart it to see if this resolves the issue. Evennia should not require you
to define any environment variables manually.
""") % {'file': __file__}
""" % {'file': __file__}
print string
sys.exit(1)