Make portal possible to start in the foreground too
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0d3c9ebea3
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3 changed files with 99 additions and 44 deletions
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@ -42,7 +42,6 @@ EVENNIA_ROOT = os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(_
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import evennia # noqa
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import evennia # noqa
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EVENNIA_LIB = os.path.join(os.path.dirname(os.path.abspath(evennia.__file__)))
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EVENNIA_LIB = os.path.join(os.path.dirname(os.path.abspath(evennia.__file__)))
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EVENNIA_SERVER = os.path.join(EVENNIA_LIB, "server")
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EVENNIA_SERVER = os.path.join(EVENNIA_LIB, "server")
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EVENNIA_RUNNER = os.path.join(EVENNIA_SERVER, "evennia_runner.py")
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EVENNIA_TEMPLATE = os.path.join(EVENNIA_LIB, "game_template")
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EVENNIA_TEMPLATE = os.path.join(EVENNIA_LIB, "game_template")
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EVENNIA_PROFILING = os.path.join(EVENNIA_SERVER, "profiling")
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EVENNIA_PROFILING = os.path.join(EVENNIA_SERVER, "profiling")
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EVENNIA_DUMMYRUNNER = os.path.join(EVENNIA_PROFILING, "dummyrunner.py")
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EVENNIA_DUMMYRUNNER = os.path.join(EVENNIA_PROFILING, "dummyrunner.py")
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@ -467,7 +466,8 @@ ARG_OPTIONS = \
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stop - shutdown server+portal
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stop - shutdown server+portal
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reboot - shutdown server+portal, then start again
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reboot - shutdown server+portal, then start again
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reset - restart server in 'shutdown' mode
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reset - restart server in 'shutdown' mode
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istart - start server in the foreground (until reload)
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istart - start server in foreground (until reload)
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ipstart - start portal in foreground
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sstop - stop only server
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sstop - stop only server
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kill - send kill signal to portal+server (force)
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kill - send kill signal to portal+server (force)
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skill - send kill signal only to server
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skill - send kill signal only to server
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@ -974,6 +974,47 @@ def start_server_interactive():
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stop_server_only(when_stopped=_iserver, interactive=True)
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stop_server_only(when_stopped=_iserver, interactive=True)
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def start_portal_interactive():
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"""
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Start the Portal under control of the launcher process (foreground)
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Notes:
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In a normal start, the launcher waits for the Portal to start, then
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tells it to start the Server. Since we can't do this here, we instead
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start the Server first and then starts the Portal - the Server will
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auto-reconnect to the Portal. To allow the Server to be reloaded, this
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relies on a fixed server server-cmdline stored as a fallback on the
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portal application in evennia/server/portal/portal.py.
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"""
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def _iportal(fail):
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portal_twistd_cmd, server_twistd_cmd = _get_twistd_cmdline(False, False)
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portal_twistd_cmd.append("--nodaemon")
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# starting Server first - it will auto-connect once Portal comes up
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if _is_windows():
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# Windows requires special care
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create_no_window = 0x08000000
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Popen(server_twistd_cmd, env=getenv(), bufsize=-1,
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creationflags=create_no_window)
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else:
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Popen(server_twistd_cmd, env=getenv(), bufsize=-1)
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print("Starting Portal in interactive mode (stop with Ctrl-C)...")
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try:
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Popen(portal_twistd_cmd, env=getenv(), stderr=STDOUT).wait()
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except KeyboardInterrupt:
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print("... Stopped Portal with Ctrl-C.")
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else:
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print("... Portal stopped (leaving interactive mode).")
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def _portal_running(response):
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print("Evennia must be shut down completely before running Portal in interactive mode.")
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_reactor_stop()
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send_instruction(PSTATUS, None, _portal_running, _iportal)
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def stop_server_only(when_stopped=None, interactive=False):
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def stop_server_only(when_stopped=None, interactive=False):
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"""
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"""
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Only stop the Server-component of Evennia (this is not useful except for debug)
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Only stop the Server-component of Evennia (this is not useful except for debug)
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@ -981,7 +1022,8 @@ def stop_server_only(when_stopped=None, interactive=False):
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Args:
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Args:
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when_stopped (callable): This will be called with no arguments when Server has stopped (or
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when_stopped (callable): This will be called with no arguments when Server has stopped (or
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if it had already stopped when this is called).
