# Part 2: What we want

```{sidebar} Beginner Tutorial Parts
- [Introduction](../Beginner-Tutorial-Overview.md)
<br>Getting set up.
- Part 1: [What we have](../Part1/Beginner-Tutorial-Part1-Overview.md)
<br>A tour of Evennia and how to use the tools, including an introduction to Python.
- **Part 2: [What we want](./Beginner-Tutorial-Part2-Overview.md)**
<br>Planning our tutorial game and what to think about when planning your own in the future.
- Part 3: [How we get there](../Part3/Beginner-Tutorial-Part3-Overview.md)
<br>Getting down to the meat of extending Evennia to make our game
- Part 4: [Using what we created](../Part4/Beginner-Tutorial-Part4-Overview.md)
<br>Building a tech-demo and world content to go with our code
- Part 5: [Showing the world](../Part5/Beginner-Tutorial-Part5-Overview.md)
<br>Taking our new game online and let players try it out
```

In Part two of the Evennia Beginner Tutorial we'll take a step back and plan out the kind of tutorial game we want to make. This is a more 'theoretical' part where we won't do any hands-on
programming. 

In the process we'll go through the common questions of "where to start"
and "what to think about" when creating a multiplayer online text game.

## Lessons

```{toctree}
:numbered:
:maxdepth: 2

Beginner-Tutorial-Planning-Where-Do-I-Begin.md
Beginner-Tutorial-Game-Planning.md
Beginner-Tutorial-Planning-The-Tutorial-Game.md
```
