Reworked batchprocessor to correctly handle paths. Started looking at changing loation of some other folders.
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4045e0ec16
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9 changed files with 96 additions and 18 deletions
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@ -104,19 +104,16 @@ WEBSOCKET_INTERFACES = ['0.0.0.0']
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# standard Django admin is used.
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EVENNIA_ADMIN = True
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# The path to the root directory
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if test:
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# Tests must be run within a migrated initialized game.
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ROOT_DIR = os.getcwd()
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else:
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ROOT_DIR = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
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ROOT_DIR = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
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# Path to the lib directory containing the bulk of the codebase's code.
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EVENNIA_DIR = os.path.join(ROOT_DIR, 'evennia')
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# Path to the game directory (containing the database file if using sqlite).
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if test:
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GAME_DIR = ROOT_DIR
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GAME_DIR = os.getcwd()
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else:
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GAME_DIR = os.path.join(ROOT_DIR, 'game_template')
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# Fallback location
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GAME_DIR = os.path.join(EVENNIA_DIR, 'game_template')
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# Place to put log files
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LOG_DIR = os.path.join(GAME_DIR, 'server', 'logs')
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@ -336,7 +333,7 @@ TYPECLASS_AGGRESSIVE_CACHE = True
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# Python path to a directory to be searched for batch scripts
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# for the batch processors (.ev and/or .py files).
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BASE_BATCHPROCESS_PATHS = ['world', 'evennia.contrib']
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BASE_BATCHPROCESS_PATHS = ['world', 'evennia.contrib', 'evennia.contrib.tutorial_examples']
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######################################################################
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# Game Time setup
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