Merge pull request #3179 from volundmush/player_character_management
Removing direct access to Account.db._playable_characters in favor of…
This commit is contained in:
commit
04e0852753
21 changed files with 173 additions and 108 deletions
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@ -622,7 +622,7 @@ node_apply_character(caller, raw_string, **kwargs):
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tmp_character = kwargs["tmp_character"]
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new_character = tmp_character.apply(caller)
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caller.account.db._playable_characters = [new_character]
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caller.account.add_character(new_character)
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text = "Character created!"
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@ -311,12 +311,12 @@ Our rock-paper-scissor setup works like this:
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- `defend` does nothing but has a chance to beat `hit`.
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- `flee/disengage` must succeed two times in a row (i.e. not beaten by a `hit` once during the turn). If so the character leaves combat.
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```python
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# mygame/world/rules.py
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import random
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# messages
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def resolve_combat(combat_handler, actiondict):
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@ -326,7 +326,7 @@ def resolve_combat(combat_handler, actiondict):
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for each character:
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{char.id:[(action1, char, target), (action2, char, target)], ...}
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"""
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flee = {} # track number of flee commands per character
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flee = {} # track number of flee commands per character
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for isub in range(2):
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# loop over sub-turns
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messages = []
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@ -403,6 +403,7 @@ This is the last component we need, a command to initiate combat. This will tie
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from evennia import create_script
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class CmdAttack(Command):
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"""
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initiates combat
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@ -419,7 +420,7 @@ class CmdAttack(Command):
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def func(self):
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"Handle command"
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if not self.args:
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self.caller.msg("Usage: attack <target>")
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self.caller.msg("Usage: attack <target>")
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return
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target = self.caller.search(self.args)
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if not target:
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@ -206,7 +206,7 @@ def creating(request):
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# create the character
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char = create.create_object(typeclass=typeclass, key=name,
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home=home, permissions=perms)
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user.db._playable_characters.append(char)
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user.add_character(char)
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# add the right locks for the character so the account can
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# puppet it
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char.locks.add(" or ".join([
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@ -290,7 +290,7 @@ def creating(request):
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# create the character
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char = create.create_object(typeclass=typeclass, key=name,
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home=home, permissions=perms)
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user.db._playable_characters.append(char)
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user.add_character(char)
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# add the right locks for the character so the account can
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# puppet it
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char.locks.add(" or ".join([
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@ -198,8 +198,8 @@ def index(request):
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def index(request):
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"""The 'index' view."""
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user = request.user
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if not user.is_anonymous() and user.db._playable_characters:
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character = user.db._playable_characters[0]
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if not user.is_anonymous() and user.characters:
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character = user.characters[0]
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```
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In this second case, it will select the first character of the account.
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@ -120,6 +120,80 @@ class AccountSessionHandler(object):
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return len(self.get())
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class CharactersHandler:
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"""
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A simple Handler that lives on DefaultAccount as .characters via @lazy_property used to
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wrap access to .db._playable_characters.
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"""
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def __init__(self, owner: "DefaultAccount"):
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"""
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Create the CharactersHandler.
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Args:
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owner: The Account that owns this handler.
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"""
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self.owner = owner
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self._ensure_playable_characters()
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self._clean()
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def _ensure_playable_characters(self):
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if self.owner.db._playable_characters is None:
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self.owner.db._playable_characters = []
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def _clean(self):
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# Remove all instances of None from the list.
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self.owner.db._playable_characters = [x for x in self.owner.db._playable_characters if x]
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def add(self, character: "DefaultCharacter"):
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"""
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Add a character to this account's list of playable characters.
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Args:
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character (DefaultCharacter): The character to add.
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"""
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self._clean()
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if character not in self.owner.db._playable_characters:
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self.owner.db._playable_characters.append(character)
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self.owner.at_post_add_character(character)
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def remove(self, character: "DefaultCharacter"):
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"""
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Remove a character from this account's list of playable characters.
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Args:
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character (DefaultCharacter): The character to remove.
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"""
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self._clean()
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if character in self.owner.db._playable_characters:
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self.owner.db._playable_characters.remove(character)
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self.owner.at_post_remove_character(character)
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def all(self) -> list["DefaultCharacter"]:
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"""
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Get all playable characters.
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Returns:
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list[DefaultCharacter]: All playable characters.
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"""
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self._clean()
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return list(self.owner.db._playable_characters)
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def count(self) -> int:
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"""
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Get the number of playable characters.
