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# Legacy Comms-commands
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Contribution by Griatch 2021
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In Evennia 1.0+, the old Channel commands (originally inspired by MUX) were
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replaced by the single `channel` command that performs all these functions.
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This contrib (extracted from Evennia 0.9.5) breaks out the functionality into
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separate Commands more familiar to MU* users. This is just for show though, the
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main `channel` command is still called under the hood.
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| Contrib syntax | Default `channel` syntax |
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| -------------- | --------------------------------------------------------- |
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| `allcom` | `channel/all` and `channel` |
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| `addcom` | `channel/alias`, `channel/sub` and `channel/unmute` |
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| `delcom` | `channel/unalias`, `alias/unsub` and `channel/mute` |
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| `cboot` | `channel/boot` (`channel/ban` and `/unban` not supported) |
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| `cwho` | `channel/who` |
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| `ccreate` | `channel/create` |
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| `cdestroy` | `channel/destroy` |
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| `clock` | `channel/lock` |
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| `cdesc` | `channel/desc` |
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## Installation
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- Import the `CmdSetLegacyComms` cmdset from this module into `mygame/commands/default_cmdsets.py`
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- Add it to the CharacterCmdSet's `at_cmdset_creation` method (see below).
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- Reload the server.
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```python
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# in mygame/commands/default_cmdsets.py
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# ..
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from evennia.contrib.base_systems.mux_comms_cmds import CmdSetLegacyComms # <----
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class CharacterCmdSet(default_cmds.CharacterCmdSet):
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# ...
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def at_cmdset_creation(self):
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# ...
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self.add(CmdSetLegacyComms) # <----
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```
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Note that you will still be able to use the `channel` command; this is actually
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still used under the hood by these commands.
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----
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<small>This document page is generated from `evennia/contrib/base_systems/mux_comms_cmds/README.md`. Changes to this
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file will be overwritten, so edit that file rather than this one.</small>
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