Move globalhandler into utils.containers, make settings format more flexible, default to base typeclass, add helper functions and some more lenient error handling
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8 changed files with 134 additions and 86 deletions
110
evennia/utils/containers.py
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110
evennia/utils/containers.py
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"""
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Containers
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"""
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from django.conf import settings
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from evennia.utils.utils import class_from_module
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from evennia.utils import logger
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class GlobalScriptContainer(object):
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"""
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Simple Handler object loaded by the Evennia API to contain and manage a
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game's Global Scripts. Scripts to start are defined by
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`settings.GLOBAL_SCRIPTS`.
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Example:
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import evennia
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evennia.GLOBAL_SCRIPTS.scriptname
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"""
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def __init__(self):
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"""
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Initialize the container by preparing scripts. Lazy-load only when the
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script is requested.
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"""
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self.script_data = {key: {} if data is None else data
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for key, data in settings.GLOBAL_SCRIPTS.items()}
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self.script_storage = {}
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self.typeclass_storage = {}
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for key, data in self.script_data.items():
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try:
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typeclass = data.get('typeclass', settings.BASE_SCRIPT_TYPECLASS)
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self.typeclass_storage[key] = class_from_module(typeclass)
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except ImportError as err:
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logger.log_err(f"GlobalContainer could not start global script {key}: {err}")
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def __getitem__(self, key):
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if key not in self.typeclass_storage:
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# this script is unknown to the container
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return None
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# (re)create script on-demand
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return self.script_storage.get(key) or self._load_script(key)
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def __getattr__(self, key):
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return self[key]
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def _load_script(self, key):
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typeclass = self.typeclass_storage[key]
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found = typeclass.objects.filter(db_key=key).first()
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interval = self.script_data[key].get('interval', None)
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start_delay = self.script_data[key].get('start_delay', None)
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repeats = self.script_data[key].get('repeats', 0)
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desc = self.script_data[key].get('desc', '')
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if not found:
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new_script, errors = typeclass.create(key=key, persistent=True,
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interval=interval,
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start_delay=start_delay,
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repeats=repeats, desc=desc)
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if errors:
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logger.log_err("\n".join(errors))
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return None
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new_script.start()
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self.script_storage[key] = new_script
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return new_script
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if ((found.interval != interval) or
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(found.start_delay != start_delay) or
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(found.repeats != repeats)):
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found.restart(interval=interval, start_delay=start_delay, repeats=repeats)
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if found.desc != desc:
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found.desc = desc
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self.script_storage[key] = found
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return found
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def get(self, key):
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"""
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Retrive script by key (in case of not knowing it beforehand).
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Args:
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key (str): The name of the script.
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Returns:
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script (Script): The named global script.
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"""
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# note that this will recreate the script if it doesn't exist/was lost
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return self[key]
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def all(self):
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"""
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Get all scripts.
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Returns:
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scripts (list): All global script objects stored on the container.
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"""
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return list(self.script_storage.values())
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# Create singleton of the GlobalHandler for the API.
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GLOBAL_SCRIPTS = GlobalScriptContainer()
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