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Returns:
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int: The number of playable characters.
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"""
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return len(self.all())
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__len__ = count
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def __iter__(self):
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return iter(self.all())
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class DefaultAccount(AccountDB, metaclass=TypeclassBase):
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"""
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This is the base Typeclass for all Accounts. Accounts represent
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@ -219,22 +293,31 @@ class DefaultAccount(AccountDB, metaclass=TypeclassBase):
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load_kwargs={"category": "option"},
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)
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# Do not make this a lazy property; the web UI will not refresh it!
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@property
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@lazy_property
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def characters(self):
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# Get playable characters list
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objs = self.db._playable_characters or []
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return CharactersHandler(self)
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# Rebuild the list if legacy code left null values after deletion
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try:
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if None in objs:
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objs = [x for x in self.db._playable_characters if x]
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self.db._playable_characters = objs
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except Exception as e:
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logger.log_trace(e)
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logger.log_err(e)
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def at_post_add_character(self, character: "DefaultCharacter"):
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"""
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Called after a character is added to this account's list of playable characters.
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return objs
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Use it to easily implement custom logic when a character is added to an account.
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Args:
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character (DefaultCharacter): The character that was added.
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"""
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pass
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def at_post_remove_character(self, character: "DefaultAccount"):
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"""
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Called after a character is removed from this account's list of playable characters.
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Use it to easily implement custom logic when a character is removed from an account.
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Args:
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character (DefaultCharacter): The character that was removed.
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"""
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pass
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def uses_screenreader(self, session=None):
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"""
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@ -743,8 +826,7 @@ class DefaultAccount(AccountDB, metaclass=TypeclassBase):
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)
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if character:
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# Update playable character list
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if character not in self.characters:
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self.db._playable_characters.append(character)
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self.characters.add(character)
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# We need to set this to have @ic auto-connect to this character
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self.db._last_puppet = character
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@ -1483,11 +1565,8 @@ class DefaultAccount(AccountDB, metaclass=TypeclassBase):
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else:
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# In this mode we don't auto-connect but by default end up at a character selection
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# screen. We execute look on the account.
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# we make sure to clean up the _playable_characters list in case
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# any was deleted in the interim.
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self.db._playable_characters = [char for char in self.db._playable_characters if char]
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self.msg(
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self.at_look(target=self.db._playable_characters, session=session), session=session
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self.at_look(target=self.characters, session=session), session=session
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)
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def at_failed_login(self, session, **kwargs):
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@ -1825,11 +1904,8 @@ class DefaultGuest(DefaultAccount):
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be on the safe side.
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"""
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super().at_server_shutdown()
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characters = self.db._playable_characters
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if characters:
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for character in characters:
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if character:
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character.delete()
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for character in self.characters:
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character.delete()
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def at_post_disconnect(self, **kwargs):
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"""
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@ -1841,8 +1917,6 @@ class DefaultGuest(DefaultAccount):
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"""
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super().at_post_disconnect()
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characters = self.db._playable_characters
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for character in characters:
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if character:
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character.delete()
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for character in self.characters:
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character.delete()
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self.delete()
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@ -105,14 +105,14 @@ class TestDefaultGuest(BaseEvenniaTest):
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def test_at_server_shutdown(self):
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account, errors = DefaultGuest.create(ip=self.ip)
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self.char1.delete = MagicMock()
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account.db._playable_characters = [self.char1]
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account.characters.add(self.char1)
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account.at_server_shutdown()
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self.char1.delete.assert_called()
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def test_at_post_disconnect(self):
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account, errors = DefaultGuest.create(ip=self.ip)
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self.char1.delete = MagicMock()
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account.db._playable_characters = [self.char1]
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account.characters.add(self.char1)
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account.at_post_disconnect()
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self.char1.delete.assert_called()
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@ -358,19 +358,19 @@ class TestAccountPuppetDeletion(BaseEvenniaTest):
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def test_puppet_deletion(self):
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# Check for existing chars
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self.assertFalse(
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self.account.db._playable_characters, "Account should not have any chars by default."
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self.account.characters, "Account should not have any chars by default."
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)
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# Add char1 to account's playable characters
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self.account.db._playable_characters.append(self.char1)
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self.assertTrue(self.account.db._playable_characters, "Char was not added to account.")
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self.account.characters.add(self.char1)
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self.assertTrue(self.account.characters, "Char was not added to account.")
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# See what happens when we delete char1.
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self.char1.delete()
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# Playable char list should be empty.