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if it had already stopped when this is called).
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interactive (bool, optional): Set if this is called as part of the interactive reload mechanism.
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interactive (bool, optional): Set if this is called as part of the interactive reload
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mechanism.
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"""
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"""
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def _server_stopped(*args):
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def _server_stopped(*args):
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@ -1972,7 +2014,7 @@ def main():
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# launch menu for operation
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# launch menu for operation
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init_game_directory(CURRENT_DIR, check_db=True)
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init_game_directory(CURRENT_DIR, check_db=True)
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run_menu()
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run_menu()
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elif option in ('status', 'info', 'start', 'istart', 'reload', 'reboot',
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elif option in ('status', 'info', 'start', 'istart', 'ipstart', 'reload', 'reboot',
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'reset', 'stop', 'sstop', 'kill', 'skill'):
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'reset', 'stop', 'sstop', 'kill', 'skill'):
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# operate the server directly
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# operate the server directly
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if not SERVER_LOGFILE:
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if not SERVER_LOGFILE:
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@ -1985,6 +2027,8 @@ def main():
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start_evennia(args.profiler, args.profiler)
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start_evennia(args.profiler, args.profiler)
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elif option == "istart":
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elif option == "istart":
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start_server_interactive()
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start_server_interactive()
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elif option == "ipstart":
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start_portal_interactive()
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elif option == 'reload':
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elif option == 'reload':
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reload_evennia(args.profiler)
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reload_evennia(args.profiler)
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elif option == 'reboot':
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elif option == 'reboot':
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@ -336,9 +336,9 @@ class AMPServerProtocol(amp.AMPMultiConnectionProtocol):
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elif operation == amp.PSHUTD: # portal + server shutdown #16
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elif operation == amp.PSHUTD: # portal + server shutdown #16
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if server_connected:
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if server_connected:
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self.factory.server_connection.wait_for_disconnect(
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self.factory.server_connection.wait_for_disconnect(
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self.factory.portal.shutdown, restart=False)
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self.factory.portal.shutdown )
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else:
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else:
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self.factory.portal.shutdown(restart=False)
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self.factory.portal.shutdown()
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else:
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else:
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raise Exception("operation %(op)s not recognized." % {'op': operation})
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raise Exception("operation %(op)s not recognized." % {'op': operation})
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@ -414,7 +414,7 @@ class AMPServerProtocol(amp.AMPMultiConnectionProtocol):
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elif operation == amp.PSHUTD: # full server+server shutdown
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elif operation == amp.PSHUTD: # full server+server shutdown
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self.factory.server_connection.wait_for_disconnect(
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self.factory.server_connection.wait_for_disconnect(
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self.factory.portal.shutdown, restart=False)
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self.factory.portal.shutdown)
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self.stop_server(mode='shutdown')
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self.stop_server(mode='shutdown')
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elif operation == amp.PSYNC: # portal sync
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elif operation == amp.PSYNC: # portal sync
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@ -12,6 +12,7 @@ from builtins import object
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import sys
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import sys
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import os
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import os
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from os.path import dirname, abspath
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from twisted.application import internet, service
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from twisted.application import internet, service
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from twisted.internet import protocol, reactor
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from twisted.internet import protocol, reactor
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from twisted.python.log import ILogObserver
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from twisted.python.log import ILogObserver
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@ -113,41 +114,46 @@ class Portal(object):
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self.server_restart_mode = "shutdown"
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self.server_restart_mode = "shutdown"
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self.server_info_dict = {}
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self.server_info_dict = {}
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# in non-interactive portal mode, this gets overwritten by
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# cmdline sent by the evennia launcher
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self.server_twistd_cmd = self._get_backup_server_twistd_cmd()
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# set a callback if the server is killed abruptly,
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# set a callback if the server is killed abruptly,
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# by Ctrl-C, reboot etc.
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# by Ctrl-C, reboot etc.
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reactor.addSystemEventTrigger('before', 'shutdown', self.shutdown, _reactor_stopping=True)
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reactor.addSystemEventTrigger('before', 'shutdown',
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self.shutdown, _reactor_stopping=True, _stop_server=True)
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def _get_backup_server_twistd_cmd(self):
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"""
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For interactive Portal mode there is no way to get the server cmdline from the launcher, so
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we need to guess it here (it's very likely to not change)
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Returns:
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server_twistd_cmd (list): An instruction for starting the server, to pass to Popen.
