Minor fixes in tutorial_world build.

This commit is contained in:
Griatch 2012-02-21 08:11:16 +01:00
parent 6d73b05d91
commit 001a39c3b9
2 changed files with 16 additions and 6 deletions

View file

@ -346,6 +346,11 @@ start
#
@lock north = view:attr(last_climbed) ; traverse:attr(last_climbed)
#
@desc north
This is a hardly visible footpath leading off through the rain-beaten
grass. It seems to circle the trees northward. You would never had
noticed it had you not seen it from above.
#
@set north/tutorial_info =
This exit is locked with a lock string that looks like this:
@ -513,7 +518,7 @@ bridge
@desc
You are on a narrow ledge protruding from the side of the cliff,
about halfway down. The air if saturated with salty sea water,
sprays hitting your from the crashing waves below.
sprays hitting your face from the crashing waves below.
The ledge is covered with a few black-grey brushes. Not far from you
the cliff-face is broken down to reveal a narrow natural opening into
@ -529,11 +534,15 @@ bridge
#
@create/drop The sea (far below you);sea;ocean
#
@set sea/get_err_msg:
Try as you might, the Sea will always get you long before you can
ever get it.
#
@lock sea = get:false()
#
@desc sea =
Below you the gray sea rages. You can almost imagine feeling the
cliff tremble under its onslaught.
Below you the gray sea rages. You can almost imagine the
cliff trembling under its onslaught.
#
@create/drop The hang bridge (above you);bridge;hangbridge;above
#
@ -1063,9 +1072,10 @@ stairs down
@desc
The tomb is dark. You fumble your way through it. You think you can
make out a coffin in front of you in the gloom.
{rSuddenly you hear a distinct 'click' and the ground suddenly
disappears under your feet! You fall ... things go dark. {n
{rSuddenly you hear a distinct 'click' and the ground abruptly
disappears under your feet! You fall ... things go dark. {n
...

View file

@ -359,7 +359,7 @@ class TeleportRoom(TutorialRoom):
def at_object_receive(self, character, source_location):
"This hook is called by the engine whenever the player is moved into this room."
if not character.has_player or character.is_superuser:
if not character.has_player:
# only act on player characters.
return
#print character.db.puzzle_clue, self.db.puzzle_value