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self.assertFalse(
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self.account.db._playable_characters,
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f"Playable character list is not empty! {self.account.db._playable_characters}",
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self.account.characters,
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f"Playable character list is not empty! {self.account.characters}",
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)
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@ -383,10 +383,20 @@ class TestDefaultAccountEv(BaseEvenniaTest):
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def test_characters_property(self):
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"test existence of None in _playable_characters Attr"
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self.account.db._playable_characters = [self.char1, None]
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chars = self.account.characters
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self.assertEqual(chars, [self.char1])
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self.assertEqual(self.account.characters.all(), [self.char1])
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self.assertEqual(self.account.db._playable_characters, [self.char1])
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def test_add_character_to_playable_list(self):
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self.assertEqual(self.account.characters.all(), [])
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self.account.characters.add(self.char1)
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self.assertEqual(self.account.characters.all(), [self.char1])
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def test_remove_character_from_playable_list(self):
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self.account.characters.add(self.char1)
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self.assertEqual(self.account.characters.all(), [self.char1])
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self.account.characters.remove(self.char1)
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self.assertEqual(self.account.characters.all(), [])
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def test_puppet_success(self):
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self.account.msg = MagicMock()
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with patch("evennia.accounts.accounts._MULTISESSION_MODE", 2):
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@ -60,12 +60,7 @@ class MuxAccountLookCommand(COMMAND_DEFAULT_CLASS):
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super().parse()
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playable = self.account.db._playable_characters
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if playable is not None:
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# clean up list if character object was deleted in between
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if None in playable:
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playable = [character for character in playable if character]
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self.account.db._playable_characters = playable
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playable = self.account.characters
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# store playable property
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if self.args:
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self.playable = dict((utils.to_str(char.key.lower()), char) for char in playable).get(
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@ -155,8 +150,8 @@ class CmdCharCreate(COMMAND_DEFAULT_CLASS):
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if (
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not account.is_superuser
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and not account.check_permstring("Developer")
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and account.db._playable_characters
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and len(account.db._playable_characters) >= _MAX_NR_CHARACTERS
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and account.characters
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and len(account.characters) >= _MAX_NR_CHARACTERS
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):
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plural = "" if _MAX_NR_CHARACTERS == 1 else "s"
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self.msg(f"You may only have a maximum of {_MAX_NR_CHARACTERS} character{plural}.")
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@ -184,7 +179,7 @@ class CmdCharCreate(COMMAND_DEFAULT_CLASS):
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"puppet:id(%i) or pid(%i) or perm(Developer) or pperm(Developer);delete:id(%i) or"
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" perm(Admin)" % (new_character.id, account.id, account.id)
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)
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account.db._playable_characters.append(new_character)
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account.characters.add(new_character)
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if desc:
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new_character.db.desc = desc
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elif not new_character.db.desc:
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@ -223,7 +218,7 @@ class CmdCharDelete(COMMAND_DEFAULT_CLASS):
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# use the playable_characters list to search
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match = [
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char
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for char in utils.make_iter(account.db._playable_characters)
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for char in utils.make_iter(account.characters)
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if char.key.lower() == self.args.lower()
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]
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if not match:
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@ -243,9 +238,7 @@ class CmdCharDelete(COMMAND_DEFAULT_CLASS):
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# only take action
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delobj = caller.ndb._char_to_delete
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key = delobj.key
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caller.db._playable_characters = [
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pc for pc in caller.db._playable_characters if pc != delobj
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]
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caller.characters.remove(delobj)
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delobj.delete()
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self.msg(f"Character '{key}' was permanently deleted.")