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"""
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server_twistd_cmd = [
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"twistd",
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"--python={}".format(os.path.join(dirname(dirname(abspath(__file__))), "server.py"))]
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if os.name != 'nt':
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gamedir = os.getcwd()
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server_twistd_cmd.append("--pidfile={}".format(
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os.path.join(gamedir, "server", "server.pid")))
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return server_twistd_cmd
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def get_info_dict(self):
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def get_info_dict(self):
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"Return the Portal info, for display."
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"Return the Portal info, for display."
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return INFO_DICT
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return INFO_DICT
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def set_restart_mode(self, mode=None):
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def shutdown(self, _reactor_stopping=False, _stop_server=False):
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"""
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This manages the flag file that tells the runner if the server
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should be restarted or is shutting down.
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Args:
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mode (bool or None): Valid modes are True/False and None.
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If mode is None, no change will be done to the flag file.
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"""
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if mode is None:
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return
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with open(PORTAL_RESTART, 'w') as f:
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f.write(str(mode))
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def shutdown(self, restart=None, _reactor_stopping=False):
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"""
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"""
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Shuts down the server from inside it.
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Shuts down the server from inside it.
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Args:
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Args:
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restart (bool or None, optional): True/False sets the
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flags so the server will be restarted or not. If None, the
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current flag setting (set at initialization or previous
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runs) is used.
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_reactor_stopping (bool, optional): This is set if server
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_reactor_stopping (bool, optional): This is set if server
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is already in the process of shutting down; in this case
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is already in the process of shutting down; in this case
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we don't need to stop it again.
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we don't need to stop it again.
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_stop_server (bool, optional): Only used in portal-interactive mode;
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makes sure to stop the Server cleanly.
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Note that restarting (regardless of the setting) will not work
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Note that restarting (regardless of the setting) will not work
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if the Portal is currently running in daemon mode. In that
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if the Portal is currently running in daemon mode. In that
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@ -158,8 +164,10 @@ class Portal(object):
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# we get here due to us calling reactor.stop below. No need
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# we get here due to us calling reactor.stop below. No need
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# to do the shutdown procedure again.
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# to do the shutdown procedure again.
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return
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return
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self.sessions.disconnect_all()
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self.sessions.disconnect_all()
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self.set_restart_mode(restart)
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if _stop_server:
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self.amp_protocol.stop_server(mode='shutdown')
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if not _reactor_stopping:
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if not _reactor_stopping:
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# shutting down the reactor will trigger another signal. We set
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# shutting down the reactor will trigger another signal. We set
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@ -179,9 +187,11 @@ class Portal(object):
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application = service.Application('Portal')
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application = service.Application('Portal')
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# custom logging
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# custom logging
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logfile = logger.WeeklyLogFile(os.path.basename(settings.PORTAL_LOG_FILE),
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if "--nodaemon" not in sys.argv:
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logfile = logger.WeeklyLogFile(os.path.basename(settings.PORTAL_LOG_FILE),
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os.path.dirname(settings.PORTAL_LOG_FILE))
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os.path.dirname(settings.PORTAL_LOG_FILE))
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application.setComponent(ILogObserver, logger.PortalLogObserver(logfile).emit)
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application.setComponent(ILogObserver, logger.PortalLogObserver(logfile).emit)
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# The main Portal server program. This sets up the database
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# The main Portal server program. This sets up the database
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# and is where we store all the other services.
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# and is where we store all the other services.
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@ -331,7 +341,8 @@ if WEBSERVER_ENABLED:
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factory.noisy = False
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factory.noisy = False
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factory.protocol = webclient.WebSocketClient
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factory.protocol = webclient.WebSocketClient
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factory.sessionhandler = PORTAL_SESSIONS
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factory.sessionhandler = PORTAL_SESSIONS
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websocket_service = internet.TCPServer(port, WebSocketFactory(factory), interface=w_interface)
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websocket_service = internet.TCPServer(port, WebSocketFactory(factory),
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interface=w_interface)
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websocket_service.setName('EvenniaWebSocket%s:%s' % (w_ifacestr, port))
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websocket_service.setName('EvenniaWebSocket%s:%s' % (w_ifacestr, port))
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PORTAL.services.addService(websocket_service)
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PORTAL.services.addService(websocket_service)
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websocket_started = True
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websocket_started = True
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