Fix EvTable issues.

This commit is contained in:
Griatch 2022-11-05 23:30:11 +01:00
parent d9ec226436
commit 020854f697
6 changed files with 52 additions and 22 deletions

View file

@ -1584,9 +1584,8 @@ class TestBuilding(BaseEvenniaCommandTest):
self.call(
building.CmdTeleport(),
"Obj = Room2",
"Obj(#{}) is leaving Room(#{}), heading for Room2(#{}).|Teleported Obj -> Room2.".format(
oid, rid, rid2
),
"Obj(#{}) is leaving Room(#{}), heading for Room2(#{}).|Teleported Obj -> Room2."
.format(oid, rid, rid2),
)
self.call(building.CmdTeleport(), "NotFound = Room", "Could not find 'NotFound'.")
self.call(
@ -1702,7 +1701,8 @@ class TestBuilding(BaseEvenniaCommandTest):
self.call(
building.CmdSpawn(),
"{'prototype_key':'GOBLIN', 'typeclass':'evennia.objects.objects.DefaultCharacter', "
"'key':'goblin', 'location':'%s'}" % spawnLoc.dbref,
"'key':'goblin', 'location':'%s'}"
% spawnLoc.dbref,
"Spawned goblin",
)
goblin = get_object(self, "goblin")
@ -1750,7 +1750,8 @@ class TestBuilding(BaseEvenniaCommandTest):
self.call(
building.CmdSpawn(),
"/noloc {'prototype_parent':'TESTBALL', 'key': 'Ball', 'prototype_key': 'foo',"
" 'location':'%s'}" % spawnLoc.dbref,
" 'location':'%s'}"
% spawnLoc.dbref,
"Spawned Ball",
)
ball = get_object(self, "Ball")