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logger.log_sec(
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@ -314,13 +307,13 @@ class CmdIC(COMMAND_DEFAULT_CLASS):
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else:
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# argument given
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if account.db._playable_characters:
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if (playables := account.characters):
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# look at the playable_characters list first
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character_candidates.extend(
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utils.make_iter(
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account.search(
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self.args,
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candidates=account.db._playable_characters,
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candidates=playables,
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search_object=True,
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quiet=True,
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)
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|
|
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@ -589,7 +589,7 @@ class TestAccount(BaseEvenniaCommandTest):
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]
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)
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def test_ooc_look(self, multisession_mode, auto_puppet, max_nr_chars, expected_result):
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self.account.db._playable_characters = [self.char1]
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self.account.characters.add(self.char1)
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self.account.unpuppet_all()
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with self.settings(MULTISESSION=multisession_mode):
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@ -609,14 +609,14 @@ class TestAccount(BaseEvenniaCommandTest):
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self.call(account.CmdOOC(), "", "You go OOC.", caller=self.account)
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def test_ic(self):
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self.account.db._playable_characters = [self.char1]
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self.account.characters.add(self.char1)
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self.account.unpuppet_object(self.session)
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self.call(
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account.CmdIC(), "Char", "You become Char.", caller=self.account, receiver=self.char1
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)
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def test_ic__other_object(self):
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self.account.db._playable_characters = [self.obj1]
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self.account.characters.add(self.obj1)
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self.account.unpuppet_object(self.session)
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self.call(
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account.CmdIC(), "Obj", "You become Obj.", caller=self.account, receiver=self.obj1
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@ -670,7 +670,7 @@ class TestAccount(BaseEvenniaCommandTest):
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# whether permissions are being checked
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# Add char to account playable characters
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self.account.db._playable_characters.append(self.char1)
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self.account.characters.add(self.char1)
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# Try deleting as Developer
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self.call(
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|
|
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@ -54,7 +54,7 @@ class ContribCmdCharCreate(MuxAccountCommand):
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session = self.session
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# only one character should be in progress at a time, so we check for WIPs first
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in_progress = [chara for chara in account.db._playable_characters if chara.db.chargen_step]
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in_progress = [chara for chara in account.characters if chara.db.chargen_step]
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if len(in_progress):
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# we're continuing chargen for a WIP character
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@ -64,7 +64,7 @@ class ContribCmdCharCreate(MuxAccountCommand):
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charmax = settings.MAX_NR_CHARACTERS
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if not account.is_superuser and (
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account.db._playable_characters and len(account.db._playable_characters) >= charmax
|
||||
account.characters and len(account.characters) >= charmax
|
||||
):
|
||||
plural = "" if charmax == 1 else "s"
|
||||
self.msg(f"You may only create a maximum of {charmax} character{plural}.")
|
||||
|
|
@ -90,7 +90,7 @@ class ContribCmdCharCreate(MuxAccountCommand):
|
|||
)
|
||||
# initalize the new character to the beginning of the chargen menu
|
||||
new_character.db.chargen_step = "menunode_welcome"
|
||||
account.db._playable_characters.append(new_character)
|
||||
account.characters.add(new_character)
|
||||
|
||||
# set the menu node to start at to the character's last saved step
|
||||
startnode = new_character.db.chargen_step
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ class TestCharacterCreator(BaseEvenniaCommandTest):
|
|||
self.account.swap_typeclass(character_creator.ContribChargenAccount)
|
||||
|
||||
def test_ooc_look(self):
|
||||
self.account.db._playable_characters = [self.char1]
|
||||
self.account.characters.add(self.char1)
|
||||
self.account.unpuppet_all()
|
||||
|
||||
self.char1.db.chargen_step = "start"
|
||||
|
|
|
|||
|
|
@ -316,7 +316,7 @@ def node_apply_character(caller, raw_string, **kwargs):
|
|||
"""
|
||||
tmp_character = kwargs["tmp_character"]
|
||||
new_character = tmp_character.apply(caller)
|
||||
caller.db._playable_characters.append(new_character)
|
||||
caller.characters.add(new_character)
|
||||
|
||||
text = "Character created!"
|
||||
|
||||
|
|
|
|||
|
|
@ -1149,10 +1149,7 @@ class DefaultObject(ObjectDB, metaclass=TypeclassBase):
|
|||
# sever the connection (important!)
|
||||
if self.account:
|
||||
# Remove the object from playable characters list
|
||||
if self in self.account.db._playable_characters:
|
||||
self.account.db._playable_characters = [
|
||||
x for x in self.account.db._playable_characters if x != self
|
||||
]
|
||||
self.account.characters.remove(self)
|
||||
for session in self.sessions.all():
|
||||
self.account.unpuppet_object(session)
|
||||
|
||||
|
|
@ -2562,8 +2559,7 @@ class DefaultCharacter(DefaultObject):
|
|||
obj.db.creator_ip = ip
|
||||
if account:
|
||||
obj.db.creator_id = account.id
|
||||
if obj not in account.characters:
|
||||
account.db._playable_characters.append(obj)
|
||||
account.characters.add(obj)
|
||||
|
||||
# Add locks
|
||||
if not locks and account:
|
||||
|
|
|
|||
|
|
@ -98,16 +98,15 @@ def create_objects():
|
|||
|
||||
# Create the in-game god-character for account #1 and set
|
||||
# it to exist in Limbo.
|
||||
character_typeclass = settings.BASE_CHARACTER_TYPECLASS
|
||||
try:
|
||||
superuser_character = ObjectDB.objects.get(id=1)
|
||||
except ObjectDB.DoesNotExist:
|
||||
superuser_character = create.create_object(
|
||||
character_typeclass, key=superuser.username, nohome=True
|
||||
superuser_character, errors = superuser.create_character(
|
||||
key=superuser.username, nohome=True, description=_("This is User #1.")
