Relinked with correct relative links
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@ -38,7 +38,7 @@ to use. So the *Player* usually operates by making use of the tools prepared for
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For a *Player*, collaborating on a game need not be too different between MUSH and Evennia. The
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building and description of the game world can still happen mostly in-game using build commands,
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using text tags and [inline functions](Concept/TextTags#inline-functions) to prettify and customize the
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using text tags and [inline functions](../Concept/TextTags#inline-functions) to prettify and customize the
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experience. Evennia offers external ways to build a world but those are optional. There is also
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nothing *in principle* stopping a Developer from offering a softcode-like language to Players if
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that is deemed necessary.
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@ -204,7 +204,7 @@ developer changing the underlying Python code.
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## Next steps
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If you are a *Developer* and are interested in making a more MUSH-like Evennia game, a good start is
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to look into the Evennia [Tutorial for a first MUSH-like game](Howto/StartingTutorial/Tutorial-for-basic-MUSH-like-game).
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to look into the Evennia [Tutorial for a first MUSH-like game](Starting/Tutorial-for-basic-MUSH-like-game).
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That steps through building a simple little game from scratch and helps to acquaint you with the
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various corners of Evennia. There is also the [Tutorial for running roleplaying sessions](Evennia-
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for-roleplaying-sessions) that can be of interest.
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