Introducing the Evennia Game Directory service contrib.

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Greg Taylor 2016-04-03 19:05:37 -07:00 committed by Griatch
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# Evennia Game Directory Client
Greg Taylor 2016
This contrib features a client for the [Evennia Game Directory]
(http://evennia-game-directory.appspot.com/), a listing of games built on
Evennia. By listing your game on the directory, you make it easy for other
people in the community to discover your creation.
*Note: Since this is still an early experiment, there is no notion of
ownership for a game listing. As a consequence, we rely on the good behavior
of our users in the early goings. If the directory is a success, we'll work
on remedying this.*
## Listing your Game
To list your game, you'll need to enable the Evennia Game Directory client.
Start by `cd`'ing to your game directory. From there, open up
`server/conf/server_services_plugins.py`. It might look something like this
if you don't have any other optional add-ons enabled:
"""
Server plugin services
This plugin module can define user-created services for the Server to
start.
This module must handle all imports and setups required to start a
twisted service (see examples in evennia.server.server). It must also
contain a function start_plugin_services(application). Evennia will
call this function with the main Server application (so your services
can be added to it). The function should not return anything. Plugin
services are started last in the Server startup process.
"""
def start_plugin_services(server):
"""
This hook is called by Evennia, last in the Server startup process.
server - a reference to the main server application.
"""
pass
To enable the client, import `EvenniaGameDirService` and fire it up after the
Evennia server has finished starting:
"""
Server plugin services
This plugin module can define user-created services for the Server to
start.
This module must handle all imports and setups required to start a
twisted service (see examples in evennia.server.server). It must also
contain a function start_plugin_services(application). Evennia will
call this function with the main Server application (so your services
can be added to it). The function should not return anything. Plugin
services are started last in the Server startup process.
"""
from evennia.contrib.gamedir_client import EvenniaGameDirService
def start_plugin_services(server):
"""
This hook is called by Evennia, last in the Server startup process.
server - a reference to the main server application.
"""
gamedir_service = EvenniaGameDirService()
server.services.addService(gamedir_service)
Next, configure your game listing by opening up `server/conf/settings.py` and
using the following as a starting point:
######################################################################
# Contrib config
######################################################################
GAMEDIR_CLIENT = {
'game_status': 'pre-alpha',
'listing_contact': 'me@my-game.com',
'telnet_hostname': 'my-game.com',
'telnet_port': 1234,
}
The following section in this README.md will go over all possible values.
At this point, you should be all set! Simply restart your game and check the
server logs for errors. Your listing and some game state will be sent every
half hour.
## Possible GAMEDIR_CLIENT settings
### game_status
Required: **Yes**
Must be one of: 'pre-alpha', 'alpha', 'beta', 'launched'
Describes the current state of your game.
### game_website
Required: No
The URL to your game's website, if you have one.
### listing_contact
Required: **Yes**
An email address for us to get in touch with in the event of a listing issue
or backwards-incompatible change.
### telnet_hostname
Required: **Yes**
The hostname that players can telnet into to play your game.
### telnet_port
Required: **Yes**
The port that the players can telnet into to play your game.
## What information is being reported?
In addition the the details listed in the previous section, we send some
simple usage stats that don't currently get displayed. These will help the
Evennia maintainers get a feel for some technical specifics for games out in
the wild.
## Troubleshooting
If you don't see your game appear on the listing, check your server logs. You
should see some error messages.

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from evennia.contrib.gamedir_client.service import EvenniaGameDirService