|
||||
)
|
||||
if errors:
|
||||
raise Exception(str(errors))
|
||||
|
||||
superuser_character.db_typeclass_path = character_typeclass
|
||||
superuser_character.db.desc = _("This is User #1.")
|
||||
superuser_character.locks.add(
|
||||
"examine:perm(Developer);edit:false();delete:false();boot:false();msg:all();puppet:false()"
|
||||
)
|
||||
|
|
@ -118,11 +117,6 @@ def create_objects():
|
|||
superuser.attributes.add("_first_login", True)
|
||||
superuser.attributes.add("_last_puppet", superuser_character)
|
||||
|
||||
try:
|
||||
superuser.db._playable_characters.append(superuser_character)
|
||||
except AttributeError:
|
||||
superuser.db_playable_characters = [superuser_character]
|
||||
|
||||
room_typeclass = settings.BASE_ROOM_TYPECLASS
|
||||
try:
|
||||
limbo_obj = ObjectDB.objects.get(id=2)
|
||||
|
|
|
|||
|
|
@ -647,9 +647,8 @@ class Evennia:
|
|||
for guest in AccountDB.objects.all().filter(
|
||||
db_typeclass_path=settings.BASE_GUEST_TYPECLASS
|
||||
):
|
||||
for character in guest.db._playable_characters:
|
||||
if character:
|
||||
character.delete()
|
||||
for character in guest.characters:
|
||||
character.delete()
|
||||
guest.delete()
|
||||
for mod in SERVER_STARTSTOP_MODULES:
|
||||
if hasattr(mod, "at_server_cold_start"):
|
||||
|
|
|
|||
|
|
@ -444,3 +444,4 @@ class ServerSession(_BASE_SESSION_CLASS):
|
|||
return self.account.get_display_name(*args, **kwargs)
|
||||
else:
|
||||
return f"{self.protocol_key}({self.address})"
|
||||
|
||||
|
|
|
|||
|
|
@ -72,7 +72,6 @@ from evennia.utils.utils import to_str
|
|||
|
||||
MXP_ENABLED = settings.MXP_ENABLED
|
||||
|
||||
|
||||
# ANSI definitions
|
||||
|
||||
ANSI_BEEP = "\07"
|
||||
|
|
|
|||
|
|
@ -2941,3 +2941,4 @@ def str2int(number):
|
|||
# invalid number-word, raise ValueError
|
||||
raise ValueError(f"String {original_input} cannot be converted to int.")
|
||||
return sum(sums)
|
||||
|
||||
|
|
|
|||
|
|
@ -310,7 +310,7 @@ class ObjectAdmin(admin.ModelAdmin):
|
|||
This will:
|
||||
|
||||
- Set account.db._last_puppet to this object
|
||||
- Add object to account.db._playable_characters
|
||||
- Add object to account.characters
|
||||
- Change object locks to allow puppeting by account
|
||||
|
||||
"""
|
||||
|
|
@ -319,10 +319,7 @@ class ObjectAdmin(admin.ModelAdmin):
|
|||
|
||||
if account:
|
||||
account.db._last_puppet = obj
|
||||
if not account.db._playable_characters:
|
||||
account.db._playable_characters = []
|
||||
if obj not in account.db._playable_characters:
|
||||
account.db._playable_characters.append(obj)
|
||||
account.characters.add(obj)
|
||||
if not obj.access(account, "puppet"):
|
||||
lock = obj.locks.get("puppet")
|
||||
lock += f" or pid({account.id})"
|
||||
|
|
@ -331,7 +328,7 @@ class ObjectAdmin(admin.ModelAdmin):
|
|||
request,
|
||||
"Did the following (where possible): "
|
||||
f"Set Account.db._last_puppet = {obj}, "
|
||||
f"Added {obj} to Account.db._playable_characters list, "
|
||||
f"Added {obj} to Account.characters list, "
|
||||
f"Added 'puppet:pid({account.id})' lock to {obj}.",
|
||||
)
|
||||
else:
|
||||
|
|
|
|||
|
|
@ -35,8 +35,8 @@ class EvenniaWebTest(BaseEvenniaTest):
|
|||
super().setUp()
|
||||
|
||||
# Add chars to account rosters
|
||||
self.account.db._playable_characters = [self.char1]
|
||||
self.account2.db._playable_characters = [self.char2]
|
||||
self.account.characters.add(self.char1)
