Update Locks doc/CHANGELOG with new search lock
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@ -184,7 +184,8 @@ Up requirements to Django 4.0+, Twisted 22+, Python 3.9 or 3.10
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- Contrib `buffs` for managing temporary and permanent RPG status buffs effects (tegiminis)
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- Contrib `buffs` for managing temporary and permanent RPG status buffs effects (tegiminis)
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- New `at_server_init()` hook called before all other startup hooks for all
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- New `at_server_init()` hook called before all other startup hooks for all
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startup modes. Used for more generic overriding (volund)
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startup modes. Used for more generic overriding (volund)
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- New `search` lock type used to completely hide an object from being found by
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the `DefaultObject.search` (`caller.search`) method. (CloudKeeper)
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## Evennia 0.9.5
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## Evennia 0.9.5
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@ -105,7 +105,15 @@ something like `call:false()`.
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- `examine` - who may examine this object's properties.
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- `examine` - who may examine this object's properties.
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- `delete` - who may delete the object.
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- `delete` - who may delete the object.
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- `edit` - who may edit properties and attributes of the object.
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- `edit` - who may edit properties and attributes of the object.
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- `view` - if the `look` command will display/list this object
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- `view` - if the `look` command will display/list this object in descriptions
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and if you will be able to see its description. Note that if
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you target it specifically by name, the system will still find it, just
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not be able to look at it. See `search` lock to completely hide the item.
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- `search` - this controls if the object can be found with the
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`DefaultObject.search` method (usually referred to with `caller.search`
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in Commands). This is how to create entirely 'undetectable' in-game objects.
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Note that if you are aiming to make some permanently invisible game system,
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using a [Script](Scripts) is a better bet.
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- `get`- who may pick up the object and carry it around.
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- `get`- who may pick up the object and carry it around.
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- `puppet` - who may "become" this object and control it as their "character".
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- `puppet` - who may "become" this object and control it as their "character".
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- `attrcreate` - who may create new attributes on the object (default True)
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- `attrcreate` - who may create new attributes on the object (default True)
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