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import urllib
from django.conf import settings
from twisted.internet import defer
from twisted.internet import protocol
from twisted.internet import reactor
from twisted.internet.defer import inlineCallbacks
from twisted.web.client import Agent, _HTTP11ClientFactory, HTTPConnectionPool
from twisted.web.http_headers import Headers
from twisted.web.iweb import IBodyProducer
from zope.interface import implements
from evennia.players.models import PlayerDB
from evennia.server.sessionhandler import SESSIONS
from evennia.utils import get_evennia_version, logger
class EvenniaGameDirClient(object):
"""
This client class is used for gathering and sending game details to the
Evennia Game Directory. Since EGD is in the early goings, this isn't
incredibly configurable as far as what is being sent.
"""
def __init__(self, on_bad_request=None):
"""
:param on_bad_request: Optional callable to trigger when a bad request
was sent. This is almost always going to be due to bad config.
"""
self.report_host = 'http://evennia-game-directory.appspot.com'
self.report_path = '/api/v1/game/check_in'
self.report_url = self.report_host + self.report_path
self._on_bad_request = on_bad_request
# Oh, the humanity. Silence the factory start/stop messages.
self._conn_pool = HTTPConnectionPool(reactor)
self._conn_pool._factory = QuietHTTP11ClientFactory
@inlineCallbacks
def send_game_details(self):
"""
This is where the magic happens. Send details about the game to the
Evennia Game Directory.
"""
status_code, response_body = yield self._form_and_send_request()
if status_code == 200:
logger.log_infomsg(
"Successfully sent game details to Evennia Game Directory.")
return
# At this point, either EGD is having issues or the payload we sent
# is improperly formed (probably due to mis-configuration).
logger.log_errmsg(
'Failed to send game details to Evennia Game Directory. HTTP '
'status code was %s. Message was: %s' % (status_code, response_body)
)
if status_code == 400 and self._on_bad_request:
# Improperly formed request. Defer to the callback as far as what
# to do. Probably not a great idea to continue attempting to send
# to EGD, though.
self._on_bad_request()
def _form_and_send_request(self):
agent = Agent(reactor, pool=self._conn_pool)
headers = {
'User-Agent': ['Evennia Game Directory Client'],
'Content-Type': ['application/x-www-form-urlencoded'],
}
gd_config = settings.GAMEDIR_CLIENT
values = {
'game_name': settings.SERVERNAME,
'game_status': gd_config['game_status'],
'game_website': gd_config.get('game_website'),
'listing_contact': gd_config['listing_contact'],
'evennia_version': get_evennia_version(),
'telnet_hostname': gd_config['telnet_hostname'],
'telnet_port': gd_config['telnet_port'],
'connected_player_count': SESSIONS.player_count(),
'total_player_count': PlayerDB.objects.num_total_players() or 0,
}
data = urllib.urlencode(values)
d = agent.request(
'POST', self.report_url,
headers=Headers(headers),
bodyProducer=StringProducer(data))
d.addCallback(self.handle_egd_response)
return d
def handle_egd_response(self, response):
if 200 <= response.code < 300:
d = defer.succeed((response.code, 'OK'))
else:
# Go through the horrifying process of getting the response body
# out of Twisted's plumbing.
d = defer.Deferred()
response.deliverBody(SimpleResponseReceiver(response.code, d))
return d
class SimpleResponseReceiver(protocol.Protocol):
"""
Used for pulling the response body out of an HTTP response.
"""
def __init__(self, status_code, d):
self.status_code = status_code
self.buf = ''
self.d = d
def dataReceived(self, data):
self.buf += data
def connectionLost(self, reason=protocol.connectionDone):
self.d.callback((self.status_code, self.buf))
class StringProducer(object):
"""
Used for feeding a request body to the tx HTTP client.
"""
implements(IBodyProducer)
def __init__(self, body):
self.body = body
self.length = len(body)
def startProducing(self, consumer):
consumer.write(self.body)
return defer.succeed(None)
def pauseProducing(self):
pass
def stopProducing(self):
pass
class QuietHTTP11ClientFactory(_HTTP11ClientFactory):
"""
Silences the obnoxious factory start/stop messages in the default client.
"""
noisy = False

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from twisted.application.service import Service
from twisted.internet.task import LoopingCall
from evennia.contrib.gamedir_client.client import EvenniaGameDirClient
from evennia.utils import logger
class EvenniaGameDirService(Service):
"""
Twisted Service that contains a LoopingCall for sending details on a
game to the Evennia Game Directory.
"""
name = 'GameDirectoryClient'
def __init__(self):
self.client = EvenniaGameDirClient(
on_bad_request=self._die_on_bad_request)
self.loop = LoopingCall(self.client.send_game_details)
def startService(self):
super(EvenniaGameDirService, self).startService()
# TODO: Check to make sure that the client is configured.
self.loop.start(10)
def stopService(self):
if self.running == 0:
# @reload errors if we've stopped this service.
return
super(EvenniaGameDirService, self).stopService()
self.loop.stop()
def _die_on_bad_request(self):
"""
If it becomes apparent that our configuration is generating improperly
formed messages to EGD, we don't want to keep sending bad messages.
Stop the service so we're not wasting resources.
"""
logger.log_infomsg(
"Shutting down Evennia Game Directory client service due to "
"invalid configuration.")
self.stopService()