|
||||
self.account2.characters.add(self.char2)
|
||||
|
||||
for account in (self.account, self.account2):
|
||||
# Demote accounts to Player permissions
|
||||
|
|
@ -44,15 +44,15 @@ class EvenniaWebTest(BaseEvenniaTest):
|
|||
account.permissions.remove("Developer")
|
||||
|
||||
# Grant permissions to chars
|
||||
for char in account.db._playable_characters:
|
||||
for char in account.characters:
|
||||
char.locks.add("edit:id(%s) or perm(Admin)" % account.pk)
|
||||
char.locks.add("delete:id(%s) or perm(Admin)" % account.pk)
|
||||
char.locks.add("view:all()")
|
||||
|
||||
def test_valid_chars(self):
|
||||
"Make sure account has playable characters"
|
||||
self.assertTrue(self.char1 in self.account.db._playable_characters)
|
||||
self.assertTrue(self.char2 in self.account2.db._playable_characters)
|
||||
self.assertTrue(self.char1 in self.account.characters)
|
||||
self.assertTrue(self.char2 in self.account2.characters)
|
||||
|
||||
def get_kwargs(self):
|
||||
return {}
|
||||
|
|
@ -220,7 +220,7 @@ class CharacterCreateView(EvenniaWebTest):
|
|||
@override_settings(MAX_NR_CHARACTERS=1)
|
||||
def test_valid_access_multisession_0(self):
|
||||
"Account1 with no characters should be able to create a new one"
|
||||
self.account.db._playable_characters = []
|
||||
self.account.characters.remove(self.char1)
|
||||
|
||||
# Login account
|
||||
self.login()
|
||||
|
|
@ -233,9 +233,9 @@ class CharacterCreateView(EvenniaWebTest):
|
|||
|
||||
# Make sure the character was actually created
|
||||
self.assertTrue(
|
||||
len(self.account.db._playable_characters) == 1,
|
||||
len(self.account.characters) == 1,
|
||||
"Account only has the following characters attributed to it: %s"
|
||||
% self.account.db._playable_characters,
|
||||
% self.account.characters,
|
||||
)
|
||||
|
||||
@override_settings(MAX_NR_CHARACTERS=5)
|
||||
|
|
@ -252,9 +252,9 @@ class CharacterCreateView(EvenniaWebTest):
|
|||
|
||||
# Make sure the character was actually created
|
||||
self.assertTrue(
|
||||
len(self.account.db._playable_characters) > 1,
|
||||
len(self.account.characters) > 1,
|
||||
"Account only has the following characters attributed to it: %s"
|
||||
% self.account.db._playable_characters,
|
||||
% self.account.characters,
|
||||
)
|
||||
|
||||
|
||||
|
|
@ -352,7 +352,7 @@ class CharacterDeleteView(EvenniaWebTest):
|
|||
|
||||
# Make sure it deleted
|
||||
self.assertFalse(
|
||||
self.char1 in self.account.db._playable_characters,
|
||||
self.char1 in self.account.characters,
|
||||
"Char1 is still in Account playable characters list.",
|
||||
)
|
||||
|
||||
|
|
|
|||
|
|
@ -102,7 +102,7 @@ def collect_topics(account):
|
|||
cmd_help_topics = []
|
||||
if not str(account) == "AnonymousUser":
|
||||
# create list of account and account's puppets
|
||||
puppets = account.db._playable_characters + [account]
|
||||
puppets = account.characters.all() + [account]
|
||||
# add the account's and puppets' commands to cmd_help_topics list
|
||||
for puppet in puppets:
|
||||
for cmdset in puppet.cmdset.get():
|
||||
|
|
|
|||
|
|
@ -83,7 +83,7 @@ dependencies = [
|
|||
"anything ==0.2.1",
|
||||
"black >= 22.6",
|
||||
"isort >= 5.10",
|
||||
"parameterized ==0.8.1",
|
||||
"parameterized ==0.8.1"
|
||||
]
|
||||
|
||||
[project.optional-dependencies]
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue