update for removal of /name
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3 changed files with 5 additions and 11 deletions
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@ -120,15 +120,9 @@ DISCORD_ENABLED = True
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```
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```
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Start or reload your game to apply the changed settings, then log in as an account
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Start or reload your game to apply the changed settings, then log in as an account
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with at least `Developer` permissions and initialize the bot account on Evennia:
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with at least `Developer` permissions and initialize the bot account on Evennia with
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the `discord2chan` command. You should receive a message that the bot was created, and
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discord2chan/name <your bot name>
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that there are no active connections to Discord.
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The name you assign it can be anything; it will show up in the `who` list for your
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game and your game's channels, but is otherwise unused.
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Lastly, confirm that it's fully enabled by entering `discord2chan` on its own.
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You should receive a message that there are no active connections to Discord.
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### Connecting an Evennia channel to a Discord channel
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### Connecting an Evennia channel to a Discord channel
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@ -1965,7 +1965,7 @@ class CmdDiscord2Chan(COMMAND_DEFAULT_CLASS):
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bot_class = class_from_module(settings.DISCORD_BOT_CLASS, fallback=bots.DiscordBot)
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bot_class = class_from_module(settings.DISCORD_BOT_CLASS, fallback=bots.DiscordBot)
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discord_bot = create.create_account("DiscordBot", None, None, typeclass=bot_class)
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discord_bot = create.create_account("DiscordBot", None, None, typeclass=bot_class)
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discord_bot.start()
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discord_bot.start()
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self.msg("Created and initialized a new Discord relay bot.")
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else:
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else:
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discord_bot = discord_bot[0]
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discord_bot = discord_bot[0]
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@ -2011,7 +2011,7 @@ class TestDiscord(BaseEvenniaCommandTest):
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self.cmddiscord.account_caller = False
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self.cmddiscord.account_caller = False
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# create bot manually so it doesn't get started
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# create bot manually so it doesn't get started
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self.discordbot = create.create_account(
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self.discordbot = create.create_account(
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"DiscordTest", None, None, typeclass="evennia.accounts.bots.DiscordBot"
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"DiscordBot", None, None, typeclass="evennia.accounts.bots.DiscordBot"
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)
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)
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def tearDown(self):
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def tearDown(self):
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