Fix to tutorial_world's locks

This commit is contained in:
Griatch 2018-09-30 14:24:44 +02:00
parent aa051b2d0f
commit 0097f24576
2 changed files with 4 additions and 4 deletions

View file

@ -749,9 +749,9 @@ hole
to the ground together with the stone archway that once help it up. to the ground together with the stone archway that once help it up.
# #
# We lock the bridge exit for the mob, so it don't wander out on the bridge. Only # We lock the bridge exit for the mob, so it don't wander out on the bridge. Only
# traversing objects controlled by a player (i.e. Characters) may cross the bridge. # traversing objects controlled by an account (i.e. Characters) may cross the bridge.
# #
@lock bridge = traverse:has_player() @lock bridge = traverse:has_account()
#------------------------------------------------------------ #------------------------------------------------------------
# #
@ -997,7 +997,7 @@ mobon ghost
The stairs are worn by the age-old passage of feet. The stairs are worn by the age-old passage of feet.
# #
# Lock the antechamber so the ghost cannot get in there. # Lock the antechamber so the ghost cannot get in there.
@lock stairs down = traverse:has_player() @lock stairs down = traverse:has_account()
# #
# Go down # Go down
# #

View file

@ -747,7 +747,7 @@ class CmdLookDark(Command):
""" """
caller = self.caller caller = self.caller
if random.random() < 0.8: if random.random() < 0.75:
# we don't find anything # we don't find anything
caller.msg(random.choice(DARK_MESSAGES)) caller.msg(random.choice(DARK_MESSAGES))
else: else: