Fix EvTable issues.
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parent
d9ec226436
commit
020854f697
6 changed files with 52 additions and 22 deletions
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@ -1584,9 +1584,8 @@ class TestBuilding(BaseEvenniaCommandTest):
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self.call(
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building.CmdTeleport(),
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"Obj = Room2",
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"Obj(#{}) is leaving Room(#{}), heading for Room2(#{}).|Teleported Obj -> Room2.".format(
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oid, rid, rid2
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),
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"Obj(#{}) is leaving Room(#{}), heading for Room2(#{}).|Teleported Obj -> Room2."
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.format(oid, rid, rid2),
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)
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self.call(building.CmdTeleport(), "NotFound = Room", "Could not find 'NotFound'.")
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self.call(
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@ -1702,7 +1701,8 @@ class TestBuilding(BaseEvenniaCommandTest):
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self.call(
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building.CmdSpawn(),
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"{'prototype_key':'GOBLIN', 'typeclass':'evennia.objects.objects.DefaultCharacter', "
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"'key':'goblin', 'location':'%s'}" % spawnLoc.dbref,
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"'key':'goblin', 'location':'%s'}"
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% spawnLoc.dbref,
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"Spawned goblin",
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)
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goblin = get_object(self, "goblin")
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@ -1750,7 +1750,8 @@ class TestBuilding(BaseEvenniaCommandTest):
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self.call(
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building.CmdSpawn(),
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"/noloc {'prototype_parent':'TESTBALL', 'key': 'Ball', 'prototype_key': 'foo',"
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" 'location':'%s'}" % spawnLoc.dbref,
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" 'location':'%s'}"
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% spawnLoc.dbref,
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"Spawned Ball",
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)
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ball = get_object(self, "Ball")
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