# Evennia Starting Tutorial (Part 2)

```sidebar:: Tutorial Parts

  Part 1: `What we have <../Part1/Starting-Part1.html>`_
    A tour of Evennia and how to use the tools, including an introduction to Python.
  **Part 2: What we want**
    Planning our tutorial game and what to think about when planning your own in the future.
  Part 3: `How we get there <../Part3/Starting-Part3.html>`_ 
       Getting down to the meat of extending Evennia to make our game
  Part 4: `Using what we created <../Part4/Starting-Part4.html>`_
    Building a tech-demo and world content to go with our code
  Part 5: `Showing the world <../Part5/Starting-Part5.html>`_
    Taking our new game online and let players try it out
```

## Lessons for Part 2

In Part two of the Starting tutorial we'll step back and plan out the kind of tutorial 
game we want to make. This is a more 'theoretical' part where we won't do any hands-on
programming. 

1. Introduction & Overview (you are here)
1. [Where do I begin](./Planning-Where-Do-I-Begin)
1. [On planning a game](./Game-Planning)
1. [Planning to use some useful Contribs](./Planning-Some-Useful-Contribs)

In the process we'll go through the common questions of "where to start"
and "what to think about" when creating a multiplayer online text game.


```toctree::
    :hidden:

    Planning-Where-Do-I-Begin
    Game-Planning
    Planning-Some-Useful-Contribs 
    ../Part3/Starting-Part3  

```
