Update docs
This commit is contained in:
parent
0bde1a034b
commit
0ab0bb67a4
6 changed files with 9 additions and 9 deletions
|
|
@ -30,7 +30,7 @@ class Character(ComponentHolderMixin, DefaultCharacter):
|
||||||
|
|
||||||
Components need to inherit the Component class directly and require a name.
|
Components need to inherit the Component class directly and require a name.
|
||||||
```python
|
```python
|
||||||
from evennia.contrib.components import Component
|
from evennia.contrib.base_systems.components import Component
|
||||||
|
|
||||||
class Health(Component):
|
class Health(Component):
|
||||||
name = "health"
|
name = "health"
|
||||||
|
|
|
||||||
|
|
@ -115,7 +115,7 @@ class RecipeBread(CraftingRecipe):
|
||||||
## Adding new recipes
|
## Adding new recipes
|
||||||
|
|
||||||
A *recipe* is a class inheriting from
|
A *recipe* is a class inheriting from
|
||||||
`evennia.contrib.crafting.crafting.CraftingRecipe`. This class implements the
|
`evennia.contrib.game_systems.crafting.CraftingRecipe`. This class implements the
|
||||||
most common form of crafting - that using in-game objects. Each recipe is a
|
most common form of crafting - that using in-game objects. Each recipe is a
|
||||||
separate class which gets initialized with the consumables/tools you provide.
|
separate class which gets initialized with the consumables/tools you provide.
|
||||||
|
|
||||||
|
|
@ -137,7 +137,7 @@ example setting:
|
||||||
```python
|
```python
|
||||||
# in mygame/world/myrecipes.py
|
# in mygame/world/myrecipes.py
|
||||||
|
|
||||||
from evennia.contrib.crafting.crafting import CraftingRecipe
|
from evennia.contrib.game_systems.crafting import CraftingRecipe
|
||||||
|
|
||||||
class WoodenPuppetRecipe(CraftingRecipe):
|
class WoodenPuppetRecipe(CraftingRecipe):
|
||||||
"""A puppet""""
|
"""A puppet""""
|
||||||
|
|
@ -200,7 +200,7 @@ in-game command:
|
||||||
In code we would do
|
In code we would do
|
||||||
|
|
||||||
```python
|
```python
|
||||||
from evennia.contrib.crafting.crafting import craft
|
from evennia.contrib.game_systems.crafting import craft
|
||||||
puppet = craft(crafter, "wooden puppet", knife, wood)
|
puppet = craft(crafter, "wooden puppet", knife, wood)
|
||||||
|
|
||||||
```
|
```
|
||||||
|
|
@ -259,7 +259,7 @@ parent class and have your recipes inherit from this.
|
||||||
|
|
||||||
```python
|
```python
|
||||||
from random import randint
|
from random import randint
|
||||||
from evennia.contrib.crafting.crafting import CraftingRecipe
|
from evennia.contrib.game_systems.crafting import CraftingRecipe
|
||||||
|
|
||||||
class SkillRecipe(CraftingRecipe):
|
class SkillRecipe(CraftingRecipe):
|
||||||
"""A recipe that considers skill"""
|
"""A recipe that considers skill"""
|
||||||
|
|
|
||||||
|
|
@ -21,7 +21,7 @@ Specifically, in `mygame/commands/default_cmdsets.py`:
|
||||||
...
|
...
|
||||||
from evennia.contrib.grid.ingame_map_display import MapDisplayCmdSet # <---
|
from evennia.contrib.grid.ingame_map_display import MapDisplayCmdSet # <---
|
||||||
|
|
||||||
class CharacterCmdset(default_cmds.Character_CmdSet):
|
class CharacterCmdset(default_cmds.CharacterCmdSet):
|
||||||
...
|
...
|
||||||
def at_cmdset_creation(self):
|
def at_cmdset_creation(self):
|
||||||
...
|
...
|
||||||
|
|
|
||||||
|
|
@ -166,7 +166,7 @@ This module adds no new commands; embed it in your say/emote/whisper commands.
|
||||||
### Usage:
|
### Usage:
|
||||||
|
|
||||||
```python
|
```python
|
||||||
from evennia.contrib import rplanguage
|
from evennia.contrib.rpg.rpsystem import rplanguage
|
||||||
|
|
||||||
# need to be done once, here we create the "default" lang
|
# need to be done once, here we create the "default" lang
|
||||||
rplanguage.add_language()
|
rplanguage.add_language()
|
||||||
|
|
|
||||||
|
|
@ -7,7 +7,7 @@ object with its own functionality and state tracking.
|
||||||
|
|
||||||
Create the button with
|
Create the button with
|
||||||
|
|
||||||
create/drop button:tutorials.red_button.RedButton
|
create/drop button:contrib.tutorials.red_button.RedButton
|
||||||
|
|
||||||
Note that you must drop the button before you can see its messages! It's
|
Note that you must drop the button before you can see its messages! It's
|
||||||
imperative that you press the red button. You know you want to.
|
imperative that you press the red button. You know you want to.
|
||||||
|
|
|
||||||
|
|
@ -17,7 +17,7 @@ Evmenu.
|
||||||
|
|
||||||
Log in as superuser (#1), then run
|
Log in as superuser (#1), then run
|
||||||
|
|
||||||
batchcommand tutorials.tutorial_world.build
|
batchcommand contrib.tutorials.tutorial_world.build
|
||||||
|
|
||||||
Wait a little while for building to complete and don't run the command
|
Wait a little while for building to complete and don't run the command
|
||||||
again even if it's slow. This builds the world and connect it to Limbo
|
again even if it's slow. This builds the world and connect it to Limbo
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue